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Post by Shadow on Jul 17, 2009 12:02:52 GMT -5
Okay, before anything else, the "can of gay, retarded worms" line made me laugh my ass off. The "badass Athasian death machine" also got a hearty chuckle. I'm about the same as far as the liberal and jackass humor parts go =P
Anyway, as to the rest, in order for once. The trick to getting around the NG alignment as far as to-the-death matches go is two-fold: A) If they're willing to step up and fight him, they understand the risk and are mentally prepared to die, and 2) Death is just another step, a passing from one trial to the next down the path to finally ascending. When someone dies, he offers up a wish that they might have passed their ordeals, and that's the extent of his mourning. That sound okay for an NG Godsman's thinking?
Huh... so any multiclass character I make takes up the possibility of using that class for someone else? Well poop... *
No need to cheat, since anyway I already have a Mage =P But, say I take one of those Major Celestial Powers options, the one that gives me either Lightning Bolt, Wall of Ice, or something else. Obviously Lightning Bolt is out of the question, but would Wall of Ice be allowed? Keep in mind, I can't look that spell up right now =P Also, could part of how he used those powers involve a motion with his blade or a hand sign or something if I felt like it? Just considering aesthetics stuff, maybe that's just how he learned to use them so that's how he does it or something. Just wondering, I'm in "DUDE that would be COOL" mode.
I get it, and that does make sense. What confused me is the table under each race listing what classes they can be and until what level. Thought that was a list of each class you could play, but then a few weren't in there and I got confoggered.
I'm certain I can make a Bariaur Ranger Herbologist... also perhaps a connoisseur. After all, Bariaurs are herbivores =P The other option would be to play this gnome similar to the way you were talking about that NPC, with jaw-dropping reactions as fiends walk among the crowds and celestials sit around Inns. Chaotic Good was the plan for her, erratic as most gnomes but of course brilliant and organized as far as her research went. Walking along chatting like a magpie with a party member then suddenly whispering, "what in the HELL was that guy!?" or "did you know that swordsman with us has HORNS!?" while at other times completely missing something even more amazing due to distraction is a very real possibility. Also, she'd be an Alchemist, pretty much without question. Either way works, already planning out "The Beastland's Fastest Bariaur" in my head. Ranger move speed bonus from CPs plus Bariaur 18 base move from CPs, plus whatever else I can find in there, may make for some good times. Only problem I'm having with him so far is figuring a faction... a Bariaur Sensate seems way too cliche for me =P
*Sorry, I felt like saying the word "poop." I'm not sure why, but it amused me.
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Post by Stix on Jul 28, 2009 8:35:46 GMT -5
Anyway, as to the rest, in order for once. The trick to getting around the NG alignment as far as to-the-death matches go is two-fold: A) If they're willing to step up and fight him, they understand the risk and are mentally prepared to die, and 2) Death is just another step, a passing from one trial to the next down the path to finally ascending. When someone dies, he offers up a wish that they might have passed their ordeals, and that's the extent of his mourning. That sound okay for an NG Godsman's thinking? I'd still put that in the realm of CG, since it places power in the hands of the individual's decision. Godsmen don't merely believe in reincarnation, but rather that life is being tested -- a NG character probably wouldn't approve of the idea of crippling someone's spirit and setting him back on the cosmic ladder just because they chose to enter the ring (since, after all, being killed in a fight for profit couldn't possibly be the way to pass a test). No need to cheat, since anyway I already have a Mage =P But, say I take one of those Major Celestial Powers options, the one that gives me either Lightning Bolt, Wall of Ice, or something else. Obviously Lightning Bolt is out of the question, but would Wall of Ice be allowed? Keep in mind, I can't look that spell up right now =P Also, could part of how he used those powers involve a motion with his blade or a hand sign or something if I felt like it? Just considering aesthetics stuff, maybe