Post by Stix on May 14, 2009 16:30:33 GMT -5
Generating Ability Scores
Players creating characters have several options for generating their ability scores. This can be done by random die rolls, or by choosing the statistics. Die roll generation works well for players who aren't yet sure what they want to play, but may not generate the required scores for very stat-dependent characters, such as rangers or paladins.
Method I: Roll 3d6 once for each ability score, in order.
Method II: A) Roll 3d6 twice for each ability score, keeping the highest result for each in order; or B) Roll 3d6 once for each ability score, arranging them as you see fit.
Method III: Roll 4d6 (drop the lowest die) once for each ability score, in order.
Method IV: A) Roll 4d6 (drop the lowest die) twice for each ability score, keeping the highest result for each in order; or B) Roll 4d6 once for each ability score, arranging them as you see fit.
Method V: Roll 5d6 (drop the lowest two dice) once for each ability score, in order.
Method VI: A) Roll 5d6 (drop the lowest two dice) twice for each ability score, keeping the highest result for each in order; or B) Roll 5d6 once for each ability score, arranging them as you see fit.
If an 18 is rolled for Strength and the player chooses a race that receives a +1 Strength bonus, exceptional strength is still rolled, then increased by one category. If a 100 percentile is rolled, Strength increases to 19.
Each of these methods may be used once (if Method I doesn't generate desirable stats, the player may instead try to roll them with Method III, for example). If the player has used all of these methods and still is not satisfied with the results, he may use one of the following methods.
Method VII: A) Distribute 89 points among your ability scores, you may have one stat as high as 16; or B) Distribute 88 points among your ability scores, you may have two stats as high as 16.
Method VIII: A) Distribute 87 points among your ability scores, you may have three stats as high as 16; or B) Distribute 86 points among your ability scores, you may have one stat as high as 17.
Method IX: A) Distribute 85 points among your ability scores, you may have two stats as high as 17; or B) Distribute 84 points among your ability scores, you may have three stats as high as 17.
Method X: A) Distribute 83 points among your ability scores, you may have one stat as high as 18 or an 18/01 Strength; or B) Distribute 82 points among your ability scores, you may have two stats as high as 18 or an 18/51 Strength.
Method XI: A) Distribute 81 points among your ability scores, you may have three stats as high as 18 or an 18/76 Strength; or B) Distribute 80 points among your ability scores, you may have one stat as high as 19 or an 18/91 Strength.
Method XII: A) Distribute 79 points among your ability scores, you may have two stats as high as 19 or an 18/00 Strength; or B) Distribute 78 points among your ability scores, you may have two stats as high as 19.
Players creating characters have several options for generating their ability scores. This can be done by random die rolls, or by choosing the statistics. Die roll generation works well for players who aren't yet sure what they want to play, but may not generate the required scores for very stat-dependent characters, such as rangers or paladins.
Method I: Roll 3d6 once for each ability score, in order.
Method II: A) Roll 3d6 twice for each ability score, keeping the highest result for each in order; or B) Roll 3d6 once for each ability score, arranging them as you see fit.
Method III: Roll 4d6 (drop the lowest die) once for each ability score, in order.
Method IV: A) Roll 4d6 (drop the lowest die) twice for each ability score, keeping the highest result for each in order; or B) Roll 4d6 once for each ability score, arranging them as you see fit.
Method V: Roll 5d6 (drop the lowest two dice) once for each ability score, in order.
Method VI: A) Roll 5d6 (drop the lowest two dice) twice for each ability score, keeping the highest result for each in order; or B) Roll 5d6 once for each ability score, arranging them as you see fit.
If an 18 is rolled for Strength and the player chooses a race that receives a +1 Strength bonus, exceptional strength is still rolled, then increased by one category. If a 100 percentile is rolled, Strength increases to 19.
Each of these methods may be used once (if Method I doesn't generate desirable stats, the player may instead try to roll them with Method III, for example). If the player has used all of these methods and still is not satisfied with the results, he may use one of the following methods.
Method VII: A) Distribute 89 points among your ability scores, you may have one stat as high as 16; or B) Distribute 88 points among your ability scores, you may have two stats as high as 16.
Method VIII: A) Distribute 87 points among your ability scores, you may have three stats as high as 16; or B) Distribute 86 points among your ability scores, you may have one stat as high as 17.
Method IX: A) Distribute 85 points among your ability scores, you may have two stats as high as 17; or B) Distribute 84 points among your ability scores, you may have three stats as high as 17.
Method X: A) Distribute 83 points among your ability scores, you may have one stat as high as 18 or an 18/01 Strength; or B) Distribute 82 points among your ability scores, you may have two stats as high as 18 or an 18/51 Strength.
Method XI: A) Distribute 81 points among your ability scores, you may have three stats as high as 18 or an 18/76 Strength; or B) Distribute 80 points among your ability scores, you may have one stat as high as 19 or an 18/91 Strength.
Method XII: A) Distribute 79 points among your ability scores, you may have two stats as high as 19 or an 18/00 Strength; or B) Distribute 78 points among your ability scores, you may have two stats as high as 19.