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Post by Stix on Apr 28, 2007 14:00:11 GMT -5
0. Resistance: Subject gains +1 on saving throws. 1. Identify M: Determines properties of magic item. 1. Magic Aura: Alters object’s magic aura. 2. Misdirection: Misleads divinations for one creature or object. 2. Phantom Trap M: Makes item seem trapped. 2. Undetectable Alignment: Conceals alignment for 24 hours. 3. Arcane Sight: Magical auras become visible to you. 3. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. 3. Dispel Magic: Cancels spells and magical effects. 4. Arcane Eye: Invisible floating eye moves 30 ft./round. 4. Detect Scrying: Alerts you of magical eavesdropping. 4. Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. 4. Imbue with Spell Ability: Transfer spells to subject. 4. Scrying F: Spies on subject from a distance. 5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. 5. Permanency X: Makes certain spells permanent. 5. Prying Eyes: 1d4 +1/level floating eyes scout for you. 6. Analyze Dweomer F: Reveals magical aspects of subject. 6. Dispel Magic, Greater: As dispel magic, but up to +20 on check. 6. Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. 6. Legend Lore M F: Lets you learn tales about a person, place, or thing.
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