Post by Stix on Mar 28, 2007 19:03:21 GMT -5
- The personal possession of one of the factols/golden lords is stolen.
- A wizard’s guild challenges the ruling council.
- Racial tensions rise between humans and elves.
- Two groups of the same race wage a bloody war.
- Expansionists conquer buildings one at a time.
- A prophecy foretells of coming doom unless an artifact is recovered.
- A race is being driven out of its natural environment, attacking nearby settlements.
- An antidote to a poison must be recovered before a high-up dies.
- A recently recovered artifact causes arcane spellcasters’ powers to go awry.
- An evil tyrant outlaws nonofficially sanctioned magic use.
- All the dwarves in an underground city have disappeared.
- A kingdom known for its wizards prepares for war.
- At the eye of the storm that tears across the land a massive citadel floats.
- A major city faces a siege.
- A dragon flies into a town and demands tribute.
- Wealthy merchants are being killed in their homes.
- The statue in the town square is found to be a petrified paladin.
- Cultists are kidnapping potential sacrifices.
- Goblins riding spider eaters have been attacking the outskirts of a town.
- Local bandits joined forces with a tribe of bugbears.
- A blackguard organizes monsters in an area.
- Miners have accidentally released something awful that once was buried deep.
- A mysterious fog brings ghosts into town.
- Slavers continue to raid a local community.
- A fire elemental escapes from a wizard’s lab.
- Bugbears demand a toll on a well-traveled bridge.
- Two well-known heroes fight a duel.
- An ancient sword must be recovered to defeat a ravaging monster.
- Ogres kidnap the mayor’s daughter.
- A shapechanged aboleth is gathering mentally controlled servitors.
- A plague brought by wererats threatens a community.
- Gravediggers discover a huge, ghoul-filled catacomb under the cemetery.
- Various monsters have long preyed upon people from within the sewers of a major city.
- Vampires prey upon a small town.
- Barbarians begin tearing up a village in a violent rage.
- Giants steal cattle from local farmers.
- Unexplained snowstorms bring winter wolves into an otherwise peaceful area.
- Evil mercenaries begin constructing a fortress not far from a community.
- An ancient curse turns innocent people into evil murderers.
- Mysterious merchants sell faulty magic items in town and then attempt to slink away.
- An evil noble puts a price on a good noble’s head.
- Colossal vermin stray out of the desert to attack settlements.
- A community of gnomes builds a flying ship.
- Thieves steal a great treasure and flee into mage’s magnificent mansion.
- The high priest is an illusion.
- A bulette is tearing apart viable farmland.
- A infestation of stirges drives grimlocks closer to civilized lands.
- A huge fire of mysterious origin threatens treants in the woods.
- Evil nobles create an adventurers’ guild to monitor and control adventurers.
- Suddenly, all the doors in the king’s castle are warded with arcane lock and fire trap.
- A certain type of frog, found only in an isolated valley, fall like rain on a major city.
- Barge pirates make a deal with a covey of hags and exact a high toll to use the river.
- The tomb of an old wizard has been discovered.
- A caravan of important goods is about to leave for a trip through a dangerous area.
- A gate to the Lower Planes threatens to bring more demons to the world.
- The holy symbol of a high priest is missing.
- An evil wizard has developed a new type of golem.
- Someone in town is a werewolf.
- A mirror of opposition created an evil duplicate of a hero.
- New construction reveals a previously unknown underground tomb.
- A wizard is buried in a trap-filled tomb with her powerful magic items.
- An enchanter compels others to steal for him.
- The keys to disarming all the magic traps in a wizard’s tower disappeared.
- A wizard needs a particularly rare spell component found only in the deep jungle.
- A map showing the location of an ancient magic forge is discovered.
- An emissary going into a hostile kingdom needs an escort.
- A haunted tower is reputed to be filled with treasure.
- A lonely mountain pass is guarded by a powerful sphinx denying all passage.
- A druid needs help defending her grove against goblins.
- Gargoyles are killing giant eagles in the mountains.
- Adventurers exploring a dungeon have not returned in a week.
