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Post by Stix on Apr 28, 2007 13:48:16 GMT -5
1. Detect Animals or Plants: Detects kinds of animals or plants. 1. Entangle: Plants entangle everyone in 40-ft.-radius. 1. Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours). 2. Barkskin: Grants +2 (or higher) enhancement to natural armor. 2. Tree Shape: You look exactly like a tree for 1 hour/level. 2. Warp Wood: Bends wood (shaft, handle, door, plank). 2. Wood Shape: Rearranges wooden objects to suit you. 3. Plant Growth: Grows vegetation, improves crops. 3. Speak with Plants: You can talk to normal plants and plant creatures. 3. Spike Growth: Creatures in area take 1d4 damage, may be slowed. 4. Antiplant Shell: Keeps animated plants at bay. 4. Blight: Withers one plant or deals 1d6/level damage to plant creature. 4. Command Plants: Sway the actions of one or more plant creatures. 5. Awaken X: Animal or tree gains human intellect. 5. Tree Stride: Step from one tree to another far away. 6. Ironwood: Magic wood is strong as steel. 6. Liveoak: Oak becomes treant guardian. 6. Transport via Plants: Move instantly from one plant to another of the same kind.
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