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Heal
Dec 21, 2005 3:39:39 GMT -5
Post by Stix on Dec 21, 2005 3:39:39 GMT -5
Check The DC and effect depend on the task you attempt.
Heal DCs First aid: 15 Long-term care: 15 Treat wound from caltrop, spike growth, or spike stones: 15 Treat poison: Poison’s save DC Treat disease: Disease’s save DC
Action Providing first aid, treating a wound, or treating poison is a standard action. Treating a disease or tending a creature wounded by a spike growth or spike stones spell takes 10 minutes of work. Providing long-term care requires 8 hours of light activity.
Try Again Varies. Generally speaking, you can’t try a Heal check again without proof of the original check’s failure. You can always retry a check to provide first aid, assuming the target of the previous attempt is still alive.
Special A healer’s kit gives you a +2 circumstance bonus on Heal checks.
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