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Post by TheGratefulNed on Jul 2, 2009 12:39:14 GMT -5
Method I Str: 12 Dex: 12 Con: 11 Int: 14 Wis: 15 Cha: 10
Method II-A Str: 13 Dex: 15 Con: 13 Int: 12 Wis: 11 Cha: 13
Method III Str: 14 Dex: 12 Con: 13 Int: 12 Wis: 12 Cha: 16
Method IV-A Str: 11 Dex: 11 Con: 14 Int: 15 Wis: 13 Cha: 14
Method V Str: 11 Dex: 17 Con: 16 Int: 14 Wis: 12 Cha: 14
Method VI-B In descending order: 16, 15, 14, 13, 12, 11
Method VII 89 [16] or 88 [16x2]
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Post by Stix on Jul 2, 2009 13:00:40 GMT -5
+2 Dex, +1 Int, -1 Wis, -2 Con... well, none of these sets could be used to make both Ranger and Psionicist (need to put a natural 16 in both Con and Wis... method six could give you either/or)... you could change the current build, or just keep what you've got and have a few people not like you.
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Post by TheGratefulNed on Jul 2, 2009 15:30:02 GMT -5
Updated the first post to include Method VII. I'm gonna go with choosing my scores to keep all three classes.
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