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Nov 16, 2009 11:23:50 GMT -5
Post by exile on Nov 16, 2009 11:23:50 GMT -5
Well, what do you say John? I know what Hadrian would do...
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Nov 16, 2009 14:01:29 GMT -5
Post by john on Nov 16, 2009 14:01:29 GMT -5
I'm all for peeing in the Nycaloth's cheerios. And it's easier to pay hadrian back than some infernal bugger.
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Nov 16, 2009 14:27:58 GMT -5
Post by TheGratefulNed on Nov 16, 2009 14:27:58 GMT -5
If he's below you (relatively speaking) you could just pee on him instead of his Cheerios.
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Nov 16, 2009 14:40:29 GMT -5
Post by john on Nov 16, 2009 14:40:29 GMT -5
I now have a new ambition for ultimate taunt for John in the blood pit.
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Nov 16, 2009 20:07:10 GMT -5
Post by john on Nov 16, 2009 20:07:10 GMT -5
Is that dex Minus 8 check I need to make? If so... crapola.
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Nov 16, 2009 21:54:48 GMT -5
Post by Stix on Nov 16, 2009 21:54:48 GMT -5
Is that dex Minus 8 check I need to make? If so... crapola. You get nine tries on the fall up, and eleven more on the way down. Hadrian will get nine on the way up, eight on the way down, and three spells. In 37 die rolls, you should be able to manage ten successful checks -- if not, remember that a character point can adjust any die roll by 1d6.
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Nov 16, 2009 22:43:55 GMT -5
Post by Stix on Nov 16, 2009 22:43:55 GMT -5
Who's fighting whom now? Is anyone still asleep? Is there a nicely sleepable cluster of mezzoloths? The mezzoloths are mostly keeping apart as they size up their fellows and everyone else. They're grouped as follows: #2 (badly hurt) is in combat with Gl'Fnak, Nuuko, Tllith and Abaia. #3 is dead on the ground behind Abaia. #4 (badly hurt) has just killed #6. Nearby is the patch of ground where John and Hadrian just shot into the air. #5 (who had been asleep) and #7 (who woke up #5) stand near the corpse of #1 (who died in his sleep of a Jocyl-related cause), trying to decide which side is going to win this fight and where the loyalties of the other 'loths lie. #8 and #9 are further removed from the fight, but moving toward it to involve themselves. Any one of these groups could be caught in a breath weapon. Nuuko's spell will catch #5 and #7, and he can hit #4 as well if he doesn't mind getting Jocyl with it too. Everyone in a 6' radius (Abaia, Tllith, and #2) suffers a +3 initiative penalty from a flash of agonizing pain as Nuuko rips out a piece of their soul.
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Nov 16, 2009 23:54:26 GMT -5
Post by TheGratefulNed on Nov 16, 2009 23:54:26 GMT -5
Nuuko's spell will catch #5 and #7, and he can hit #4 as well if he doesn't mind getting Jocyl with it too. Everyone in a 6' radius (Abaia, Tllith, and #2) suffers a +3 initiative penalty from a flash of agonizing pain as Nuuko rips out a piece of their soul. Oops...forgot about that part. Will target the cube to hit #5/#7 and if possible to interpose it between #8/#9 and himself. If they're at too much of an angle to be hindered/blocked by the spell, then I'll hit #4 with it as well. (Sorry Jocyl...though if your action is quicker than init 15 you could potentially move out of the way)
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Nov 17, 2009 8:33:33 GMT -5
Post by skelterjohn on Nov 17, 2009 8:33:33 GMT -5
Nuuko's spell will catch #5 and #7, and he can hit #4 as well if he doesn't mind getting Jocyl with it too. Everyone in a 6' radius (Abaia, Tllith, and #2) suffers a +3 initiative penalty from a flash of agonizing pain as Nuuko rips out a piece of their soul. Oops...forgot about that part. Will target the cube to hit #5/#7 and if possible to interpose it between #8/#9 and himself. If they're at too much of an angle to be hindered/blocked by the spell, then I'll hit #4 with it as well. (Sorry Jocyl...though if your action is quicker than init 15 you could potentially move out of the way) Unfortunately Jocyl is hesitating to see what the unoccupied Mezzoloths do, so unless they start at him, he is unlikely to move out of the way. But to be fair, he *really* doesn't deserve your sympathy
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Nov 17, 2009 8:36:01 GMT -5
Post by TheGratefulNed on Nov 17, 2009 8:36:01 GMT -5
Unfortunately Jocyl is hesitating to see what the unoccupied Mezzoloths do, so unless they start at him, he is unlikely to move out of the way. But to be fair, he *really* doesn't deserve your sympathy That was the player's sympathy, not the character's. Nuuko will do whatever he feels is best strategically.
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Nov 17, 2009 14:45:02 GMT -5
Post by TheGratefulNed on Nov 17, 2009 14:45:02 GMT -5
Would the Planewalker Rogue benefit of using Climb Walls to navigate non-standard environments be applicable if Gl'Fnak stepped into the Reverse Gravity area?
