Post by Stix on Apr 26, 2007 23:56:42 GMT -5
7. Animal Shapes: One ally/level polymorphs into chosen animal.
7. Animate Plants: One or more trees animate and fight for you.
7. Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
7. Banishment: Banishes 2 HD/level of extraplanar creatures.
7. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
7. Brain Spider: Eavesdrop on thoughts of up to eight other creatures.
7. Changestaff: Your staff becomes a treant on command.
7. Control Undead: Undead don’t attack you while under your command.
7. Control Weather: Changes weather in local area.
7. Creeping Doom: Swarms of centipedes attack at your command.
7. Cure Serious Wounds, Mass: Cures wounds up to 3d8+(1/level) for many creatures.
7. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
7. Destruction F: Kills subject and destroys remains.
7. Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
7. Earthquake: Intense tremor shakes 80-ft.-radius.
7. Ethereal Jaunt: You become ethereal for 1 round/level.
7. Finger of Death: Kills one subject.
7. Fire Storm: Deals 1d6/level fire damage.
7. Forcecage M: Cube or cage of force imprisons all inside.
7. Grasping Hand: Large hand provides cover, pushes, or grapples.
7. Hardening: Hardness of an object is increased by 1/two levels.
7. Hold Person, Mass: As hold person, but all within 30 ft.
7. Holy Word: Kills, paralyzes, blinds, slows, or deafens nongood subjects.
7. Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
7. Insanity: Subject suffers continuous confusion.
7. Instant Summons M: Prepared object appears in your hand.
7. Invisibility, Mass: As invisibility, but affects all in range.
7. Limited Wish X: Alters reality—within spell limits.
7. Mage’s Magnificent Mansion F: Door leads to extradimensional mansion.
7. Mage’s Sword F: Floating magic blade strikes opponents.
7. Phase Door: Creates an invisible passage through wood or stone.
7. Power Word Blind: Blinds creature with 200 hp or less.
7. Prismatic Spray: Rays hit subjects with variety of effects.
7. Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hp.
7. Refuge M: Alters item to transport its possessor to you.
7. Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
7. Repulsion: Creatures can’t approach you.
7. Restoration, Greater X: As restoration, plus restores all levels and ability scores.
7. Reverse Gravity: Objects and creatures fall upward.
7. Screen: Illusion hides area from vision, scrying.
7. Scrying, Greater: As scrying, but faster and longer.
7. Sequester: Subject is invisible to sight and scrying; renders creature comatose.
7. Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
7. Simulacrum M X: Creates partially real double of a creature.
7. Spell Turning: Reflect 1d4+6 spell levels back at caster.
7. Statue: Subject can become a statue at will.
7. Summon Monster VII: Calls extraplanar creature to fight for you.
7. Summon Nature’s Ally VII: Calls creature to fight.
7. Sunbeam: Beam blinds and deals 4d6 damage.
7. Symbol of Stunning M: Triggered rune stuns nearby creatures.
7. Symbol of Weakness M: Triggered rune weakens nearby creatures.
7. Teleport, Greater: As teleport, but no range limit and no off-target arrival.
7. Teleport Object: As teleport, but affects a touched object.
7. Transmute Metal to Wood: Metal within 40 ft. becomes wood.
7. Vision M X: As legend lore, but quicker and strenuous.
7. Waves of Exhaustion: Several targets become exhausted.
7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
7. Animate Plants: One or more trees animate and fight for you.
7. Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
7. Banishment: Banishes 2 HD/level of extraplanar creatures.
7. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
7. Brain Spider: Eavesdrop on thoughts of up to eight other creatures.
7. Changestaff: Your staff becomes a treant on command.
7. Control Undead: Undead don’t attack you while under your command.
7. Control Weather: Changes weather in local area.
7. Creeping Doom: Swarms of centipedes attack at your command.
7. Cure Serious Wounds, Mass: Cures wounds up to 3d8+(1/level) for many creatures.
7. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
7. Destruction F: Kills subject and destroys remains.
7. Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
7. Earthquake: Intense tremor shakes 80-ft.-radius.
7. Ethereal Jaunt: You become ethereal for 1 round/level.
7. Finger of Death: Kills one subject.
7. Fire Storm: Deals 1d6/level fire damage.
7. Forcecage M: Cube or cage of force imprisons all inside.
7. Grasping Hand: Large hand provides cover, pushes, or grapples.
7. Hardening: Hardness of an object is increased by 1/two levels.
7. Hold Person, Mass: As hold person, but all within 30 ft.
7. Holy Word: Kills, paralyzes, blinds, slows, or deafens nongood subjects.
7. Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
7. Insanity: Subject suffers continuous confusion.
7. Instant Summons M: Prepared object appears in your hand.
7. Invisibility, Mass: As invisibility, but affects all in range.
7. Limited Wish X: Alters reality—within spell limits.
7. Mage’s Magnificent Mansion F: Door leads to extradimensional mansion.
7. Mage’s Sword F: Floating magic blade strikes opponents.
7. Phase Door: Creates an invisible passage through wood or stone.
7. Power Word Blind: Blinds creature with 200 hp or less.
7. Prismatic Spray: Rays hit subjects with variety of effects.
7. Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hp.
7. Refuge M: Alters item to transport its possessor to you.
7. Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
7. Repulsion: Creatures can’t approach you.
7. Restoration, Greater X: As restoration, plus restores all levels and ability scores.
7. Reverse Gravity: Objects and creatures fall upward.
7. Screen: Illusion hides area from vision, scrying.
7. Scrying, Greater: As scrying, but faster and longer.
7. Sequester: Subject is invisible to sight and scrying; renders creature comatose.
7. Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
7. Simulacrum M X: Creates partially real double of a creature.
7. Spell Turning: Reflect 1d4+6 spell levels back at caster.
7. Statue: Subject can become a statue at will.
7. Summon Monster VII: Calls extraplanar creature to fight for you.
7. Summon Nature’s Ally VII: Calls creature to fight.
7. Sunbeam: Beam blinds and deals 4d6 damage.
7. Symbol of Stunning M: Triggered rune stuns nearby creatures.
7. Symbol of Weakness M: Triggered rune weakens nearby creatures.
7. Teleport, Greater: As teleport, but no range limit and no off-target arrival.
7. Teleport Object: As teleport, but affects a touched object.
7. Transmute Metal to Wood: Metal within 40 ft. becomes wood.
7. Vision M X: As legend lore, but quicker and strenuous.
7. Waves of Exhaustion: Several targets become exhausted.
7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.