Post by TheGratefulNed on Mar 20, 2009 15:58:31 GMT -5
1st
Read Magic (pp. 1-4)
Detect Magic (pp. 5-10)
Affect Normal Fires (pp. 11-12)
Jump (pp. 13-17)
Change Self (pp. 18-22)
Spider Climb (pp. 23-27) -- No components
Burning Hands (pp. 28-31)
Chromatic Orb (pp. 64-67)
2nd
Vocalize (pp. 32-33)
Invisibility (pp. 34-38)
Strength (pp. 39-40) -- No components
Wizard Lock (pp. 49-53)
Warp Sense (pp. 54-56)
Levitate (pp. 57-59) -- No components
3rd
Melf's Minute Meteors (pp. 41-43) -- No components
Wraithform (pp. 44-48)
Hold Person (pp. 60-63)
Dispel Magic (pp. 68-71)
Phantom Steed (pp. 72-76)
-Identify M: Determines properties of magic item.
-Reduce Person: Humanoid creature halves in size. ~Enlarge
-Arcane Lock M: Magically locks a portal or chest.
-Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
-Knock: Opens locked or magically sealed door.
1st Level XXXX
-Alarm: Wards an area for 2 hours/level.
Avoid Planar Effects: Resist harmful planar effects for 1round/5levels; immediate cast.(Planar Handbook)
-Mage Armor: Gives subject +4 armor bonus.
-Shield: Invisible disc gives +4 to AC, blocks magic missiles.
-Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
True Strike: +10 on your next attack roll.
2nd Level XXX
-Alter Self: Assume form of a similar creature.
-Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). ~Lance of Disruption?
3rd Level XX
-Magic Weapon, Greater: +1 bonus/four levels (max +5). ~Enchanted Weapon (4th lvl)
Now prohibited...
Alarm Abjuration
(Mage) Armor Conjuration/Summoning
Shield Evocation
Read Magic (pp. 1-4)
Detect Magic (pp. 5-10)
Affect Normal Fires (pp. 11-12)
Jump (pp. 13-17)
Change Self (pp. 18-22)
Spider Climb (pp. 23-27) -- No components
Burning Hands (pp. 28-31)
Chromatic Orb (pp. 64-67)
2nd
Vocalize (pp. 32-33)
Invisibility (pp. 34-38)
Strength (pp. 39-40) -- No components
Wizard Lock (pp. 49-53)
Warp Sense (pp. 54-56)
Levitate (pp. 57-59) -- No components
3rd
Melf's Minute Meteors (pp. 41-43) -- No components
Wraithform (pp. 44-48)
Hold Person (pp. 60-63)
Dispel Magic (pp. 68-71)
Phantom Steed (pp. 72-76)
-Identify M: Determines properties of magic item.
-Reduce Person: Humanoid creature halves in size. ~Enlarge
-Arcane Lock M: Magically locks a portal or chest.
-Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
-Knock: Opens locked or magically sealed door.
1st Level XXXX
-Alarm: Wards an area for 2 hours/level.
Avoid Planar Effects: Resist harmful planar effects for 1round/5levels; immediate cast.(Planar Handbook)
-Mage Armor: Gives subject +4 armor bonus.
-Shield: Invisible disc gives +4 to AC, blocks magic missiles.
-Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
True Strike: +10 on your next attack roll.
2nd Level XXX
-Alter Self: Assume form of a similar creature.
-Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). ~Lance of Disruption?
3rd Level XX
-Magic Weapon, Greater: +1 bonus/four levels (max +5). ~Enchanted Weapon (4th lvl)
Now prohibited...
Alarm Abjuration
(Mage) Armor Conjuration/Summoning
Shield Evocation