Post by TheGratefulNed on Mar 16, 2009 22:19:34 GMT -5
Character: Gl'Fnak
Race: Tiefling (Baatezu Heritage)
Faction: Transcendent Order (Master of the Heart)
Alignment: TN
Home Plane: Baator
Sex: Male
Eyes: Charcoal
Hair: None
Skin: Ashen, Scaly
Height: 5'5"
Weight: 155 lbs
Age: 24
Class/Level: Thief 7, Transmuter 8
XP: 40,000/108,700
RXP: 70,000/135,000
Abilities
Str 14
Dex 18 (+1 Transmuter 8)
Con 15
Int 18 (+1 Thief 4)
Wis 13
Cha 9
Ability Specifics:
Str: +0 to Hit, +0 Damage, Weight Allowance: 55, Max Press: 170, Open Doors: 8, Bend Bars/Lift Gates: 7%
Dex: +2 Reaction, +2 Missile Attack, -4 Defense Adjustment
Con: +1 HP/lvl, Shock: 90%, Resurrection Survival: 94%
Int: 7 Languages, Max Spell Level: 9th, Chance to Learn: Alteration - 100% Other Schools - 70%, Max Spells/Level: 18
Wis: +0 Magical Defense, Bonus Spells: 1st, Chance of Failure: 0%
Cha: Max Henchmen: 4, +0 Loyalty Base, +0 Reaction Adjustment
HP: 39/39
Injuries:
AC: 4 (8 without Dex bonus)
Armor Type: Leather, Dex Bonus
THAC0: 17
Saving Throws: +2 vs. Alteration
Paralysis, Poison, Death: 12
Rod, Staff, Wand: 9
Petrification, Polymorph: 11
Breath Weapon: 13
Spell: 10
Weapon Proficiencies [+2:Base, +1:Int, +1:Martial Instruction, +1:Thief 4]
Dart (1 WP)
Medium Blades (1 WP, Thief 4 slot)
Light Crossbow (1 Int slot)
Two-Handed Sword (Martial Instruction)
Non-Weapon Proficiencies:[3 - base]+[6 - Int 18]+[1 - Kit]+[1 - Transmuter 3]+[1 - Transmuter 6]
Languages:(*denotes literacy)[1 language slots]
Common*(native)
Lower Planar Trade
Tiefling Abilities:
Infravision, 60'
Comprehend Languages 1/day
Blur 1/day
Summon Swarm 1/week
Charm Person 1/day
Half Damage from Electricity
Minor Fiendish Powers I
Command 1/day
Fireball 1/day
Know Alignment 1/day
Racial Abilities
Minor Fiendish Powers I (10) [Character Creation]
Racial Drawbacks
Baatezu Heritage (5) [Character Creation]
Thief Abilities
† Penalty only applies in urban environments
* Climb Walls can be used to negotiate non-standard environments
Backstab - +4 to attack, x3 damage (Class) [Thief 1, 5] (x4 @ Thief 9, x5 @ Thief 13)
Thieves' Cant (Class) [Thief 1]
@thief 9 -> Followers - per PHB (Class) [Thief 9]
@thief 10 -> Scroll User - per PHB (Class) [Thief 10]
Portal Lock (5) [Thief 1]
Dimension Door 1/week (10) [Thief 2] (1/day @ Thief 9)
Detect Illusion 90' (10) [Thief 5]
Silence 1/day (5) [Transmuter 8]
Transmuter Abilities
Automatic Spell Acquisition - Learn 1 free Alteration spell per spell level (Class) [Transmuter 1]
Bonus Spell - Memorize on additional Alteration spell per spell level (Class) [Transmuter 1]
Learning Bonus - +15% to learn Alteration spells (Class) [Transmuter 1]
Research Bonus - Create Alteration spells as though one level lower (Class) [Transmuter 1]
Saving Throw Bonus - +2 vs. Alteration (Class) [Transmuter 1, 8] (+3 @ Transmuter 11)
Enemy Saving Throw Penalty - Enemies save at -1 against my Alteration spells (Class) [Transmuter 1]
