Post by Stix on Mar 25, 2009 0:58:58 GMT -5
Character Name: Beris Onea
Alignment: LG
Race: Aasimar
Class: Paladin
Faction: Harmonium (Measure Four)
Kit: Planewalker Warrior
Deity: St. Cuthbert
Home Plane: Arcadia
Gender: M
Age: 22
Height: 6'2"
Weight: 171
Eyes: Crystal-Blue
Hair: None
Skin: Green (as a Planetar)
Level: 8
XP: 168,213
RXP: 250,000
Base MV: 14
Weight Carried:
Current MV:
Hit Points: 59
THAC0: 13
AC:
STR: 18/76
DEX: 9
CON: 10
INT: 16
WIS: 13
CHA: 17
Saves
Paralysis/Poison/Death Magic: 10 (+2)
Rod/Staff/Wand: 12 (+2)
Petrifaction/Polymorph: 11 (+2)
Breath Weapon: 12 (+2)
Spell: 13 (+2)
Racial Abilities and Limitations:
Infravision, 60'
+1 to surprise
Half damage from heat and cold
+2 vs. charm, fear, emotion, and domination effects
10% magic resistance
-4 attack/saves/AC on Lower Planes
Can be turned by evil priests
2d4 damage from unholy water
Basic Class Abilities and Limitations:
Circle of Power
Curative
Detection
Health
Lawful Order
Lay on Hands
Protection from Evil
Saving Throw Bonus
Weapon Specialization
9th: spells (Charm, Combat, Healing, Law)
Faction Abilities:
Charm Person 1/day
Kit Abilities:
Reduce enchantment required to hit by one step
Weapon Proficiencies:
Great Mace Specialization (2 WP)
Two-Handed Weapon Style Specialization (1 WP)
Longsword (1 WP)
(level 3 slot)
(level 6 slot)
Nonweapon Proficiencies:
Planar Survival: Outlands [Kit bonus]
Planar Sense (1 NWP)
Portal Feel (2 NWP)
Rope Use (1 Int slot)
Blind-Fighting (2 Int slots)
Etiquette (level 3 slot)
(level 6 slot)
Languages:
Common -- Literate (1 Int slot)
Formian (1 Int slot)
Equipment:
Clothing:
Hose, Tunic, Breeches, Belt, Soft boots, Gloves, Tabard, Waterskin, Holy Symbol, Cloak
Combat
Initiative modifiers: +6 with mace, +5 with sword
Attack modifiers: +3 with mace, +2 with sword
Damage modifiers: +6 with mace, +4 with sword
Number of Attacks: 2/1 with mace, 3/2 with sword
CP awards and usage:
10 CPs (Aasimar single-classed Paladin)
+5: Int bonus -- 15 CPs
+15: Lower Planar Disorientation, Susceptible to Turning, Unholy Water Vulnerability -- 30 CPs
+12: Fanaticism, Qualm (will not attack an enemy from behind), Qualm (will not fight an unarmed opponent) -- 42 CPs
-35: Celestial skin -- 7 CPs
+5: Paladin 2 -- 12 CPs
-10: Celestial aura -- 2 CPs
+5: Paladin 3 -- 7 CPs
+5: Paladin 4 -- 12 CPs
+5: Paladin 5 -- 17 CPs
-5: Armor bonus -- 12 CPs
+5: Paladin 6 -- 17 CPs
-10: Tough Flesh -- 7 CPs
+5: Paladin 7 -- 12 CPs
-10: Resist Charm -- 2 CPs
+5: Paladin 8 -- 7 CPs
Fiend slayer (10): The PC is the sworn enemy of all vile fiends and gains a +3 to hit and +3 to damage against fiends.
Inspiring leader (10): As long as the PC is on the front line of a combat, he and all allies within line of sight gain +1 to all attack rolls and suffer no morale penalties.
Alignment: LG
Race: Aasimar
Class: Paladin
Faction: Harmonium (Measure Four)
Kit: Planewalker Warrior
Deity: St. Cuthbert
Home Plane: Arcadia
Gender: M
Age: 22
Height: 6'2"
Weight: 171
Eyes: Crystal-Blue
Hair: None
Skin: Green (as a Planetar)
Level: 8
XP: 168,213
RXP: 250,000
Base MV: 14
Weight Carried:
Current MV:
Hit Points: 59
THAC0: 13
AC:
STR: 18/76
DEX: 9
CON: 10
INT: 16
WIS: 13
CHA: 17
Saves
Paralysis/Poison/Death Magic: 10 (+2)
Rod/Staff/Wand: 12 (+2)
Petrifaction/Polymorph: 11 (+2)
Breath Weapon: 12 (+2)
Spell: 13 (+2)
Racial Abilities and Limitations:
Infravision, 60'
+1 to surprise
Half damage from heat and cold
+2 vs. charm, fear, emotion, and domination effects
10% magic resistance
-4 attack/saves/AC on Lower Planes
Can be turned by evil priests
2d4 damage from unholy water
Basic Class Abilities and Limitations:
Circle of Power
Curative
Detection
Health
Lawful Order
Lay on Hands
Protection from Evil
Saving Throw Bonus
Weapon Specialization
9th: spells (Charm, Combat, Healing, Law)
Faction Abilities:
Charm Person 1/day
Kit Abilities:
Reduce enchantment required to hit by one step
Weapon Proficiencies:
Great Mace Specialization (2 WP)
Two-Handed Weapon Style Specialization (1 WP)
Longsword (1 WP)
(level 3 slot)
(level 6 slot)
Nonweapon Proficiencies:
Planar Survival: Outlands [Kit bonus]
Planar Sense (1 NWP)
Portal Feel (2 NWP)
Rope Use (1 Int slot)
Blind-Fighting (2 Int slots)
Etiquette (level 3 slot)
(level 6 slot)
Languages:
Common -- Literate (1 Int slot)
Formian (1 Int slot)
Equipment:
Clothing:
Hose, Tunic, Breeches, Belt, Soft boots, Gloves, Tabard, Waterskin, Holy Symbol, Cloak
Combat
Initiative modifiers: +6 with mace, +5 with sword
Attack modifiers: +3 with mace, +2 with sword
Damage modifiers: +6 with mace, +4 with sword
Number of Attacks: 2/1 with mace, 3/2 with sword
CP awards and usage:
10 CPs (Aasimar single-classed Paladin)
+5: Int bonus -- 15 CPs
+15: Lower Planar Disorientation, Susceptible to Turning, Unholy Water Vulnerability -- 30 CPs
+12: Fanaticism, Qualm (will not attack an enemy from behind), Qualm (will not fight an unarmed opponent) -- 42 CPs
-35: Celestial skin -- 7 CPs
+5: Paladin 2 -- 12 CPs
-10: Celestial aura -- 2 CPs
+5: Paladin 3 -- 7 CPs
+5: Paladin 4 -- 12 CPs
+5: Paladin 5 -- 17 CPs
-5: Armor bonus -- 12 CPs
+5: Paladin 6 -- 17 CPs
-10: Tough Flesh -- 7 CPs
+5: Paladin 7 -- 12 CPs
-10: Resist Charm -- 2 CPs
+5: Paladin 8 -- 7 CPs
Fiend slayer (10): The PC is the sworn enemy of all vile fiends and gains a +3 to hit and +3 to damage against fiends.
Inspiring leader (10): As long as the PC is on the front line of a combat, he and all allies within line of sight gain +1 to all attack rolls and suffer no morale penalties.