Post by Stix on Apr 26, 2007 23:57:25 GMT -5
5. Animal Growth: One animal/two levels doubles in size.
5. Atonement F X: Removes burden of misdeeds from subject.
5. Awaken X: Animal or tree gains human intellect.
5. Baleful Polymorph: Transforms subject into harmless animal.
5. Bolts of Bedevilment: Ranged touch attack 1/round, 1 ray/level, dazes one target.
5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
5. Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
5. Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
5. Command, Greater: As command, but affects one subject/level.
5. Commune X: Deity answers one yes-or-no question/level.
5. Commune with Nature: Learn about terrain for 1 mile/level.
5. Cone of Cold: 1d6/level cold damage.
5. Contact Other Plane: Lets you ask question of extraplanar entity.
5. Control Winds: Change wind direction and speed.
5. Cure Light Wounds, Mass: Cures wounds up to 1d8+(1/level) HP for many creatures.
5. Dismissal: Forces a creature to return to native plane.
5. Dispel Chaos: +4 bonus against attacks by chaotic creatures.
5. Dispel Evil: +4 bonus against attacks by evil creatures.
5. Dispel Good: +4 bonus against attacks by good creatures.
5. Dispel Law: +4 bonus against attacks by lawful creatures.
5. Disrupting Weapon: Melee weapon destroys undead.
5. Dream: Sends message to anyone sleeping.
5. Fabricate: Transforms raw materials into finished items.
5. False Vision M: Fools scrying with an illusion.
5. Feeblemind: Subject’s Int and Cha drop to 1.
5. Flame Strike: Smite foes with divine fire (1d6/level damage).
5. Hallow M: Designates location as holy.
5. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
5. Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.
5. Insect Plague: Locust swarms attack creatures.
5. Interposing Hand: Hand provides cover against one opponent.
5. Mage’s Faithful Hound: Phantom dog can guard, attack.
5. Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
5. Magic Jar F: Enables possession of another creature.
5. Major Creation: As minor creation, plus stone and metal.
5. Mark of Justice: Designates action that will trigger curse on subject.
5. Mind Fog: Subjects in fog get -10 to Wis and Will checks.
5. Mirage Arcana: As hallucinatory terrain, plus structures.
5. Nightmare: Sends vision dealing 1d10 damage, fatigue.
5. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
5. Passwall: Creates passage through wood or stone wall.
5. Permanency X: Makes certain spells permanent.
5. Persistent Image: As major image, but no concentration required.
5. Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
5. Plane Shift F: As many as eight subjects travel to another plane.
5. Prying Eyes: 1d4 +1/level floating eyes scout for you.
5. Psychic Turmoil: Invisible field leeches psionic power points away.
5. Reincarnate: Brings dead subject back in a random body.
5. Righteous Might: Your size increases, and you gain combat bonuses.
5. Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.