- The funeral for a good fighter is disrupted by enemies he made while alive.
- A huge dire wolf, apparently immune to magic, organizes the wolves in the wood.
- An island at the center of the lake is actually the top of a strange, submerged fortress.
- Buried below the Tree of the World lies the Master Clock of Time.
- A child wanders into a vast necropolis, and dusk nears.
- A strange green smoke billows out of a cave near a mysterious ruin.
- Mysterious groaning sounds come from a haunted wood at night.
- A sorcerer attempts to travel ethereally but disappears completely in the process.
- A paladin’s quest for atonement leads her to a troll lair too well defended for her to tackle alone.
- A new noble seeks to clear a patch of wilderness of all monsters.
- Clerics resurrect a long-dead hero only to discover she’s not what they thought.
- A sorrowful bard tells a tavern tale of his imprisoned companions.
- A halfling caravan must pass through an ankheginfested wilderness.
- An innocent man, about to be hanged, pleads for someone to help him.
- The tomb of a powerful wizard, filled with magic items, has sunk into the swamp.
- Someone is sabotaging wagons and carts to come apart when they travel at high speed.
- A jealous rival threatens to stop a well-attended wedding.
- A woman who mysteriously vanished years ago is seen walking on the surface of a lake.
- An earthquake uncovers a previously unknown dungeon.
- A wronged half-elf needs a champion to fight for her in a gladiatorial trial.
- People grow suspicious of half-orc merchants peddling gold dragon parts in the market.
- Undead shadows vex a large library, especially an old storeroom long left undisturbed.
- An absentminded wizard lets her rod of wonder fall into the wrong hands.
- The door into an abandoned house in the middle of town turns out to be a magic portal.
- Two parts of a magic item are in the hands of bitter enemies; the third piece is lost.
- A clutch of wyverns preys upon shepherds as well as sheep.
- Evil clerics gather in secret to summon a monstrous god to the world.
- A huge gemstone supposedly lies within an ancient ruined monastery.
- Lizardfolk riding dragon turtles sell their services as mercenaries to the highest bidder.
- A wizard’s guild challenges the ruling council.
- Racial tensions rise between humans and elves.
- Two groups of the same race wage a bloody war.
- Expansionists conquer buildings one at a time.
- A prophecy foretells of coming doom unless an artifact is recovered.
- A race is being driven out of its natural environment, attacking nearby settlements.
- An antidote to a poison must be recovered before a high-up dies.
- A recently recovered artifact causes arcane spellcasters’ powers to go awry.
- An evil tyrant outlaws nonofficially sanctioned magic use.
- All the dwarves in an underground city have disappeared.
- A kingdom known for its wizards prepares for war.
- At the eye of the storm that tears across the land a massive citadel floats.
- A major city faces a siege.
- A dragon flies into a town and demands tribute.
- Wealthy merchants are being killed in their homes.
- The statue in the town square is found to be a petrified paladin.
- Cultists are kidnapping potential sacrifices.
- Goblins riding spider eaters have been attacking the outskirts of a town.
- Local bandits joined forces with a tribe of bugbears.
- A blackguard organizes monsters in an area.
- Miners have accidentally released something awful that once was buried deep.
- A mysterious fog brings ghosts into town.
- Slavers continue to raid a local community.
- A fire elemental escapes from a wizard’s lab.
- Bugbears demand a toll on a well-traveled bridge.
- Two well-known heroes fight a duel.
- An ancient sword must be recovered to defeat a ravaging monster.
- Ogres kidnap the mayor’s daughter.
- A shapechanged aboleth is gathering mentally controlled servitors.
- A plague brought by wererats threatens a community.
- Gravediggers discover a huge, ghoul-filled catacomb under the cemetery.
- Various monsters have long preyed upon people from within the sewers of a major city.
- Vampires prey upon a small town.
- Barbarians begin tearing up a village in a violent rage.
- Giants steal cattle from local farmers.
- Unexplained snowstorms bring winter wolves into an otherwise peaceful area.
