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Post by Uathach Blackmantle on Jul 18, 2008 22:19:34 GMT -5
You are correct. However, Wraith shouldn't take the Cult of Graz'zt as an enemy. While she may be on the run from them, the last thing they want is to kill her. A tiefling's max Wisdom is 17, so that'll free up a couple more ability score points. True. Are there any other possibilities for Powerful Enemy? Or should I scrap this entirely? And since she may only have one starting score of 18, I might take the 83 point option instead, and boost a couple other stats.
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Post by Uathach Blackmantle on Jul 19, 2008 19:10:21 GMT -5
Regarding Wraith's Bardic spells, is the Healing sphere included in this allotment, or extra?
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Post by Stix on Jul 19, 2008 20:51:10 GMT -5
What other ideas do you have for Powerful Enemy? Keep in mind that disadvantages are only worth points if you take them at 1st level.
I've taken a look at the CP/WP/NWP breakdown. Here's what I've got:
5 CPs (Tiefling Necromancer) +7: Int bonus -- 12 CPs +10: Silver Vulnerability, Holy Water Vulnerability -- 22 CPs +5: Limited Magical Item Use: Weapons/Armor -- 27 CPs +22: Moderate Clumsiness, Compulsive Honesty, Sickly, Temperature Sensitivity -- 49 CPs -5: Darkness -- 44 CPs -10: Darkform -- 34 CPs -10: Howl of the Damned -- 24 CPs -5: Priestly Magic: Healing (minor access) -- 19 CPs -13: Allure, Empathy, Musical Talent -- 6 CPs -4: Language: Guardinal, Language: Tanar'ri -- 2 CPs +5: Bard 2 -- 7 CPs +5: Bard 3 -- 12 CPs -10: Defensive Bonus: +2 -- 2 CP +5: Bard 4 -- 7 CPs +5: Bard 5 -- 12 CPs +5: Bard 6 -- 17 CPs (Necromancer 1) +10: Talisman, Behavior/Taboo -- 27 CPs -10: Extra Bonus Spell -- 17 CPs -5: Saving Throw Bonus: Necromancy -- 12 CPs +1: Necromancer 2 -- 13 CPs -3: Appraising -- 10 CPs +1: Necromancer 3 -- 11 CPs +1: Necromancer 4 -- 12 CPs +1: Necromancer 5 -- 13 CPs +1: Necromancer 6 -- 14 CPs +5: Necromancer 7 -- 15 CPs
*Persistent Spell Effect isn't on here (when a specialist takes this ability, it must be of their specialty school). **I wasn't sure if you meant the +2 AC or +3 AC version of Defensive Bonus. ***I didn't apply all the CPs you had listed for your proficiencies, just wanted you to get a look at this first.
WPs: Knife (1 WP) Knife specialization (Bard level 4 slot) (1 WP) (Light crossbow?)
NWPs: Local History: Sigil? (class bonus) Musical Instrument: Violin (class bonus) Singing (class bonus) Healing (3 NWP) Anatomy (2 Int slots) Spellcraft (1 Int slot) Herbalism (2 Int slots) Religion (1 Int slot) Disguise (1 Int slot) Concentration (Bard level 4 slot) Appraising (3 CPs) Necrology (Necromancer level 6 slot)
*I didn't put anything with a question mark on this list.
Languages: Common -- Literate (class bonus) Tanar'ri (2 CPs) Guardinal (2 CPs)
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Post by Uathach Blackmantle on Jul 20, 2008 12:39:04 GMT -5
Thankyou very much for compiling all of this! Regarding Powerful Enemy, only other ideas that come to mind are a rival Dustman, maybe Ridnir Tetch himself [although I don't know how well this would work, as she's been in his employ], a rival of her adopted parents, or a friend of her adopted mother who blames Wraith for the woman's death. I wasn't sure about the Persistent Spell Effect being limited to her specialty school, so thanks for pointing that out. I could substitute with spells to create a funky defensive combo for her. Also, since Wraith gets her first stat increase as a Bard, is this restricted to her prime requisites? Again, thankyou for answering my questions. Oh, I forgot to point out, Wraith will have the +2 Defensive Bonus. I just re-read what you said about NWP and CPs. I'll leave the list as you've compiled it, and pick up some new proficiencies before distributing points to her other proficiencies.