How does one character affected by Feather Fall holding someone not affected by it work? Does it function according to the weight limits of the spell (based on caster level) or do both characters have to be targeted with it to begin with?
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Nov 17, 2009 15:30:45 GMT -5
Post by john on Nov 17, 2009 15:30:45 GMT -5
I must admit this scene is fast become both grim and hilarious.
Grimlarious? Is that even a word?
I find the irony that now that john needs to roll low all them high rolls that would have helped in combat are coming in rather painful, but this whole combat has been full of stuff like that!
*is not bitter, for reference is actually amused*
Honestly I'd probably laughed if John ends up cratering at the end of this, but I do hope that doesn't happen.
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Nov 18, 2009 1:16:41 GMT -5
Post by Stix on Nov 18, 2009 1:16:41 GMT -5
(OOC: If I understand this correctly, John has a 10% chance of success per round and Hadrian has a 25% chance of success. Over 20 rounds we could expect to move 7 steps closer to one another on average. Roll well John. That being said, and as I'm out of town at the moment and still removed from my books, could I get a ruling as to whether a conjured dust devil could fly a length of rope over to the falling Taker if need be?) ((Since dust devils can affect and be affected by normal, physical creatures/objects and move as directed by the priest, I wouldn't see why one couldn't carry a rope. But clearly this would be a DM ruling.)) Dust devils are only wind (can only pick up loose dust/sand/ash), and can only be separated from the conjurer by 30 yards or they dissipate. Hadrian's falling so fast that it'd blink out of existence as soon as it was created. Would the Planewalker Rogue benefit of using Climb Walls to navigate non-standard environments be applicable if Gl'Fnak stepped into the Reverse Gravity area? The Planewalker Rogue ability is designed to avoid situations like this. I'd allow it as a percentage chance to jump back out of the gravity field before being taken for a ride (better than nothing for a spell with no save). However, Gl'Fnak wouldn't fall up fast enough to catch up with them, and he'd be the first to hit the ground when the spell expires. How does one character affected by Feather Fall holding someone not affected by it work? Does it function according to the weight limits of the spell (based on caster level) or do both characters have to be targeted with it to begin with? First, the DM cries for not just having the nycaloth use Cloudkill.... I'd say half the falling damage to each target. A fall from this height requires a save, Death/20d6, so that'd make it just the 20d6. If they're within 10' of one another, though, the spell could catch them both and bring them both down safely.
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Nov 18, 2009 1:40:54 GMT -5
Post by TheGratefulNed on Nov 18, 2009 1:40:54 GMT -5
The Planewalker Rogue ability is designed to avoid situations like this. I'd allow it as a percentage chance to jump back out of the gravity field before being taken for a ride (better than nothing for a spell with no save). However, Gl'Fnak wouldn't fall up fast enough to catch up with them, and he'd be the first to hit the ground when the spell expires. I'd say half the falling damage to each target. A fall from this height requires a save, Death/20d6, so that'd make it just the 20d6. If they're within 10' of one another, though, the spell could catch them both and bring them both down safely. I was thinking of a daring feat that would be phenomenally awesome if I could pull it off. Jump into the reverse gravity field, use Planewalker Rogue ability to be able to maneuver myself directly under one of them while falling, whenever the spell expires and we change direction slip on Ring of Feather Fall, wait for them to catch up (down?) to me, remove ring, catch one of them, cast Levitate on the other and slip the ring back on. It was just a thought... ;D
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Nov 18, 2009 7:30:28 GMT -5
Post by TheGratefulNed on Nov 18, 2009 7:30:28 GMT -5
Can spell-like abilities be used while held?
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Nov 18, 2009 9:07:13 GMT -5
Post by john on Nov 18, 2009 9:07:13 GMT -5
OUt of curiousity. How big an object can fit into John's bag of holding? I think I just had an apostrophe! (it's like an epiphany, only kinda dumb)
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Nov 18, 2009 17:53:46 GMT -5
Post by john on Nov 18, 2009 17:53:46 GMT -5
30 cubic feet, 250 pounds Oh john can fit himself! I just had a "brilliant" idea!
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Nov 18, 2009 18:30:04 GMT -5
Post by skelterjohn on Nov 18, 2009 18:30:04 GMT -5
Assuming that it doesn't get damaged somehow - otherwise there's a trip to the etherreal for... well, someone.
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Nov 18, 2009 18:31:58 GMT -5
Post by Tllith on Nov 18, 2009 18:31:58 GMT -5
30 cubic feet, 250 pounds Oh john can fit himself! I just had a "brilliant" idea! John climbs into bag. Bag falls and hits ground. Bag bursts. *profit* Though, if the bag seems empty when John is in it, it'll be fluttering and flopping out of the sky, moving pretty slowly, and probably won't burst. Doesn't sound like a good chance, but maybe your best chance...
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Nov 24, 2009 13:04:46 GMT -5
Post by skelterjohn on Nov 24, 2009 13:04:46 GMT -5
Could I please get a brief on the (apparent) alignment and location of all involved in the combat? Jocyl is a timid sort...
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