Post by Stix on Apr 26, 2007 23:56:22 GMT -5
8. Antipathy: Object or location affected by spell repels certain creatures.
8. Binding M: Utilizes an array of techniques to imprison a creature.
8. Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
8. Cloak of Chaos F: +4 to AC, +4 resistance, and SR 25 against lawful spells.
8. Clone M F: Duplicate awakens when original dies.
8. Control Plants: Control actions of one or more plant creatures.
8. Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
8. Crown of Glory: Caster receives +4 Charisma, Tongues, Enthrall, Mass Suggestion.
8. Cure Critical Wounds, Mass: Cures wounds up to 4d8+(1/level) for many creatures.
8. Demand: As sending, plus you can send suggestion.
8. Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
8. Discern Location: Reveals exact location of creature or object.
8. Holy Aura F: +4 to AC, +4 resistance, and SR 25 against evil spells.
8. Horrid Wilting: Deals 1d6/level damage within 30 ft.
8. Incendiary Cloud: Cloud deals 4d6 fire damage/round.
8. Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
8. Iron Body: Your body becomes living iron.
8. Maddening Scream: Touch attack renders subject senseless; -4 AC, Reflex Saves only on 20.
8. Maze: Traps subject in extradimensional maze.
8. Mind Blank: Subject is immune to mental/emotional magic and scrying.
8. Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
8. Phase Door: Creates an invisible passage through wood or stone.
8. Planar Ally, Greater X: As lesser planar ally, but up to 18 HD.
8. Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
8. Polar Ray: Ranged touch attack deals 1d6/level cold damage.
8. Polymorph Any Object: Changes any subject into anything else.
8. Power Word Stun: Stuns creature with 150 hp or less.
8. Prismatic Wall: Wall’s colors have array of effects.
8. Protection from Spells M F: Confers +8 resistance bonus.
8. Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
8. Repel Metal or Stone: Pushes away metal and stone.
8. Resurrection M: Fully restore dead subject.
8. Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
8. Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
8. Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
8. Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
8. Summon Monster VIII: Calls extraplanar creature to fight for you.
8. Summon Nature’s Ally VIII: Calls creature to fight.
8. Sunburst: Blinds all within 10 ft., deals 6d6 damage.
8. Surelife: Caster is protected from a natural condition that would normally result in death.
8. Symbol of Death M: Triggered rune slays nearby creatures.
8. Symbol of Insanity M: Triggered rune renders nearby creatures insane.
8. Sympathy F: Object or location attracts certain creatures.
8. Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
8. Temporal Stasis M: Puts subject into suspended animation.
8. Trap the Soul M F: Imprisons subject within gem.
8. True Creation: Conjures a permanent object.
8. Unholy Aura F: +4 to AC, +4 resistance, and SR 25 against good spells.
8. Whirlwind: Cyclone deals damage and can pick up creatures.
8. Word of Recall: Teleports you back to designated place.
8. Binding M: Utilizes an array of techniques to imprison a creature.
8. Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
8. Cloak of Chaos F: +4 to AC, +4 resistance, and SR 25 against lawful spells.
8. Clone M F: Duplicate awakens when original dies.
8. Control Plants: Control actions of one or more plant creatures.
8. Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
8. Crown of Glory: Caster receives +4 Charisma, Tongues, Enthrall, Mass Suggestion.
8. Cure Critical Wounds, Mass: Cures wounds up to 4d8+(1/level) for many creatures.
8. Demand: As sending, plus you can send suggestion.
8. Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
8. Discern Location: Reveals exact location of creature or object.
8. Holy Aura F: +4 to AC, +4 resistance, and SR 25 against evil spells.
8. Horrid Wilting: Deals 1d6/level damage within 30 ft.
8. Incendiary Cloud: Cloud deals 4d6 fire damage/round.
8. Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
8. Iron Body: Your body becomes living iron.
8. Maddening Scream: Touch attack renders subject senseless; -4 AC, Reflex Saves only on 20.
8. Maze: Traps subject in extradimensional maze.
8. Mind Blank: Subject is immune to mental/emotional magic and scrying.
8. Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
8. Phase Door: Creates an invisible passage through wood or stone.
8. Planar Ally, Greater X: As lesser planar ally, but up to 18 HD.
8. Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
8. Polar Ray: Ranged touch attack deals 1d6/level cold damage.
8. Polymorph Any Object: Changes any subject into anything else.
8. Power Word Stun: Stuns creature with 150 hp or less.
8. Prismatic Wall: Wall’s colors have array of effects.
8. Protection from Spells M F: Confers +8 resistance bonus.
8. Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
8. Repel Metal or Stone: Pushes away metal and stone.
8. Resurrection M: Fully restore dead subject.
8. Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
8. Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
8. Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
8. Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
8. Summon Monster VIII: Calls extraplanar creature to fight for you.
8. Summon Nature’s Ally VIII: Calls creature to fight.
8. Sunburst: Blinds all within 10 ft., deals 6d6 damage.
8. Surelife: Caster is protected from a natural condition that would normally result in death.
8. Symbol of Death M: Triggered rune slays nearby creatures.
8. Symbol of Insanity M: Triggered rune renders nearby creatures insane.
8. Sympathy F: Object or location attracts certain creatures.
8. Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
8. Temporal Stasis M: Puts subject into suspended animation.
8. Trap the Soul M F: Imprisons subject within gem.
8. True Creation: Conjures a permanent object.
8. Unholy Aura F: +4 to AC, +4 resistance, and SR 25 against good spells.
8. Whirlwind: Cyclone deals damage and can pick up creatures.
8. Word of Recall: Teleports you back to designated place.