that's just how he learned to use them so that's how he does it or something. Just wondering, I'm in "DUDE that would be COOL" mode. Innate abilities are just used with intense concentration, basically resembling the use of a psionic power. Just like people talk with their hands, I'd have to imagine there's an aasimar who Wall-of-Ices by lifting his arms and appearing to call it out of the ground, or somesuch. I'm not sure what good a Wall spell will do in single combat, but as long as it doesn't topple on anybody you could probably get away with it. I get it, and that does make sense. What confused me is the table under each race listing what classes they can be and until what level. Thought that was a list of each class you could play, but then a few weren't in there and I got confoggered. That is what the table's for, but when I was putting them up on those pages I said to myself, "Psh. Nobody's going to want to play a Shaman." Oops. Guess I'd better get on that. I finished up the layout for Druids before I went on my trip, now I just have to find the notes and I'll add the class to the list. I do want to address IC stuff first, since several threads still need replies and I've been tied up with work and OOC stuff. Only problem I'm having with him so far is figuring a faction... a Bariaur Sensate seems way too cliche for me =P Hmm... a Fated could be very interesting, given the nature of the herbologist's project (a fruit that cures all ills -- imagine how much that would be worth!). Sensates, Signers, and any of the lawful factions wouldn't work well with a Bleaker, and a Doomguard or Dustman would have more of an interest in stopping the experiment. An Athar could be interesting, especially given that Hadrian is a priest -- it would lead to more than a little personal animosity, but they'd still be working together to accomplish a goal bigger than each of them. The Transcendent Order would be a strange fit, as would the Xaositects ("Ooh, organ fruit smoothie! Let's do it!"). A member of the Revolutionary League, disguised as a member of another faction (or no faction at all), could bring a level of espionage to the plotline, and also create a lot of personal conflict in terms of what to do with a miracle cure. Would he distribute it freely to show the goodness of impartiality? Would he refuse to supply it to members of the other factions? And so on, and so forth. (Not specifically encouraging the Anarchists, mind you, I just ended up on a moral dilemma tangent. Happens a lot.)
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Post by Shadow on Jul 30, 2009 17:30:17 GMT -5
I like this Anarchist thing... "We have to keep the Factions from getting their hands on the heart of this, lest they further their corrupt plans!" Also, I could always try and pass myself off as the cliche Sensate Bariaur =P People will believe that crap because it's so common. Cipher could work, as a Ranger and a skilled runner, he'd be the quiet, almost hermit type, training himself to perfection in the wilds of various planes. I don't think I'm ready to try a Chaosman... it's like, I have the thought process for it, but I have to stop short of the end where I combine everything I thought about and make sense of it. Taker would work well, living off the land by my own ability, picking up jobs that offer something unique and otherwise unavailable to him as a reward. And an Athar, searching for the distant truth on his own, looking for places on the planes untouched by the Powers, could fit too. Gah, too many options =P I'll meditate on it for a while.
Quick question, an organ-plant... is that technically animal or vegetable? How exactly would an herbivore deal with such a thing? I... I've been trying to figure that out, but I can't quite get there.
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Post by Stix on Aug 1, 2009 23:14:15 GMT -5
Those are exactly the sort of questions I hope to have everyone investigate in-game. You can go ahead and boost Vahn up to level 3/3, with 5000 XP in each class. Might help to give him a little more survivability if the bebilith or something else big and bad comes knocking.
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Post by Shadow on Aug 4, 2009 22:12:52 GMT -5
So, I'm leaning toward a CG Bariaur Ranger Xaositect Herbalist Fun-Runner. Not sure yet if I can pull it off, but I'm gonna damn well try... maybe. Unless some other idea just hits me between the eyes in blinding awesomeness, and if that happens you can bet your can of gay, retarded worms that I'll have trouble deciding again.
