Post by Stix on Apr 26, 2007 23:55:56 GMT -5
9. Astral Projection M: Projects you and companions onto Astral Plane.
9. Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
9. Dominate Monster: As dominate person, but any creature.
9. Elemental Swarm: Summons multiple elementals.
9. Energy Drain: Subject gains 2d4 negative levels.
9. Etherealness: Travel to Ethereal Plane with companions.
9. Foresight: “Sixth sense” warns of impending danger.
9. Freedom: Releases creature from imprisonment.
9. Gate X: Connects two planes for travel or summoning.
9. Genesis: Creates a demiplane.
9. Heal, Mass: As heal, but with several subjects.
9. Hold Monster, Mass: As hold monster, but all within 30 ft.
9. Implosion: Kills one creature/round.
9. Imprisonment: Entombs subject beneath the earth.
9. Mage’s Disjunction: Dispels magic, disenchants magic items.
9. Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
9. Miracle X: Requests a deity’s intercession.
9. Power Word Kill: Kills creature with 100 hp or less.
9. Prismatic Sphere: As prismatic wall, but surrounds on all sides.
9. Refuge M: Alters item to transport its possessor to you.
9. Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
9. Shades: As shadow conjuration, but up to 8th level and 80% real.
9. Shambler: Summons 1d4+2 shambling mounds to fight for you.
9. Shapechange F: Transforms you into any creature, and change forms once per round.
9. Soul Bind F: Traps newly dead soul to prevent resurrection.
9. Storm of Vengeance: Storm rains acid, lightning, and hail.
9. Summon Monster IX: Calls extraplanar creature to fight for you.
9. Summon Nature’s Ally IX: Calls creature to fight.
9. Teleportation Circle M: Circle teleports any creature inside to designated spot.
9. Time Stop: You act freely for 1d4+1 rounds.
9. Wail of the Banshee: Kills one creature/level.
9. Weird: As phantasmal killer, but affects all within 30 ft.
9. Wish X: As limited wish, but with fewer limits.
9. Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
9. Dominate Monster: As dominate person, but any creature.
9. Elemental Swarm: Summons multiple elementals.
9. Energy Drain: Subject gains 2d4 negative levels.
9. Etherealness: Travel to Ethereal Plane with companions.
9. Foresight: “Sixth sense” warns of impending danger.
9. Freedom: Releases creature from imprisonment.
9. Gate X: Connects two planes for travel or summoning.
9. Genesis: Creates a demiplane.
9. Heal, Mass: As heal, but with several subjects.
9. Hold Monster, Mass: As hold monster, but all within 30 ft.
9. Implosion: Kills one creature/round.
9. Imprisonment: Entombs subject beneath the earth.
9. Mage’s Disjunction: Dispels magic, disenchants magic items.
9. Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
9. Miracle X: Requests a deity’s intercession.
9. Power Word Kill: Kills creature with 100 hp or less.
9. Prismatic Sphere: As prismatic wall, but surrounds on all sides.
9. Refuge M: Alters item to transport its possessor to you.
9. Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
9. Shades: As shadow conjuration, but up to 8th level and 80% real.
9. Shambler: Summons 1d4+2 shambling mounds to fight for you.
9. Shapechange F: Transforms you into any creature, and change forms once per round.
9. Soul Bind F: Traps newly dead soul to prevent resurrection.
9. Storm of Vengeance: Storm rains acid, lightning, and hail.
9. Summon Monster IX: Calls extraplanar creature to fight for you.
9. Summon Nature’s Ally IX: Calls creature to fight.
9. Teleportation Circle M: Circle teleports any creature inside to designated spot.
9. Time Stop: You act freely for 1d4+1 rounds.
9. Wail of the Banshee: Kills one creature/level.
9. Weird: As phantasmal killer, but affects all within 30 ft.
9. Wish X: As limited wish, but with fewer limits.