Armor - May cast while wearing padded, leather, studded leather, hide, or brigandine armor (10) [Transmuter 1]
No Components - One Alteration spell per character level (10) [Transmuter 1]
Range Increase 50% (7) [Thief 3]
Casting Time Reduction - CT reduced by 1 to a minimum of 1 (2) [Transmuter 4]
Specialty Bonus - Alteration spells treated as 2 levels higher (10) [Thief 7]
Transmuter Drawbacks
Opposition Schools: Abjuration, Necromancy (Class) [Transmuter 1]
Learning Penalty: -15% to learn non-Alteration spells (Class) [Transmuter 1]
More Opposition Schools: Conjuration, Invocation/Evocation (10) [Transmuter 1]
Reduced Spell Progression (15) [Transmuter 1]
Kit Benefits
Planar Direction Sense
Use Climb Walls to negotiate nonstandard environments
Kit Drawbacks
Planar Sense (Required)
-10% Hide in Shadows in urban environments
-10% Move Silently in urban environments
-10% Open Locks
Cipher Abilities
-1 Initiative (Namer)
Action Trance: +1 save v. mind-affecting spells/spell-like effects, if normally not allowed a save still get one without the bonus (Master of the Heart)
Cipher Drawbacks
Must carry through with an action once declared/decided upon.
Equipment
Clothing
Tunic
Breeches
Green God Ore Horse Shoes
Illithid headdress
Gloves
Belt
Cloak w/ Transcendent Order Clasp (Blue God Ore)
Green God Ore Piercings
Transcendent Order Signet Ring
Race: Tiefling (Baatezu Heritage)
Faction: Transcendent Order (Master of the Heart)
Alignment: TN
Home Plane: Baator
Sex: Male
Eyes: Charcoal
Hair: None
Skin: Ashen, Scaly
Height: 5'5"
Weight: 155 lbs
Age: 24
Class/Level: Thief 7, Transmuter 8
XP: 40,000/108,700
RXP: 70,000/135,000
Abilities
Str 14
Dex 18 (+1 Transmuter 8)
Con 15
Int 18 (+1 Thief 4)
Wis 13
Cha 9
Ability Specifics:
Str: +0 to Hit, +0 Damage, Weight Allowance: 55, Max Press: 170, Open Doors: 8, Bend Bars/Lift Gates: 7%
Dex: +2 Reaction, +2 Missile Attack, -4 Defense Adjustment
Con: +1 HP/lvl, Shock: 90%, Resurrection Survival: 94%
Int: 7 Languages, Max Spell Level: 9th, Chance to Learn: Alteration - 100% Other Schools - 70%, Max Spells/Level: 18
Wis: +0 Magical Defense, Bonus Spells: 1st, Chance of Failure: 0%
Cha: Max Henchmen: 4, +0 Loyalty Base, +0 Reaction Adjustment
HP: 39/39
Injuries:
AC: 4 (8 without Dex bonus)
Armor Type: Leather, Dex Bonus
THAC0: 17
Saving Throws: +2 vs. Alteration
Paralysis, Poison, Death: 12
Rod, Staff, Wand: 9
Petrification, Polymorph: 11
Breath Weapon: 13
Spell: 10
Weapon Proficiencies [+2:Base, +1:Int, +1:Martial Instruction, +1:Thief 4]
Dart (1 WP)
Medium Blades (1 WP, Thief 4 slot)
Light Crossbow (1 Int slot)
Two-Handed Sword (Martial Instruction)
Non-Weapon Proficiencies:[3 - base]+[6 - Int 18]+[1 - Kit]+[1 - Transmuter 3]+[1 - Transmuter 6]
Proficiency | Slots | Check | Mod | Notes |
Astral Combat | 1 | Int | +0 | |
Language | 1 | Int | +0 | Lower Planar Trade |
Planar Direction Sense | 1 | Wis | +1 | Planewalker Rogue Kit Bonus |
Planar Sense | 1 | Wis | -1 | |
Planar Survival | 2 | Int | -2 | Limbo |