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Post by Shadow on Aug 9, 2009 14:46:57 GMT -5
So, I've been looking up disadvantages, and a thought occurs... can I have a Severe Phobia that changes each day? Like, every morning when he wakes up, I randomly roll a 1d6 or something and that's my phobia for the day? Having a changing irrational fear seems like it'd add something to the Xaositect thing ^_^
Also, most of those disadvantages allow a stat check, usually Wisdom, and I'm wondering: can I choose to fail automatically? Like, do a hidden roll on here and at times where I want to have fun with it, choose to fail? I would assume so, but maybe you don't want me to have the power to randomly cause problems just because I felt like it...
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Post by Shadow on Aug 11, 2009 11:21:57 GMT -5
So, uh, I may have had an idea hit me between the eyes, but it's not for the herbalist thing, so don't worry, the crazy-Bariaur-man is still go. Um, rather, I thought up a prize-fighter idea... but I need a lot more info than I have now. Notably, I need a bit more in-depth info on how Clerics work, including specific info on a few select Powers, and I need to be directed to the Unarmed vs Armor info, 'cause if it's on the site I can't seem to find it...
So, the general concept is a War-Monk. Priest of a War deity (I'm personally fond of the Japanese thing, so probably from that pantheon, though it depends on their ethos), specialized in Martial Arts alone, and with CP bonuses granting Warrior-like stats (and possibly a few innate abilities to help in combat).
One major problem with this is, none of the Martial Arts Styles listed on the table have enough of the stuff that I want, that being some combination of Strike 1 (maybe higher as well, but 1 I really was hoping for), Kick 1 and 2, Throw 2 through 4, Movement 4 (I'd like to fly through the air with the greatest of "holy crap"), Vital Area 1 and maybe higher, and as much Mental as possible, since everything under there is damned nice. I don't expect to find ALL of that, unless by some bout of insanity you allow me to make my own Style (nudge nudge wink wink...), which is probably a bad idea for someone with a power-gamer mentality such as myself (though it'd be nice for me ^_^).
The actual personality is one that basically sleeps within my head and often embodies itself in various character ideas, most of which never see the light of day for one reason or another. The main thing is, it's one I am familiar with, and have made a D&D version of before, though making him a Cleric is a whole new direction, but I think it can fit.
One last question, partially curiosity and partially for future reference... if I Leap (as in the Martial Arts Maneuver) behind someone in the middle of a 1 on 1 fight and attack, can that technically be a Backstab or no? I think somewhere I read that it's only a Backstab if the target is unaware of the impending attack, but you may not do it that way, so I figured I'd ask.
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Post by Stix on Aug 11, 2009 21:12:25 GMT -5
So, I've been looking up disadvantages, and a thought occurs... can I have a Severe Phobia that changes each day? Like, every morning when he wakes up, I randomly roll a 1d6 or something and that's my phobia for the day? Having a changing irrational fear seems like it'd add something to the Xaositect thing ^_^ Also, most of those disadvantages allow a stat check, usually Wisdom, and I'm wondering: can I choose to fail automatically? Like, do a hidden roll on here and at times where I want to have fun with it, choose to fail? I would assume so, but maybe you don't want me to have the power to randomly cause problems just because I felt like it... That idea is so stupidly awesome that I must now make you do it. DM Fiat. It's done. I love it -- you can absolutely succumb to a phobia if you'd rather (the Wisdom check is only if you'd try to resist it). Xaositects randomly cause problems whether or not they feel like it, so that doesn't change a thing. So, the general concept is a War-Monk. Priest of a War deity (I'm personally fond of the Japanese thing, so probably from that pantheon, though it depends on their ethos), specialized in Martial Arts alone, and with CP bonuses granting Warrior-like stats (and possibly a few innate abilities to help in combat). Cool. Hachiman, the Japanese god of war, is LN, and his worshipers and priests are of any alignment. You could go the Priest route and go full-blown sohei with it, or take the Monk class and go with the unarmored Shaolin monk flavor. Whichever you choose you're