Post by Stix on Nov 6, 2005 18:04:37 GMT -5
In the multiverse, few creatures are of pure lineage, and even fewer are what they seem to be. That's the greatest truth of the tiefling's existence. It's not advisable to ask a tiefling about his or her ancestors, as the answer wouldn't likely be pleasant.
Of all the plane-touched, none precipitate as much fascination -- or as much fear -- as tieflings. Whereas aasimar are obviously touched by a celestial spark, and genasi have the potency of the elements running through their veins, tieflings are enshrouded with the mysteries of an unnamed heritage. A shadow of knife-edge in their face, a little too much fire in their eyes, a scent of ash in their presence - all these things and more describe a tiefling. No planar would mistake a tiefling for a human, and most primes make the mistake only once.
Obviously human and "something-else" crossbreeds, the "something else" in the tieflings' case is usually assumed to be lower-planar. That stigma follows all tieflings throughout their lives. Loners by nature, they make their own paths out of necessity; no tiefling culture exists to aid the outcasts, since no two tieflings are alike. As distinctive from humans as they are from each other, tieflings tend to be wary and distrustful due to the reactions they come to expect from others. Tieflings take care of themselves, for they learn early that no one will take care of them.
But rather than withdraw into individual hermitages, tieflings challenge the multiverse with everything in their independent spirits. Determined to create their own fates, they dare things others might not even dream of and defy anything that stands in their way. Some slip into the edges of human society, becoming poets and artists who describe the corrupt fringes of the respectable world. Adventurous types often spend their years probing the unexplored edges of the multiverse, be it to survey strange lands or experiment in the forgotten niches of magical science.
Humans don't trust tieflings (and deep inside they fear them), but they remain inexplicably fascinated by tieflings just the same. The planetouched are often accused of secret plots and awful alliances - mostly without a shred of proof - because of who and what they are. A tiefling learns early that life is unfair and hard. His reaction is to fight back and never let his foes see the pain. Other people, even other tieflings, simply aren't viewed as allies and often are automatically considered enemies. A tiefling doesn't take a friend until he learns the measure of his companion, and even then he'll never fully trust anyone. "I watch my own back," is an old tiefling quip. They maintain no hereditary blood-feuds, but tieflings take care of themselves without any thought of others' problems.
Tieflings tend to train in any class, and so they have nearly the diversity of humans. No lawful good deity will choose to empower a tiefling as a Favored Soul. Apart from this, many tieflings choose to serve a power, and they commonly find themselves empowered by gods of fortune, thievery, or evil. Their natural cynicism tends to lead them away from strict tenets, so few tieflings become Priests or Paladins, though Clerics are fairly common (the idea of devotion being spread among several beings instead of focused solely on one offers a safety net that any pragmatic fiendling can appreciate). Those with fewer scruples become Warlocks. Many tieflings embrace their natural inclination toward magic, whether calling it out of their blood, relying on proper schooling, or stealing it from others for their own use. The solitary ways of the Hexblade and Pugilist appeal to them, and many take to a lonely life in the wilderness of the planes, leading them to become Rangers or Scouts. As most tieflings grow up in urban regions as orphans, most of them learn the diverse, cunning skills of a Rogue early in life, and continue forever after.
Strength: 7 to 16
Dexterity: 9 to 18
Constitution: 9 to 18
Intelligence: 11 to 20
Wisdom: 7 to 16
Charisma: 11 to 20
Size: Medium
Base Speed: 30
Darkvision, 60'
Five random abilities
1d4 random appearance traits
-2 Racial penalty to Diplomacy, Disguise
Favored Class: Rogue
Major Bloodlines: Baatezu, Tanar'ri, Yugoloth
Intermediate Bloodlines: Fey, Gehreleth, Hag, Troll, Vampire
Minor Bloodlines: Doppelganger, Giant, Lycanthrope, Minotaur
Templates: Abyssal Frost Slave, Fiendish Being, Half-Fiend
Tiefling ability table
01-03 | Blur 1/day |
04-06 | Charm Person 1/day |
07-09 | Chill Touch 1/day |
10-12 | Comprehend Languages 1/day |
13-15 | Darkness 1/day |
16-18 | Detect Chaos/Law 2/day |
19-21 | Detect Good/Evil 2/day |
22-24 | Detect Magic 3/day |
25-27 | Detect Thoughts 1/day |
28-30 | Invisibility 2/week |
31-33 | Mirror Image 1/day |
34-36 | Misdirection 1/day |
37-39 | Pyrotechnics 3/week |
40-42 | Suggestion 1/week |
43-45 | Summon Swarm 1/week |
46-48 | Vampiric Touch 1/week |
49-51 | Whispering Wind 1/day |
52-59 | Fire Resistance 5 |
60-67 | Cold Resistance 5 |
68-75 | Electricity Resistance 5 |
76-83 | Acid Resistance 5 |
84-91 | Darkvision, 120' |
92-95 | Spell Resistance 5 |
96 | +2 to Fortitude Saves |
97 | +2 to Reflex Saves |
98 | +2 to Will Saves |
99 | Roll twice |
00 | Roll 3 times |
[Other tables TBA]
Male height range: 4'10" - 6'4"
Female height range: 4'8" - 6'2"
Male weight range: 120 - 280 lbs
Female weight range: 90 - 250 lbs
Starting age range: 19 - 35
Lifespan: 100 years