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Post by Stix on Jul 21, 2008 1:19:52 GMT -5
A powerful enemy is someone with a lot of connections, wealth, or other power who really, really wants you dead. It's a 10-point flaw for a reason; it should be integral to the character concept, and certainly not taken lightly.
Her stat point can go into anything (but remember, if you want to eventually gain Bard levels again, you'll need 17 Dex and 17 Cha).
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Post by Stix on Jul 22, 2008 13:27:37 GMT -5
I forgot to put up a thread for Quicksilver. She has 70355 XP.
Unfortunately, there's neither a Hexblade nor a Spellthief in 2e, so converting her might take a bit more of a stretch. The closest equivalent would be a Fighter/Thief with some of the spell-like abilities those classes can provide with CPs. If you want to add actual spellcasting abilities, a Fighter/Mage/Thief would also be an appropriate multi-class avenue.
Dual-classing her would require shifting around some points, but would leave you some extra room to play with levels. She could dual-class from Fighter and switch between Mage and Thief at your leisure.
The multi-class level options look like this: Fighter/Thief 6/6 Fighter/Mage/Thief 5/5/6
The dual-class level options (minimum 15 Str, 17 Dex) look like this: Fighter 7, Thief 4 Fighter 6, Thief 6 Fighter 5, Thief 7
With minimum 15 Str, 17 Dex, 17 Int, the options are like this: Fighter 7, Mage 2-3, Thief 2 Fighter 7, Mage 1, Thief 2-4 Fighter 6, Mage 5, Thief 2-5 Fighter 6, Mage 2-4, Thief 6 Fighter 5, Mage 6, Thief 2-5 Fighter 5, Mage 2-5, Thief 6 Fighter 4, Mage 7, Thief 1 Fighter 2-4, Mage 2-5, Thief 7 Fighter 2-3, Mage 7, Thief 2-5
With dual-class combinations, the Mage entry could be swapped out for a Thaumaturge or Elementalist class as well. I've never been a huge fan of wild magic, since it adds extra complications to spellcasting, but I do think it might be a great path for Silver to follow if you decide to include a Wizard class of some kind.
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Post by Uathach Blackmantle on Jul 22, 2008 14:17:20 GMT -5
No worries. Thankyou for putting all of this together. I think Fighter/Mage/Thief would be a great avenue for Quicksilver, as would Wild Mage. I've never played a Wild Mage before, but it would be a fun experience. I was thinking about multiclassing Quicksilver, for simplicity's sake, but then a realised: in 2e, multiclassed characters [excepting gnome Illusionists and genasi elementalists] can't be specialists. So I'll go for the dual-class option. Fighter 5/Mage 6/Thief 2-5 looks like the best way to go.
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Post by Stix on Jul 22, 2008 16:13:28 GMT -5
I'm just tossing this out there as a hypothetical model, adjust these numbers if you want to. If at 1st level, Silver's stats are:
Strength 15 Dexterity 17 Constitution 11 Intelligence 17 Wisdom 11 Charisma 14
She'd be qualified to start as a Fighter and dual-class out of it at 5th. From there, would she go into Thief, or Wizard?
The following are the varieties of Wizard open to Silver:
Mage Elementalist Alchemist Dimensionalist Wild Mage
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Post by Uathach Blackmantle on Jul 22, 2008 18:27:30 GMT -5
I like the way you've presented Quicksilver's stats. I'll go with those. I had a good look at Wild Mage; I'm definately chosing that avenue for her. Regarding the class she picks up after fighter: mage, then thief.
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Post by Uathach Blackmantle on Jul 24, 2008 23:33:45 GMT -5
Sorry to ask this again [I'm a bit uncertain of how this works] but what's your ruling on Bards who have priestly access? Are these learned like arcane spells, or automatically acquired like divine spells?
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Post by Uathach Blackmantle on Aug 13, 2008 0:54:45 GMT -5
A question [because I have yet to post Quicksilver's action in the Ysgard plot, and I want to finish her character sheet]: how many spells from each spell level will she start off with?
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