Post by Stix on Feb 9, 2006 1:55:41 GMT -5
Allow me to say this before continuing: Personal gain is its own reward. While a belief with personal gain as a central tenet is acceptable, a character must go to much greater lengths to gain Belief Points from it.
The following list is reproduced from the Planewalker's Handbook. Feel free to use any of these beliefs in a character's list, as tailored to the PC.
- All individuals have the freedom of choice and the right to do whatever they want.
- Those in power are always in the right.
- The strong should always help the weak.
- Intentionally inflicting pain is wrong.
- The past should be ignored, because only the present is important.
- Knowledge is free, and should never be withheld from anyone.
- Taking risks is foolish and wrong.
- Every individual has to improve the lives of others at every available opportunity.
- Comforts and pleasures serve only to weaken.
- All individuals are responsible for their own well-being, and reliance upon others is wrong.
- Lying is always wrong.
- Mercy should be given to all beings, even when unrequested.
- The Powers are evil, and priests should not be tolerated.
As you can see, these are blanket statements on ethics, morality, society, and the nature of the multiverse. The word "I" should never appear in a belief; those creeds that pertain only to one's self are useless... the validity is in representation in the bigger picture.
The character's interpretation of his or her own faction philosophy should be present in a list of beliefs. Citing the Planewalker's Handbook once again: "A belief in 'justice' is too broad. 'Justice through fair and equitable means,' or 'justice through the swiftest and harshest means available,' are better examples."
The following list is reproduced from the Planewalker's Handbook. Feel free to use any of these beliefs in a character's list, as tailored to the PC.
- All individuals have the freedom of choice and the right to do whatever they want.
- Those in power are always in the right.
- The strong should always help the weak.
- Intentionally inflicting pain is wrong.
- The past should be ignored, because only the present is important.
- Knowledge is free, and should never be withheld from anyone.
- Taking risks is foolish and wrong.
- Every individual has to improve the lives of others at every available opportunity.
- Comforts and pleasures serve only to weaken.
- All individuals are responsible for their own well-being, and reliance upon others is wrong.
- Lying is always wrong.
- Mercy should be given to all beings, even when unrequested.
- The Powers are evil, and priests should not be tolerated.
As you can see, these are blanket statements on ethics, morality, society, and the nature of the multiverse. The word "I" should never appear in a belief; those creeds that pertain only to one's self are useless... the validity is in representation in the bigger picture.
The character's interpretation of his or her own faction philosophy should be present in a list of beliefs. Citing the Planewalker's Handbook once again: "A belief in 'justice' is too broad. 'Justice through fair and equitable means,' or 'justice through the swiftest and harshest means available,' are better examples."