5. Seeming: Changes appearance of one person per two levels.
5. Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
5. Shadow Walk: Step into shadow to travel rapidly.
5. Slay Living: Touch attack kills subject.
5. Song of Discord: Forces targets to attack each other.
5. Spell Resistance: Subject gains SR 12 + level.
5. Suggestion, Mass: As suggestion, plus one subject/level.
5. Summon Monster V: Calls extraplanar creature to fight for you.
5. Summon Nature’s Ally V: Calls creature to fight.
5. Symbol of Pain M: Triggered rune wracks nearby creatures with pain.
5. Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
5. Telekinesis: Moves object, attacks creature, or hurls object or creature.
5. Telepathic Bond: Link lets allies communicate.
5. Teleport: Instantly transports you as far as 100 miles/level.
5. Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
5. Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
5. Tree Stride: Step from one tree to another far away.
5. True Seeing M: Lets you see all things as they really are.
5. Unhallow M: Designates location as unholy.
5. Wall of Force: Wall is immune to damage.
5. Wall of Stone: Creates a stone wall that can be shaped.
5. Wall of Thorns: Thorns damage anyone who tries to pass.
5. Waves of Fatigue: Several targets become fatigued.
5. Atonement F X: Removes burden of misdeeds from subject.
5. Awaken X: Animal or tree gains human intellect.
5. Baleful Polymorph: Transforms subject into harmless animal.
5. Bolts of Bedevilment: Ranged touch attack 1/round, 1 ray/level, dazes one target.
5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
5. Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
5. Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
5. Command, Greater: As command, but affects one subject/level.
5. Commune X: Deity answers one yes-or-no question/level.
5. Commune with Nature: Learn about terrain for 1 mile/level.
5. Cone of Cold: 1d6/level cold damage.
5. Contact Other Plane: Lets you ask question of extraplanar entity.
5. Control Winds: Change wind direction and speed.
5. Cure Light Wounds, Mass: Cures wounds up to 1d8+(1/level) HP for many creatures.
5. Dismissal: Forces a creature to return to native plane.
5. Dispel Chaos: +4 bonus against attacks by chaotic creatures.
5. Dispel Evil: +4 bonus against attacks by evil creatures.
5. Dispel Good: +4 bonus against attacks by good creatures.
5. Dispel Law: +4 bonus against attacks by lawful creatures.
5. Disrupting Weapon: Melee weapon destroys undead.
5. Dream: Sends message to anyone sleeping.
5. Fabricate: Transforms raw materials into finished items.
5. False Vision M: Fools scrying with an illusion.
5. Feeblemind: Subject’s Int and Cha drop to 1.
5. Flame Strike: Smite foes with divine fire (1d6/level damage).
5. Hallow M: Designates location as holy.
5. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
5. Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.
5. Insect Plague: Locust swarms attack creatures.
5. Interposing Hand: Hand provides cover against one opponent.
5. Mage’s Faithful Hound: Phantom dog can guard, attack.
5. Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
5. Magic Jar F: Enables possession of another creature.
5. Major Creation: As minor creation, plus stone and metal.
5. Mark of Justice: Designates action that will trigger curse on subject.
5. Mind Fog: Subjects in fog get -10 to Wis and Will checks.
5. Mirage Arcana: As hallucinatory terrain, plus structures.
5. Nightmare: Sends vision dealing 1d10 damage, fatigue.
5. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
5. Passwall: Creates passage through wood or stone wall.
5. Permanency X: Makes certain spells permanent.
5. Persistent Image: As major image, but no concentration required.
5. Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
5. Plane Shift F: As many as eight subjects travel to another plane.
5. Prying Eyes: 1d4 +1/level floating eyes scout for you.
5. Psychic Turmoil: Invisible field leeches psionic power points away.
5. Reincarnate: Brings dead subject back in a random body.
5. Righteous Might: Your size increases, and you gain combat bonuses.
5. Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.
5. Seeming: Changes appearance of one person per two levels.
5. Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
5. Shadow Walk: Step into shadow to travel rapidly.
5. Slay Living: Touch attack kills subject.
5. Song of Discord: Forces targets to attack each other.
5. Spell Resistance: Subject gains SR 12 + level.
5. Suggestion, Mass: As suggestion, plus one subject/level.
5. Summon Monster V: Calls extraplanar creature to fight for you.
5. Summon Nature’s Ally V: Calls creature to fight.
5. Symbol of Pain M: Triggered rune wracks nearby creatures with pain.
5. Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
5. Telekinesis: Moves object, attacks creature, or hurls object or creature.
5. Telepathic Bond: Link lets allies communicate.
5. Teleport: Instantly transports you as far as 100 miles/level.
5. Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
5. Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
5. Tree Stride: Step from one tree to another far away.
5. True Seeing M: Lets you see all things as they really are.
5. Unhallow M: Designates location as unholy.
5. Wall of Force: Wall is immune to damage.
5. Wall of Stone: Creates a stone wall that can be shaped.
5. Wall of Thorns: Thorns damage anyone who tries to pass.
5. Waves of Fatigue: Several targets become fatigued.