Post by Stix on Mar 14, 2006 14:27:10 GMT -5
Player Email: Whiskers21@aol.com
Name: Renna
Race: Bariaur
Faction: Free League (Namer)
Alignment: CN
Class and Level: Fighter-Scout 4
Home Plane: Bytopia
Sex: F
Eyes: Brown
Hair: Brown
Height: 6'7"
Weight: 705
Age: 33
Stats
Strength: 14 (modifier: +2)
Dexterity: 10 (modifier: +0)
Constitution: 16 (modifier: +3)
Intelligence: 13 (modifier: +1)
Wisdom: 14 (modifier: +2)
Charisma: 11 (modifier: +0)
Max HP: 42
Injuries: none
Sanity: 70
Reputation: ??
Honor: ??
AC: 10
DC:
DR:
Speed: 46 (?? due to encumbrance)
Initiative: +1
Base Attack Bonus: +4
Fortitude Save: +8
Reflex Save: +4
Will Save: +5
*****3 UNSPENT SKILL POINTS*****
Class Skills
Climb 1 (+2)
Jump 1 (+2)
Swim 1 (+2)
Balance 1 (+0)
Escape Artist 1 (+0)
Move Silently 1 (+0)
Use Rope 1 (+0)
Craft (Weaponsmithing) 1 (+1)
Craft (Bowyer/Fletcher) 1 (+1)
Knowledge (Dungeoneering) 1 (+1)
Knowledge (Factions) 1 (+1)
Knowledge (Nature) 1 (+1)
Knowledge (the Planes) 1 (+1)
Language: Bariaur
Language: Common
Language: Githzerai
Search 1 (+1)
Listen 1 (+2)
Planar Expertise 4 (+2)
Sense Motive 1 (+2)
Spot 1 (+2)
Survival 4 (+2)
Handle Animal 4 (+0)
Intimidate 4 (+0)
Hide 0 (+0)
Ride 0 (+0)
Tumble 0 (+0)
Knowledge (Geography) (untrained)
Control 0 (+2)
Profession 0 (+2)
Weapon and Armor Proficiencies
Simple Weapons
Spears and Lances
Bows
Heavy Blades
*****Choose one*****
Light Armor
Medium Armor
Heavy Armor
Shields (and Tower Shields)
Feats
Traits
*****Choose up to two*****
Special Abilities
Quadruped
Darkvision, 60'
+4 vs. charm
No rights or representation in Sigil
Skirmish +1d6, +1 AC
Trapfinding
Fast Movement
Battle Fortitude +1
Uncanny Dodge
Trackless Step
Favored Class: Cleric or Priest
Equipment
Clothing
If anything needs to be changed, reply to this thread.
Stix's suggestions:
Feats can make Renna a destructive force to be reckoned with. Consider the following combinations:
Dodge-Mobility-Spring Attack. This allows her to charge an opponent without provoking any attacks of opportunity.
Combat Prowess-Combat Prowess-Improved Initiative-Dire Charge. Allows her to effectively make two attacks with one charge. Nasty business.
Power Attack-Cleave-Great Cleave. Useful stuff for wading through hordes of weaker foes.
Lance Focus-Lance Specialization. Attack and damage bonuses never hurt anybody (well, nobody who had them anyway).
Combat Prowess-Combat Prowess-Improved Critical. Another way to deal some bonus damage with that lance.
Natural Armor Improvement-Damage Reduction. Helps to make up for wearing lighter armor.
Toughness-Great Fortitude-Legendary Fortitude. Makes you insufferably hard to kill, and allows you to take Legendary Toughness at level 6 for a whopping +30 HP.
Name: Renna
Race: Bariaur
Faction: Free League (Namer)
Alignment: CN
Class and Level: Fighter-Scout 4
Home Plane: Bytopia
Sex: F
Eyes: Brown
Hair: Brown
Height: 6'7"
Weight: 705
Age: 33
Stats
Strength: 14 (modifier: +2)
Dexterity: 10 (modifier: +0)
Constitution: 16 (modifier: +3)
Intelligence: 13 (modifier: +1)
Wisdom: 14 (modifier: +2)
Charisma: 11 (modifier: +0)
Max HP: 42
Injuries: none
Sanity: 70
Reputation: ??
Honor: ??
AC: 10
DC:
DR:
Speed: 46 (?? due to encumbrance)
Initiative: +1
Base Attack Bonus: +4
Fortitude Save: +8
Reflex Save: +4
Will Save: +5
*****3 UNSPENT SKILL POINTS*****
Class Skills
Climb 1 (+2)
Jump 1 (+2)
Swim 1 (+2)
Balance 1 (+0)
Escape Artist 1 (+0)
Move Silently 1 (+0)
Use Rope 1 (+0)
Craft (Weaponsmithing) 1 (+1)
Craft (Bowyer/Fletcher) 1 (+1)
Knowledge (Dungeoneering) 1 (+1)
Knowledge (Factions) 1 (+1)
Knowledge (Nature) 1 (+1)
Knowledge (the Planes) 1 (+1)
Language: Bariaur
Language: Common
Language: Githzerai
Search 1 (+1)
Listen 1 (+2)
Planar Expertise 4 (+2)
Sense Motive 1 (+2)
Spot 1 (+2)
Survival 4 (+2)
Handle Animal 4 (+0)
Intimidate 4 (+0)
Hide 0 (+0)
Ride 0 (+0)
Tumble 0 (+0)
Knowledge (Geography) (untrained)
Control 0 (+2)
Profession 0 (+2)
Weapon and Armor Proficiencies
Simple Weapons
Spears and Lances
Bows
Heavy Blades
*****Choose one*****
Light Armor
Medium Armor
Heavy Armor
Shields (and Tower Shields)
Feats
Traits
*****Choose up to two*****
Special Abilities
Quadruped
Darkvision, 60'
+4 vs. charm
No rights or representation in Sigil
Skirmish +1d6, +1 AC
Trapfinding
Fast Movement
Battle Fortitude +1
Uncanny Dodge
Trackless Step
Favored Class: Cleric or Priest
Equipment
Clothing
If anything needs to be changed, reply to this thread.
Stix's suggestions:
Feats can make Renna a destructive force to be reckoned with. Consider the following combinations:
Dodge-Mobility-Spring Attack. This allows her to charge an opponent without provoking any attacks of opportunity.
Combat Prowess-Combat Prowess-Improved Initiative-Dire Charge. Allows her to effectively make two attacks with one charge. Nasty business.
Power Attack-Cleave-Great Cleave. Useful stuff for wading through hordes of weaker foes.
Lance Focus-Lance Specialization. Attack and damage bonuses never hurt anybody (well, nobody who had them anyway).
Combat Prowess-Combat Prowess-Improved Critical. Another way to deal some bonus damage with that lance.
Natural Armor Improvement-Damage Reduction. Helps to make up for wearing lighter armor.
Toughness-Great Fortitude-Legendary Fortitude. Makes you insufferably hard to kill, and allows you to take Legendary Toughness at level 6 for a whopping +30 HP.