just going to be hungry in another hour is fine. One major problem with this is, none of the Martial Arts Styles listed on the table have enough of the stuff that I want, that being some combination of Strike 1 (maybe higher as well, but 1 I really was hoping for), Kick 1 and 2, Throw 2 through 4, Movement 4 (I'd like to fly through the air with the greatest of "holy crap"), Vital Area 1 and maybe higher, and as much Mental as possible, since everything under there is damned nice. I don't expect to find ALL of that, unless by some bout of insanity you allow me to make my own Style (nudge nudge wink wink...), which is probably a bad idea for someone with a power-gamer mentality such as myself (though it'd be nice for me ^_^). Well, a couple points: You can always take multiple styles. The maneuvers can only be used with their associated style, but they cross boundaries (if you have Strike 1, it can be used with the Ways of Striking, the Empty Hand, and Stealth, for example). As an added bonus, the mental and physical training represents always-accessible abilities. The Way of Hand and Fist (analogous to Tae Kwon Do) has most of the maneuvers you want, except for Throw and Vital. Once you specialize in basic martial arts, you could spend three slots to take the Way of the Harmonious Spirit, the Way of Hand and Fist, and the Way of Yielding. Then you can access any of the maneuvers from any of these. In combat, you can just change styles when you want to use a maneuver that isn't covered by the style you're already using. Either way you do it, getting all those maneuvers is a time-consuming process. You can spend up to two slots on weapons or maneuvers for every experience level you've accumulated. I also plan on adding more styles, based on traditional (or even more modern) martial arts, and not of a solely eastern style. I'd like to scheme up rules for singlestick/escrima, and I already have a framework for judo (the Gentle Way). If you have suggestions, I'm open to them. One last question, partially curiosity and partially for future reference... if I Leap (as in the Martial Arts Maneuver) behind someone in the middle of a 1 on 1 fight and attack, can that technically be a Backstab or no? I think somewhere I read that it's only a Backstab if the target is unaware of the impending attack, but you may not do it that way, so I figured I'd ask. For a backstab, the attacker must be invisible and silent as far as the defender is concerned (whether by use of thieving skills or magic). He also has to have the backstab ability (whether because he's a thief/ninja or because he bought it as a class ability with CPs). Side note: are you able to see the Deva Spark board at the top of the page?
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Post by Shadow on Aug 12, 2009 3:43:36 GMT -5
This is gonna be one crazy ass Bariaur, isn't he?
I was thinking Hachiman, just need to know more about him and what his followers believe. As for the rest... tough to say. The Monk class isn't actually here that I can see, so I was leaning toward the priest/sohei thing.
Switching styles... yes, yes this could work quite nicely. Regarding Martial Arts suggestions, most of what I'd put together for you would come from some anime or another and maybe a few things I just flat make up based on a concept, so if you don't mind that I'll get started going over stuff. Examples would include Jyuuken (Gentle Fist, maybe that'll get renamed) from Naruto, with mostly things from Push, Vital Area, and Mental, and probably some Block or Lock thrown in, being mostly to stop attackers or subdue people, rather than dealing real damage, or "The Way of Striking Lightning" (bad name I think, just thought it up, hopefully we'll hit upon something better) which is really low base damage, a moderate AC mod, but based around getting more attacks per round, with a few select things from Block, Mental, Movement, and perhaps Vital Area, designed to hit fast and take advantage of an extra attack or two over other styles using "requires 1/2 attack(s) per round to use" maneuvers. Just a few thoughts, if you'd rather me keep my fingers out of this pie, that works as well.
One note, "invisible and silent," but what about unsuspecting? If you know there's a guy at your back, but you trust him, you're not gonna be watching for him to plant that knife. Just sayin'... mainly though, the holy-crap-ninja-death-leap-stab-dead attack shall not be used in D&D. Very good sir, this stops me from making a ninja/thief in the near future. Uh... just a double-check, back attacks are made at a +4 to hit even in the middle of combat, yes?
And last but not least...
