Post by Stix on Jul 13, 2008 13:44:12 GMT -5
Another example of a hybrid, half-orcs are products of human and orc parents. Half-orcs usually resemble their human parent enough to pass for an ugly human in public. Their skin ranges from peach to olive to deep tan, and their hair can be blond, red, brown, black, gray, and shades in between.
Strength: 7 to 18 (18/00)
Dexterity: 7 to 17
Constitution: 8 to 18
Intelligence: 7 to 17
Wisdom: 7 to 16
Charisma: 7 to 15
Size: Medium
Movement Rate: 12
lnfravision, 60’
+2 reaction bonus with orcs
Classes and level limits:
Multiclass options:
Fighter/Cleric
Fighter/Thief
Cleric/Thief
Male height range: 5' - 6'8"
Female height range: 4'10" - 6'6"
Male weight range: 140 - 330 lbs
Female weight range: 120 - 310 lbs
Starting age range: 15 - 26
Lifespan: 60 years
Half-orcs begin play with 10 Character Points. They may purchase the following racial abilities:
Active sense of smell (5): The character’s sense of smell is sensitive enough to give a +1 bonus to surprise rolls.
Acute taste (5): The character’s sense of taste is so sensitive he gains a +2 bonus to saving throws vs. imbibed poisons.
Attack bonus (5): +1 attack bonus with one weapon of the player’s choice.
Battle Rager of Acheron (10): Once a week, the PC may choose to enter a battle-rage whereby during a battle, PC fights to -15 hps or until all foes in sight are slain. After either condition is met, the half-orc is rendered unconscious but is also instantly healed to 1 hp if 0 hp or less. Once unconscious, the PC cannot be revived by any means but eventually will awaken in 1d4 turns.
Chaos foe (5): The PC gains +1 to all saves from spells cast by chaotic beings, spells having chaos as an end result such as confusion and chaos, or priest spells from the chaos sphere.
Constitution bonus (20): The PC gains +1 to Constitution.
Damage bonus (5): +1 damage bonus with one weapon of the player’s choice.
Eye of Gruumsh (10): At 2nd level, once a day, the PC can know alignment, detect lie, or detect magic. At 8th level, the PC can enact each ability once a day.
Gruumsh’s speedy blessing (10): Once a day in battle only, the PC can move as if hasted for as many rounds as levels possessed. The half-orc does not suffer any aging from this power.
Law warrior (10): Once a day, the half-orc can cast one priest spell from the combat, war, or law spheres. The PC can only cast a spell that is normally available to a priest of the same level. For example, a 5th level half-orc fighter could cast one priest spell up to 3rd level but no higher. When he reached 7th level, the half-orc could then cast one spell up to 4th level.
Magic resistance (10): The PC receives 10% magic resistance.
Mining Detection Abilities (5): A character with this skill is familiar with mining, tunneling and stonework. By concentrating for one round the character can:
Detect any grade or slope in the passage they are passing through, 1–2 on 1d6.
Detect new construction in stonework., 1–2 on 1d6.
Revitalized slayer (5): The PC is invigorated with every kill in battle. For every being slain by the half-orc, the PC is healed of 2 hp of damage (but cannot exceed PC’s maximum total).
Strength bonus (20): The PC gains +1 to Strength.
Strength: 7 to 18 (18/00)
Dexterity: 7 to 17
Constitution: 8 to 18
Intelligence: 7 to 17
Wisdom: 7 to 16
Charisma: 7 to 15
Size: Medium
Movement Rate: 12
lnfravision, 60’
+2 reaction bonus with orcs
Classes and level limits:
Fighter | Ranger | Paladin | Mage | Specialist | Elementalist | Thaumaturge | Cleric | Druid | Shaman | Monk | Crusader | Thief | Bard | Ninja | Psionicist |
10 | 8 | N/A | 4 | N/A | N/A | N/A | 6 | N/A | 6 | N/A | 6 | 8 | N/A | N/A | 6 |
Multiclass options:
Fighter/Cleric
Fighter/Thief
Cleric/Thief
Male height range: 5' - 6'8"
Female height range: 4'10" - 6'6"
Male weight range: 140 - 330 lbs
Female weight range: 120 - 310 lbs
Starting age range: 15 - 26
Lifespan: 60 years
Half-orcs begin play with 10 Character Points. They may purchase the following racial abilities:
Active sense of smell (5): The character’s sense of smell is sensitive enough to give a +1 bonus to surprise rolls.
Acute taste (5): The character’s sense of taste is so sensitive he gains a +2 bonus to saving throws vs. imbibed poisons.
Attack bonus (5): +1 attack bonus with one weapon of the player’s choice.
Battle Rager of Acheron (10): Once a week, the PC may choose to enter a battle-rage whereby during a battle, PC fights to -15 hps or until all foes in sight are slain. After either condition is met, the half-orc is rendered unconscious but is also instantly healed to 1 hp if 0 hp or less. Once unconscious, the PC cannot be revived by any means but eventually will awaken in 1d4 turns.
Chaos foe (5): The PC gains +1 to all saves from spells cast by chaotic beings, spells having chaos as an end result such as confusion and chaos, or priest spells from the chaos sphere.
Constitution bonus (20): The PC gains +1 to Constitution.
Damage bonus (5): +1 damage bonus with one weapon of the player’s choice.
Eye of Gruumsh (10): At 2nd level, once a day, the PC can know alignment, detect lie, or detect magic. At 8th level, the PC can enact each ability once a day.
Gruumsh’s speedy blessing (10): Once a day in battle only, the PC can move as if hasted for as many rounds as levels possessed. The half-orc does not suffer any aging from this power.
Law warrior (10): Once a day, the half-orc can cast one priest spell from the combat, war, or law spheres. The PC can only cast a spell that is normally available to a priest of the same level. For example, a 5th level half-orc fighter could cast one priest spell up to 3rd level but no higher. When he reached 7th level, the half-orc could then cast one spell up to 4th level.
Magic resistance (10): The PC receives 10% magic resistance.
Mining Detection Abilities (5): A character with this skill is familiar with mining, tunneling and stonework. By concentrating for one round the character can:
Detect any grade or slope in the passage they are passing through, 1–2 on 1d6.
Detect new construction in stonework., 1–2 on 1d6.
Revitalized slayer (5): The PC is invigorated with every kill in battle. For every being slain by the half-orc, the PC is healed of 2 hp of damage (but cannot exceed PC’s maximum total).
Strength bonus (20): The PC gains +1 to Strength.