Post by Stix on Dec 21, 2005 3:06:29 GMT -5
Alignment: By element.
- Air: Nonlawful.
- Earth: Nonchaotic.
- Fire: No restrictions.
- Water: Partly neutral.
Hit Die: d8
Class Skills: Craft, Knowledge (Factions), Knowledge (the Planes), Profession; additional skills by element.
- Air: Balance, Bluff, Jump, Listen, Move Silently, Spot, Tumble.
- Earth: Climb, Concentration, Search, Sense Motive.
- Fire: Intimidate, Listen, Search, Spot.
- Water: Concentration, Escape Artist, Move Silently, Sense Motive, Sleight of Hand, Swim.
Skill Points: 4+Int modifier.
Weapon Proficiencies: Simple Weapons.
Armor Proficiencies: Light Armor.
Combat Skill: Moderate
High-Priority Saves: By element.
- Air: Reflex.
- Earth: Fortitude.
- Fire: Will.
- Water: Reflex.
Low-Priority Saves: By element.
- Air: Fortitude, Will.
- Earth: Reflex, Will.
- Fire: Fortitude, Reflex.
- Water: Fortitude, Will.
Level 1: Elemental Power. The genasi receives a new innate ability based on element -- one of the three for each race, listed below -- usable once per day as a 5th-level caster.
Air: Obscuring Mist, Wind Wall, Gaseous Form
Earth: Magic Stone, Soften Earth and Stone, Stone Shape
Fire: Burning Hands, Produce Flame, Flaming Sphere
Water: Obscuring Mist, Wall of Water, Water Breathing
Level 2: Elemental Power. The genasi receives an additional supernatural ability from the chart above.
Level 2: Spellcaster level. The genasi paragon gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 3: Ability boost. The genasi receives a permanent +2 to a relevant ability score.
Air: Dexterity
Earth: Strength
Fire: Intelligence
Water: Constitution
- Air: Nonlawful.
- Earth: Nonchaotic.
- Fire: No restrictions.
- Water: Partly neutral.
Hit Die: d8
Class Skills: Craft, Knowledge (Factions), Knowledge (the Planes), Profession; additional skills by element.
- Air: Balance, Bluff, Jump, Listen, Move Silently, Spot, Tumble.
- Earth: Climb, Concentration, Search, Sense Motive.
- Fire: Intimidate, Listen, Search, Spot.
- Water: Concentration, Escape Artist, Move Silently, Sense Motive, Sleight of Hand, Swim.
Skill Points: 4+Int modifier.
Weapon Proficiencies: Simple Weapons.
Armor Proficiencies: Light Armor.
Combat Skill: Moderate
High-Priority Saves: By element.
- Air: Reflex.
- Earth: Fortitude.
- Fire: Will.
- Water: Reflex.
Low-Priority Saves: By element.
- Air: Fortitude, Will.
- Earth: Reflex, Will.
- Fire: Fortitude, Reflex.
- Water: Fortitude, Will.
Level 1: Elemental Power. The genasi receives a new innate ability based on element -- one of the three for each race, listed below -- usable once per day as a 5th-level caster.
Air: Obscuring Mist, Wind Wall, Gaseous Form
Earth: Magic Stone, Soften Earth and Stone, Stone Shape
Fire: Burning Hands, Produce Flame, Flaming Sphere
Water: Obscuring Mist, Wall of Water, Water Breathing
Level 2: Elemental Power. The genasi receives an additional supernatural ability from the chart above.
Level 2: Spellcaster level. The genasi paragon gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 3: Ability boost. The genasi receives a permanent +2 to a relevant ability score.
Air: Dexterity
Earth: Strength
Fire: Intelligence
Water: Constitution