Post by Stix on Jul 7, 2008 2:40:41 GMT -5
Natural AC 8
Detect secret doors, 1-2 on 1d6
Detect concealed doors, 1-3 on 1d6
30% resistance to illusions, energy drains, mind-affecting spells
+1 to saving throws vs. fire, cold, acid
Double normal range of vision
Classes and level limits
Fighter | Ranger | Paladin | Mage | Specialist | Elementalist | Thaumaturge | Cleric | Druid | Shaman | Monk | Crusader | Thief | Bard | Ninja | Psionicist |
15 | N/A | N/A | 12 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Height: 6'0"
Weight: 500 lbs
Starting age range: 1 - 3 years since going rogue
Lifespan: infinite
Rogue Modrons begin play with 5 Character Points. They may purchase the following racial abilities:
Constitution bonus (20): The PC gains +1 to Constitution.
Detect lie (5): The PC can detect lie once a day.
Four arms (10): The PC possesses an extra pair of mechanical arms which can be used to wield another weapon and carry a shield (much like a thri-kreen PC). Can only be taken at character creation.
Improved Armor (5): The PC possesses enhanced armor granting an AC of 6. Can only be taken at character creation.
lnfravision (5): The PC possesses 120’ infravision. Can only be taken at character creation.
Intelligence bonus (20): The PC gains +1 to Intelligence.
Magic resistance (10): The PC receives magic resistance equal to 2% per experience level.
Minor modron powers (10): Once a day, the PC can cast clairaudience, clairvoyance, or command. At 7th level, PC can use all of these abilities once a day.
Major modron powers (15): Once a week, the PC can use its innate ability to cast dimension door, teleport without error, or wall of force. At 9th level, PC can use all of these abilities once a week.
Resist chaos (5): The PC receives a +1 to all saves vs. wild magic, spells cast by chaotic individuals, and spells from the priest sphere of chaos.
Sense modrons (5): Ever alert to the fact that it may be captured by a modron patrol and returned for judgment on Mechanus, the PC can detect at will all modrons within 60 yards. Detection requires the modron’s full concentration for each round to be maintained.
Telepathy (15): At will, the PC can converse telepathically with any creature of lawful alignment.