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Post by hatchets on Mar 16, 2008 7:24:36 GMT -5
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Post by hatchets on Mar 16, 2008 7:25:09 GMT -5
I enjoy Chaotic Good or Lawful Neutral.
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Post by Stix on Mar 16, 2008 10:28:22 GMT -5
Any chance I could persuade you toward something LN, then? The game could especially use characters of a lawful bent.
Are there any particular group roles or class archetypes (the healer, the talker, the beat-stick) that appeal to you?
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Post by hatchets on Mar 16, 2008 22:56:13 GMT -5
Uhh more of a creator type. Normally I go mage, i like good opportunities to 'research' things and develope stuff.
or a heavily religious character, that with the "I am better than you because I am who I am" goes well for me.
and yea LN works fine
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Post by hatchets on Mar 21, 2008 3:23:16 GMT -5
Ok so i set a character sheet up so we can edit it as we go.... not sure where to go from here now.... i dunno how to do the table thingy and yea
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Post by Stix on Mar 21, 2008 6:40:45 GMT -5
Cool. I reviewed your stats, and they'll need some fixing. The three set stats have to be your highest (otherwise, there'd be no point to taking the 20/15/14 option, since you could take a 16/16/15 and still end up with a 20).
The game has a good number of mages, so if you make that part of your starting class you should have no trouble finding people to trade spells and further your studies. If you want to add on a little power at the cost of some versatility, you could always make him a specialist wizard (an enchanter or transmuter or... well, really anything other than an invoker or necromancer would be very cool) or an elementalist. If you'd like to try a mage variant, I've included a class called the Witch -- they learn magic in a similar way to mages, but instead of focusing on methodology and the scientific approach, they augment their knowledge by learning secrets from other beings (fiends, celestials, fey, or the like), so they develop a few different abilities.
Your starting class is actually a fusion of two classes; you'll get the best values of each for your saves, attacks, skills and the like.
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Post by hatchets on Mar 26, 2008 0:33:39 GMT -5
the witch is a starting fusion class or my character is a starting fusion class? im lost
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Post by Stix on Mar 26, 2008 11:56:54 GMT -5
Think of it sort of like multiclassing in 2e. A Fighter-Mage gets an average of a d10 and d4 hit die, the Fighter THAC0, Mage spell selection, the best proficiency values of both classes, et cetera.
In 3.whatever the hell this is, a Gestalt class is like that, only a little bit better. A Fighter-Mage would get the higher of the two hit dice, the Fighter attack bonus, Mage spells, and the best value for saving throws, skills, feats, and weapon proficiencies.
So, at level 1, you might be a Fighter-Mage or Rogue-Witch or Pugilist-Sorcerer or any number of other combinations. If this description doesn't help, maybe you could just give me a few things you'd like the character to be good at (armed/unarmed combat, wilderness skills, stealth, social skills, spells, et cetera), and I'll help you figure it out from there.
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Post by hatchets on Mar 26, 2008 22:09:57 GMT -5
alrighty i fixed my stats and id like to go Barbarian-Rogue if thats cool. I know the classes are similar in some ways but they do have their differences and if you get the best of both worlds I feel that will be a very nifty combination.
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Post by Stix on Mar 27, 2008 13:07:50 GMT -5
Okay -- so the clever guy in the tribe, I gotcha. I have a thought: how'd you like to be from the Beastlands?
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Post by hatchets on Apr 2, 2008 20:38:14 GMT -5
works for me So Barbarian-Rogue, Lawful Neutral
Also sorry for not being on top of things for a minute, been working over time and sick so been exhausted. Im back now though.
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Post by Stix on Apr 2, 2008 22:16:51 GMT -5
Oh, another interesting thought for home plane is Acheron. It's the plane of endless warfare, so someone of his talents might be valuable for setting up ambushes or otherwise getting a tactical advantage over the orcs and goblinoids swarming the plane.
If you stick with Human and Athar, you'll have 32 skill points to divide between your skills. None may go higher than 4 at this point. You must have at least one point each in Kn/Factions and Kn/the Planes.
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Post by hatchets on Apr 2, 2008 23:18:47 GMT -5
Ok well i dont get the skills part exactly, nor how much each costs
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Post by Stix on Apr 2, 2008 23:23:51 GMT -5
Just pick the skills you like and the number of points you want to devote to each. Post your interpretation, I'll help you out with it.
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Post by hatchets on Apr 2, 2008 23:49:33 GMT -5
Move Silently 10 Hide 10 Listen 6 Search 6
Uhh I would say that covers it
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Post by Stix on Apr 3, 2008 0:10:57 GMT -5
Okay, so those will now be:
Hide 4 Move Silently 4 Listen 4 Search 4
No skill may go higher than 4 at this point.
You must have at least one point each in Kn/Factions and Kn/the Planes. You've got 16 skill points left to spend.
What would you like the character to be good at, overall?
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Post by hatchets on Apr 3, 2008 23:43:14 GMT -5
Ok well then assuming I am right (if not its subject to change) I will take
know factions 4 know planes 4 open locks 4 disable device 4
Alrighty then reading other sections I seen I start with 2 feats. So with what i picked I can get Planeswalker Intruder Feat. And then two handed fighting feat.
what I am going for is a character that can be sneaky and still yet powerful, if he feels he needs to get into somewhere he can and if something goes wrong he will use his fighting ability to leave no witnesses. he wont be much of an armor wearer unless he finds a quiet suit made of a creatures hide and it must be dark in color. The two handed fighting he would use with either a twin set of daggers (maybe shortswords since they would be like a dagger to a barbarian) and then have a set of longswords (possibly broadswords) to handle the more confrontational fighting
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Post by Stix on Apr 4, 2008 18:50:11 GMT -5
Sounds good.
Human stat ranges are 9 to 18 in everything, though, so those 8s will have to go (they don't have to go higher than 9, of course, so you'll only need to free up two points).
In the meantime, I'll fill in your class-related abilities, feats, and such. If you've got a handy 2e PHB, you can buy equipment out of it; start with 200 GP.
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Post by hatchets on Apr 7, 2008 17:34:00 GMT -5
alrighty i fixed the stats now ill look into EQ
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Post by hatchets on Apr 8, 2008 23:12:53 GMT -5
Alrighty, I got his basic EQ so once we get the skills and features i think ill be ready to go.
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