Answer to Side Note: Yes, I just... well, I don't know how to respond to some of that. Guy's rasping, 'bout to be just a name in the dead-book, and now there's some Taker sod shouting his lungs out. Was a little thrown off by that... still trying to react. I myself am sure as hell not a Cipher =P I just need the Vahn mindset to sink in the right way and his reaction'll come to me. Until then... well, it's not moving along quite as fast as MoM is, right? Heh... ^_^;
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Post by Shadow on Aug 16, 2009 23:13:31 GMT -5
So, huh. Regretting not updating my character sheet right about now, since a) my save my actually be better, possibly enough to pass that though perhaps not, and 2) I should have one or two Psionic Defenses on there which might stop the whispering depending on what kind of effect it is. Probably not a good thing to have the second one since I wouldn't know what the hell it was yelling if that worked, but still.
Guess I should update him soon? And curse you and your posting sooner than me... I saw the "loud crack" post and missed the rest =P Oh well, the old one is whispered if you care, and I'll think of something to get my ass out of this... I hope.
EDIT: So, uh, glancing at my character sheet I noticed the words "Danger Sense"... me thinks that matters in the current circumstance? *cough*
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Post by Stix on Aug 17, 2009 0:03:51 GMT -5
I was thinking Hachiman, just need to know more about him and what his followers believe. As for the rest... tough to say. The Monk class isn't actually here that I can see, so I was leaning toward the priest/sohei thing. Monk is represented in Spells & Magic. It needs to be updated a bit to represent the use of advanced martial arts, but it'll stay mostly the same. One note, "invisible and silent," but what about unsuspecting? If you know there's a guy at your back, but you trust him, you're not gonna be watching for him to plant that knife. Just sayin'... mainly though, the holy-crap-ninja-death-leap-stab-dead attack shall not be used in D&D. Very good sir, this stops me from making a ninja/thief in the near future. Uh... just a double-check, back attacks are made at a +4 to hit even in the middle of combat, yes? A backstab is valid when the target has no reason to suspect that he's going to be attacked, so I'd say it could still be used in that sort of situation. Rear attacks receive a +2 bonus (have to have the backstab ability to get the +4). So, huh. Regretting not updating my character sheet right about now, since a) my save my actually be better, possibly enough to pass that though perhaps not, and 2) I should have one or two Psionic Defenses on there which might stop the whispering depending on what kind of effect it is. Probably not a good thing to have the second one since I wouldn't know what the hell it was yelling if that worked, but still. I looked up the saves for the appropriate level (still a 15 -- need to his Mage 6 before it improves). The telepathy is just ordinary communication, albeit from something full of an impossible amount of hate and malice. It's not normally blocked, though you can always use an active defense to repel it if needed. EDIT: So, uh, glancing at my character sheet I noticed the words "Danger Sense"... me thinks that matters in the current circumstance? *cough* Ah, sorry, lots to keep track of. It's a little late to warn you of a dangerous situation now, but I'll give you this: the danger is in trying to fight this thing (it'll tear off every one of your heads and shit down your throats). Far safer to give it what it wants.
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Post by Shadow on Aug 21, 2009 21:07:46 GMT -5
Hmm, problems.
First, I lack the Spells & Magic book... or any books really for that matter =P I had a comprehensive list of a few things, Psionics among them, but because Windows is made by gay, retarded worms (that's going to become one of my more-used phrases I think), I no longer have Wordpad or a similar program to open it. So, uh, yeah... shitty. Working on it though. Might be a bit behind, as Nuuko's actions merit a spell or psionic response, including but not limited to Disintegrating the tree as a demonstration of "do not piss off the Indep ever again."
Oh btw, how much does that there tree weigh, exactly? Telekinesis and similar whatnots.