Quickness | 2 | Dex | +0 | |
Reading/Writing | 1 | Int | +1 | Common |
Rope Use | 1 | Dex | +0 | |
Somatic Concealment | 1 | Dex | -1 | |
Spellcraft | 1 | Int | -2 | |
Tumbling | 1 | Dex | +0 |
Languages:(*denotes literacy)[1 language slots]
Common*(native)
Lower Planar Trade
Attack | Attack Adjust | Damage Adjust | Damage S-M / L | Size | Type | Speed | Attacks Per Rd | Range S / M / L | Notes |
Long Sword | +2* | +2* | 1d8 / 1d12 | M | S | 5 | 1 | N/A | Astral +2 |
Scimitar | -1 | -1 | 1d8 / 1d8 | M | S | 5 | 1 | N/A | Green God Ore |
Dagger, melee | -1 | -1 | 1d4 / 1d3 | S | P | 2 | 1 | N/A | Blue God Ore |
Dagger, thrown | +1 | -1 | 1d4 / 1d3 | S | P | 2 | 2 | 10 / 20 / 30 | Blue God Ore |
Dart | +2 | +0 | 1d3 / 1d2 | S | P | 2 | 3 | 10 / 20 / 40 | |
Light Crossbow | +2 | +0 | 1d6+1 / 1d8+1 | M | P | 7 | 1 | 60 / 120 / 180 |
Tiefling Abilities:
Infravision, 60'
Comprehend Languages 1/day
Blur 1/day
Summon Swarm 1/week
Charm Person 1/day
Half Damage from Electricity
Minor Fiendish Powers I
Command 1/day
Fireball 1/day
Know Alignment 1/day
Racial Abilities
Minor Fiendish Powers I (10) [Character Creation]
Racial Drawbacks
Baatezu Heritage (5) [Character Creation]
Thief Abilities
Total | Base | Race | Dex | Armor | Leather Armor | Kit | Lvl 1 (60) | Lvl 2 (30) | Lvl 3 (30) | Lvl 4 (30) | Lvl 5 (30) | Lvl 6 (30) | Lvl 7 (30) | |
Pick Pockets | 25 | 15 | +10 | |||||||||||
Open Locks | 45 | 10 | +15 | -10 | +5 | +5 | +5 | +5 | +10 | |||||
Find/Remove Traps | 50 | 5 | +5 | +5 | +10 | +5 | +10 | +10 | ||||||
Move Silently | 90† | 10 | +10 | +10 | -10† | +20 | +10 | +10 | +5 | +5 | +10 | +10 | ||
Hide in Shadows | 85† | 5 | +10 | +10 | -10† | +20 | +10 | +10 | +10 | +5 | +10 | +5 | ||
Detect Noise | 40 | 15 | +10 | +5 | +5 | +5 | ||||||||
Climb Walls* | 70 | 60 | +5 | +5 | ||||||||||
Read Languages | 5 | 0 | +5 |
* Climb Walls can be used to negotiate non-standard environments
Backstab - +4 to attack, x3 damage (Class) [Thief 1, 5] (x4 @ Thief 9, x5 @ Thief 13)
Thieves' Cant (Class) [Thief 1]
@thief 9 -> Followers - per PHB (Class) [Thief 9]
@thief 10 -> Scroll User - per PHB (Class) [Thief 10]
Portal Lock (5) [Thief 1]
Dimension Door 1/week (10) [Thief 2] (1/day @ Thief 9)
Detect Illusion 90' (10) [Thief 5]
Silence 1/day (5) [Transmuter 8]
Transmuter Abilities
Automatic Spell Acquisition - Learn 1 free Alteration spell per spell level (Class) [Transmuter 1]
Bonus Spell - Memorize on additional Alteration spell per spell level (Class) [Transmuter 1]
Learning Bonus - +15% to learn Alteration spells (Class) [Transmuter 1]
Research Bonus - Create Alteration spells as though one level lower (Class) [Transmuter 1]
Saving Throw Bonus - +2 vs. Alteration (Class) [Transmuter 1, 8] (+3 @ Transmuter 11)
Enemy Saving Throw Penalty - Enemies save at -1 against my Alteration spells (Class) [Transmuter 1]
Armor - May cast while wearing padded, leather, studded leather, hide, or brigandine armor (10) [Transmuter 1]
