Post by Stix on Apr 26, 2007 23:59:24 GMT -5
0. Acid Splash: Orb deals 1d3 acid damage.
0. Arcane Mark: Inscribes a personal rune (visible or invisible).
0. Create Water: Creates 2 gallons/level of pure water.
0. Cure Minor Wounds: Cures a 1 HP wound.
0. Dancing Lights: Creates torches or other lights.
0. Daze: Humanoid creature of 4 HD or less loses next action.
0. Detect Magic: Detects spells and magic items within 60 ft.
0. Detect Poison: Detects poison in one creature or object.
0. Disrupt Undead: Deals 1d6 damage to one undead.
0. Flare: Dazzles one creature (-1 penalty on attack rolls).
0. Ghost Sound: Figment sounds.
0. Guidance: +1 on one attack roll, saving throw, or skill check.
0. Inflict Minor Wounds: Touch attack, 1 point of damage.
0. Know Direction: You discern north.
0. Light: Object shines like a torch.
0. Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
0. Mage Hand: 5-pound telekinesis.
0. Mending: Makes minor repairs on an object.
0. Message: Whispered conversation at distance.
0. Open/Close: Opens or closes small or light things.
0. Prestidigitation: Performs minor tricks.
0. Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
0. Ray of Frost: Ray deals 1d3 cold damage.
0. Read Magic: Read scrolls and spell books.
0. Resistance: Subject gains +1 on saving throws.
0. Summon Instrument: Summons one instrument of the caster’s choice.
0. Touch of Fatigue: Touch attack fatigues target.
0. Virtue: Subject gains 1 temporary hp.
0. Arcane Mark: Inscribes a personal rune (visible or invisible).
0. Create Water: Creates 2 gallons/level of pure water.
0. Cure Minor Wounds: Cures a 1 HP wound.
0. Dancing Lights: Creates torches or other lights.
0. Daze: Humanoid creature of 4 HD or less loses next action.
0. Detect Magic: Detects spells and magic items within 60 ft.
0. Detect Poison: Detects poison in one creature or object.
0. Disrupt Undead: Deals 1d6 damage to one undead.
0. Flare: Dazzles one creature (-1 penalty on attack rolls).
0. Ghost Sound: Figment sounds.
0. Guidance: +1 on one attack roll, saving throw, or skill check.
0. Inflict Minor Wounds: Touch attack, 1 point of damage.
0. Know Direction: You discern north.
0. Light: Object shines like a torch.
0. Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
0. Mage Hand: 5-pound telekinesis.
0. Mending: Makes minor repairs on an object.
0. Message: Whispered conversation at distance.
0. Open/Close: Opens or closes small or light things.
0. Prestidigitation: Performs minor tricks.
0. Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
0. Ray of Frost: Ray deals 1d3 cold damage.
0. Read Magic: Read scrolls and spell books.
0. Resistance: Subject gains +1 on saving throws.
0. Summon Instrument: Summons one instrument of the caster’s choice.
0. Touch of Fatigue: Touch attack fatigues target.
0. Virtue: Subject gains 1 temporary hp.