- Evil mercenaries begin constructing a fortress not far from a community.
- An ancient curse turns innocent people into evil murderers.
- Mysterious merchants sell faulty magic items in town and then attempt to slink away.
- An evil noble puts a price on a good noble’s head.
- Colossal vermin stray out of the desert to attack settlements.
- A community of gnomes builds a flying ship.
- Thieves steal a great treasure and flee into mage’s magnificent mansion.
- The high priest is an illusion.
- A bulette is tearing apart viable farmland.
- A infestation of stirges drives grimlocks closer to civilized lands.
- A huge fire of mysterious origin threatens treants in the woods.
- Evil nobles create an adventurers’ guild to monitor and control adventurers.
- Suddenly, all the doors in the king’s castle are warded with arcane lock and fire trap.
- A certain type of frog, found only in an isolated valley, fall like rain on a major city.
- Barge pirates make a deal with a covey of hags and exact a high toll to use the river.
- The tomb of an old wizard has been discovered.
- A caravan of important goods is about to leave for a trip through a dangerous area.
- A gate to the Lower Planes threatens to bring more demons to the world.
- The holy symbol of a high priest is missing.
- An evil wizard has developed a new type of golem.
- Someone in town is a werewolf.
- A mirror of opposition created an evil duplicate of a hero.
- New construction reveals a previously unknown underground tomb.
- A wizard is buried in a trap-filled tomb with her powerful magic items.
- An enchanter compels others to steal for him.
- The keys to disarming all the magic traps in a wizard’s tower disappeared.
- A wizard needs a particularly rare spell component found only in the deep jungle.
- A map showing the location of an ancient magic forge is discovered.
- An emissary going into a hostile kingdom needs an escort.
- A haunted tower is reputed to be filled with treasure.
- A lonely mountain pass is guarded by a powerful sphinx denying all passage.
- A druid needs help defending her grove against goblins.
- Gargoyles are killing giant eagles in the mountains.
- Adventurers exploring a dungeon have not returned in a week.
- The funeral for a good fighter is disrupted by enemies he made while alive.
- A huge dire wolf, apparently immune to magic, organizes the wolves in the wood.
- An island at the center of the lake is actually the top of a strange, submerged fortress.
- Buried below the Tree of the World lies the Master Clock of Time.
- A child wanders into a vast necropolis, and dusk nears.
- A strange green smoke billows out of a cave near a mysterious ruin.
- Mysterious groaning sounds come from a haunted wood at night.
- A sorcerer attempts to travel ethereally but disappears completely in the process.
- A paladin’s quest for atonement leads her to a troll lair too well defended for her to tackle alone.
- A new noble seeks to clear a patch of wilderness of all monsters.
- Clerics resurrect a long-dead hero only to discover she’s not what they thought.
- A sorrowful bard tells a tavern tale of his imprisoned companions.
- A halfling caravan must pass through an ankheginfested wilderness.
- An innocent man, about to be hanged, pleads for someone to help him.
- The tomb of a powerful wizard, filled with magic items, has sunk into the swamp.
- Someone is sabotaging wagons and carts to come apart when they travel at high speed.
- A jealous rival threatens to stop a well-attended wedding.
- A woman who mysteriously vanished years ago is seen walking on the surface of a lake.
- An earthquake uncovers a previously unknown dungeon.
- A wronged half-elf needs a champion to fight for her in a gladiatorial trial.
- People grow suspicious of half-orc merchants peddling gold dragon parts in the market.
- Undead shadows vex a large library, especially an old storeroom long left undisturbed.
- An absentminded wizard lets her rod of wonder fall into the wrong hands.
- The door into an abandoned house in the middle of town turns out to be a magic portal.
- Two parts of a magic item are in the hands of bitter enemies; the third piece is lost.
- A clutch of wyverns preys upon shepherds as well as sheep.
- Evil clerics gather in secret to summon a monstrous god to the world.
- A huge gemstone supposedly lies within an ancient ruined monastery.
- Lizardfolk riding dragon turtles sell their services as mercenaries to the highest bidder.