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Post by Stix on Aug 21, 2009 21:36:05 GMT -5
First, I lack the Spells & Magic book... or any books really for that matter =P I had a comprehensive list of a few things, Psionics among them, but because Windows is made by gay, retarded worms (that's going to become one of my more-used phrases I think), I no longer have Wordpad or a similar program to open it. So, uh, yeah... shitty. Working on it though. Might be a bit behind, as Nuuko's actions merit a spell or psionic response, including but not limited to Disintegrating the tree as a demonstration of "do not piss off the Indep ever again." Oh btw, how much does that there tree weigh, exactly? Telekinesis and similar whatnots. Regarding more frequent use of "gay, retarded worms": excellent. One step closer to it becoming a national phenomenon. The tree is about three tons -- thankfully, that weight isn't all resting on his leg, but it's beyond the capacity of Telekinesis. However, if you plan on having Disintegrate, you could always make a check for the piece of the trunk pinning you down to disappear. The stuff from Spells & Magic is all on the (appropriately-named) Spells & Magic board. I only have 1st-level spells up there so far, but Ned sent me the 2nds and 3rds, too, which I'm working on tabling up to be added.
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Post by Shadow on Aug 22, 2009 2:08:08 GMT -5
Uh, but... what bout the Monk stuff? That was what I was referring to about me not having...
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Post by Stix on Aug 22, 2009 9:03:09 GMT -5
Uh, but... what bout the Monk stuff? That was what I was referring to about me not having... Oh, I thought you meant for updating Vahn. I need to revise all that before it's postable -- but more than working on new characters, we've got to resolve the Ornwood scene as quickly as possible, because literally every player in the game is involved in the next scene.
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Post by Shadow on Aug 22, 2009 14:49:20 GMT -5
Fun... k then, for updating Vahn, I can use that list, but for the Psionics I'm kinda boned as I can't currently access them. If memory serves me correctly, it's 40 or 48 PSPs to Disintegrate, but I have no clue as the the power score =/ Getting it for certain, since it is quite useful on the planes, and because I've kinda been building toward the requirements (Molecular Manipulation leads to Soften leads to Disintegrate). Detonate as well, but that's not the best thing to use here I think as it would hurt me more than help.
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Post by Stix on Aug 22, 2009 22:20:03 GMT -5
Fun... k then, for updating Vahn, I can use that list, but for the Psionics I'm kinda boned as I can't currently access them. If memory serves me correctly, it's 40 or 48 PSPs to Disintegrate, but I have no clue as the the power score =/ Getting it for certain, since it is quite useful on the planes, and because I've kinda been building toward the requirements (Molecular Manipulation leads to Soften leads to Disintegrate). Detonate as well, but that's not the best thing to use here I think as it would hurt me more than help. Disintegrate: 40 PSPs, Wis -4. Don't roll a 20.
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Post by Shadow on Aug 23, 2009 19:15:47 GMT -5
Gonna make a thread in here for spell, ability, and pisonics rolls, that way when I try and do something unseen and fail, maybe I can avoid making an idiot of myself =P
EDIT: Favor... uh, can you look up... I believe it's called Cellular Manipulation or something under Psychometabolism. It heals and cures disease in a target. Wondering what the score is and any prerequisites (I know the numbers, it heals 1hp per 5 PSP, which is a horrible trade-off imo, but it's the only official 2E way to heal with Psionics that I know of =P). Oh, and Science/Devotion matters as well, since I don't have Sciences left after buying Disintegrate, heh.
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Post by Shadow on Sept 15, 2009 13:55:00 GMT -5
Sooooo... you've been busy I believe, but when you have the time, just pointing you back here, cause I'd like to have a self-heal for situations like the current.
Secondly, I'm finally updating Vahn and hopefully making that herbalist, though I don't know how much info I have for either. Probably enough, but there are a few things not on the board, so we'll see how far I get =P If anything is wrong, lemme know and I'll fix it, and if anything is incomplete, feel free to help me finish it if it's bothering you... /nudge nudge wink wink cough cough
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Post by Shadow on Oct 13, 2009 18:53:37 GMT -5
So, I should be updating Vahn by tomorrow. I have access to my info again, though I lack second level spells right now, and I have a laptop to work on, so once I can get the D&D info on here I can deal with everything while at work. Same with making that other dude, though that takes a back seat to making Vahn more than just a conversationalist. Any extra EXP I get for, say, not getting my head ripped off and my throat shit down? If not, 3rd level is fine =P
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