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Post by Stix on Sept 27, 2009 14:40:03 GMT -5
Sorry for delays, my internet was good and dead there for a while. I've added you to the Deva Spark board, but I don't know if anybody's still in it (of the seven people who can see it, only two have posted so far). You'll at least be able to follow along for a little bit until we get to your intro.
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Post by Tllith on Sept 27, 2009 17:20:30 GMT -5
Thanks for the ping! Sorry about your net ... my family gets quite antsy when the net is down. I'll take a look over there.
I started a couple threads here: one's backstory and I suspect doesn't need much confirmation.
The other "And they shall beat their dragons into plowshares" is also backstory, but more recent, and requires a DM ruling ... and one you probably won't find in the 2nd edition sourcebooks. For which apologies.
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Post by Stix on Nov 12, 2009 15:41:18 GMT -5
I've decided to base Tllith's CPs on hit dice rather than class levels. Treat yourself to an additional 25 character points (again, I advise holding some in reserve, for when you absolutely must make that attack hit or pass that save).
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Post by Tllith on Nov 12, 2009 17:53:02 GMT -5
I've decided to base Tllith's CPs on hit dice rather than class levels. Treat yourself to an additional 25 character points (again, I advise holding some in reserve, for when you absolutely must make that attack hit or pass that save). Thank you! *rushes out and spends them all on performance skills*
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Post by Tllith on Nov 12, 2009 22:38:21 GMT -5
Revised charsheet: +25 CPs for six dice, spent 10 on Better THAC0, gonna do the other 15 (or some of them) after more sleep.
Character Name: Tllith (Lorezÿkirjavatÿkinkäärmehetÿsothÿ) Alignment: Chaotic Good Race: Brass Dragon Class: Brass Dragon/Mage/Conversationalist Faction: None yet(?) Kit: Dragon Mage Deity: the Song (?) Home Plane: Elysium (?)
Gender: Female Age: 4 years Height: Form factor of a medium-small dog, plus wings and longer neck and tail. Weight: 40 lbs Eyes: Shiny. Hair: "I am a /lizard/. I do not have /hair/". Skin: Dull, brassy, mottled brown scales.
Level: 1 XP: 32,000 RXP: (?Beg pardon?) Base MV: (?Whatever the Monster Manual says?) Weight Carried: not much Current MV: (?same as base?) Hit Points: 45 THAC0: 13 AC: 3
Initiative: d10+5 for attacks, d10+3 for spell-like abilities
STR: 6 DEX: 13 CON: 16 INT: 18 WIS: 8 CHA: 18
Saves Paralysis/Poison/Death Magic: (? dunno ?) Rod/Staff/Wand: (? dunno ?) Petrifaction/Polymorph: (? dunno ?) Breath Weapon: (? dunno ?) Spell: (? dunno ?)
Basic Class Abilities and Limitations: * Standard brass dragon stuff, including... * Sleep gas, 70' cone 5'->20', save vs. breath or sleep 1 turn * Heat, 50' long, 40' wide, 20' high, 2d4+1 damage, save vs. breath half * Talk to animals * Eat almost anything * claw/claw/bite for d6+1/d6+1/4d4+1
Faction Abilities:
Kit Abilities: (Spell use, various proficiences and such)
Weapon Proficiencies: * claw/claw/bite (and prerequisites) * Sleep Gas Breath * Heat Breath
Nonweapon Proficiencies: * Alertness -- +1 bonus to any surprise check (a character is surprised on a roll of 1, 2, or 3 on 1d10; with the proficiency, only a natural 1 or 2). * Burrowing -- at a movement rate of 3 (roughly one mile per hour). * Debate * Observation -- a knack for picking out and recalling details that others may have missed. * Reading and writing * Singing * Spellcraft * Spellweaving -- spare spellbook on scales
Languages: * Metallic Dragon * High Dragonic * Common * Elvish
Equipment: * Spellbook (copy; the original is on the scales under her wing) * Saddlebags
Clothing: * If she's wearing anything, it's probably either red and gold ribbons, or a hat.
Combat Initiative modifiers: (? ?) Attack modifiers: (? ?) Damage modifiers: (? ?) Number of Attacks: 3 * Two claws: d6+1 * Bite: 4d4+1
CP awards and usage: UNUSED: 15 +30 for six dice +7 for int (mostly used as proficiencies) Disadvantages: * Moderate Phobia: Crowds. (Specifically, Tllith is afraid that she'll freak out and blast them with heat breath this time. And she might...) * Clumsy: Tllith tends to knock stuff with her wings and tail, and sometimes steps on peoples' feet with her pointy claws. * Awkward Casting Method: Tllith casts spells with the same gesture she uses to breathe, and produces a puff of heat -- not damaging, but pretty blatant -- when she casts a spell.
Traits: * Animal Empathy: The character possesses an inherent ability to relate to animals. The character will generally receive a positive reaction from domesticated animals, and can soothe the fears of captive wild animals with remarkable consistency. For example, with a successful Wisdom check, the character can encourage a domesticated animal to approach, or silence a barking watchdog. The character, as a rule, cannot persuade wild animals to lose their fear of humans. * Glibness: "The character has a knack for dissuading suspicions and manipulating others into doing what he wants. Characters can make Charisma checks to see if their glibness is successful." * Fast Healer: This highly useful trait allows a character to recover 1 hit point of damage within 2d6 turns of receiving a wound. Also, the character naturally heals an extra hit point per day. * Keen Hearing: This trait means that the character possesses excellent aural acuity—able to hear the proverbial pin drop. In cases where hearing can be a factor in avoiding surprise, this character receives a +1 bonus. This applies whenever the PC approaches an ambush, unless background noise (a waterfall, bustling marketplace, windstorm, etc.) could be expected to drown out the inadvertent sounds of the ambushers. This trait adds +10% to every attempt to detect noise. * Improved THAC0 (10) -- improved by 2.
Spells: (?I don't know how many spells a first level mage gets?)
Tllith is a substantial and well-armored lizard, the size of a small-medium dog, scaled in a dull mottled brown. The head is mostly covered in a massive fluted plowshare of a plate, spiky and ridged, covering everything but the eyes, and far more than is necessary to protect the fan-shaped ears and fancy neck-frill behind it. The eyes have vertical black pupils, but the whites are shiny and metallic. The chin sports a pair of blunt spikes, and the tongue is quite long and pointy but not forked. The neck is fairly short and quite thick. The feet are equipped with long fingers tipped with long sharp claws. The beast comes with a pair of floppy manta-ray wings, at their widest (6' wingspan) at the base of the neck, tapering to nothing by the tail, red at the outer edges, bright green by the body, and too small to support the creature in the air. Its voice has a touch of clarinet to it.
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Post by Tllith on Nov 18, 2009 23:05:58 GMT -5
I've decided to base Tllith's CPs on hit dice rather than class levels. Treat yourself to an additional 25 character points (again, I advise holding some in reserve, for when you absolutely must make that attack hit or pass that save). And, seeing the fix John and Hadrian are in, I get that point... 10 CP on Improved thac0 6 CP on Lucky 5 CP on Musical Talent 4 CP on future doom
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