No Components - One Alteration spell per character level (10) [Transmuter 1]
Range Increase 50% (7) [Thief 3]
Casting Time Reduction - CT reduced by 1 to a minimum of 1 (2) [Transmuter 4]
Specialty Bonus - Alteration spells treated as 2 levels higher (10) [Thief 7]
Transmuter Drawbacks
Opposition Schools: Abjuration, Necromancy (Class) [Transmuter 1]
Learning Penalty: -15% to learn non-Alteration spells (Class) [Transmuter 1]
More Opposition Schools: Conjuration, Invocation/Evocation (10) [Transmuter 1]
Reduced Spell Progression (15) [Transmuter 1]
Kit Benefits
Planar Direction Sense
Use Climb Walls to negotiate nonstandard environments
Kit Drawbacks
Planar Sense (Required)
-10% Hide in Shadows in urban environments
-10% Move Silently in urban environments
-10% Open Locks
Cipher Abilities
-1 Initiative (Namer)
Action Trance: +1 save v. mind-affecting spells/spell-like effects, if normally not allowed a save still get one without the bonus (Master of the Heart)
Cipher Drawbacks
Must carry through with an action once declared/decided upon.
Equipment
- Leather Armor (wt 15)
- Ring of Warmth
- Ring of Fire Resistance
- Green God Ore Scimitar w/ Blue God Ore Scabbard (wt 0)
- Long Sword +2, Astral w/ Scabbard (d8/d12 damage, wt 4)
- Blue God Ore Dagger w/ Leather Sheath (d4-1/d3-1 damage, wt 0)
- Dart x6 w/ Sleeve Sheaths (d3/d2 damage, total wt 3)
- Light Crossbow (d6+1/d8+1 damage, wt 7)
- Waterskin (water for 3 days, total wt 1)
- Green God Ore Quarrel Case (total wt 2)
- Light Quarrel x20 (total wt 2)
- Backpack (total wt 6.5 + ? + ?)
- Ring of Feather Fall
- Climbing Claws (wt .5)
- Celestian Silk Rope, 50' (wt 0)
- Blue God Ore-reinforced Grappling Hook (wt 1)
- Tear-away Harmonium symbol
- Scroll Case #1 (wt 1)
- Scroll Case #2 (wt 1)
- Bedroll (wt ?)
- Rations (10 days) (wt ?)
- Ring of Feather Fall
- Large Belt Pouch (total wt 1.6 + ?)
- Flint and Steel
- Candle x5 (total wt .5)
- Clay Jar (total wt .1)
- Pebble with Continual Light
- Gem of Seeing
- Sunrod x2 (wt ?)
- Flint and Steel
- Large Belt Pouch (total wt 8.2)
- 212 PP, 233 GP, 46 CP (personal funds)
- Small Belt Pouch (total wt 5.5)
- 250 PP, 250 GP (personal funds)
- Small Belt Pouch (total wt .5)
- Clear Quartz
- Grasshopper Leg x3
- Golden Bell, No Clapper
- Eyelash in Gum Arabic
- Roll of Gauze
- Clear Quartz
- Small Belt Pouch (total wt 3)
- Colored God Gem x7
- Whetstone
- Flask of Holy Water x5 (total wt 2.5)
- Phoenix Feather x9
- Colored God Gem x7
- Vial Carrying Case (total wt .9)
- Potion of Animal Control (wt .1)
- Potion of Growth (wt .1)
- Oil of Elemental Fire Invulnerability (wt .1)
- Oil of Etherealness (wt .1)
- Empty Vial x4
- Potion of Animal Control (wt .1)
- Partial owner of row home in Clerk's Ward
- Gong Ringer (wt 1)
- Wizard Spell Research Lab
- Gong Ringer (wt 1)
Clothing
Tunic
Breeches
Green God Ore Horse Shoes
Illithid headdress
Gloves
Belt
Cloak w/ Transcendent Order Clasp (Blue God Ore)
Green God Ore Piercings
Transcendent Order Signet Ring