Post by Stix on Nov 6, 2005 18:13:02 GMT -5
A word about genasi:
The fundamental elemental nature of the multiverse is as much a part of a genasi as flesh and blood. The genasi are plane-touched beings, the descendants of a union of a human and an elemental creature (often a genie, hence the name genasi). These extremely rare beings inspire more distrust and prejudice than any other plane-touched, for public opinion regards them as more alien. In general, they also maintain a contempt for other races and an air of superiority that doesn't endear them to anyone.
It's often assumed that genasi of differing elements have a natural racial hatred for one another, simply by the fact of their warring elemental natures. This isn't true; a single genasi usually resents and dislikes all others of his kind, not just those of different elements. Not surprisingly, two or more genasi are virtually never encountered together, except by happenstance.
* * * * *
Spirits of the wind, djinn, sylphs, and other such creatures very rarely take special, exceptional human men and women to be their mates. The offspring of these unions are air genasi, or (as they call themselves) wind dukes. Air genasi see themselves as the rightful inheritors of their lineage -- the sky, the wind, and the very air that other creatures breathe.
These beings are usually raised on the plane of Air in floating human cities and castles, although occasionally one will be raised among the djinn. Air genasi are accepted and even respected among the humans and other nonnative beings who have chosen the plane of Air as their homes. Elsewhere on the planes, however, they are as disliked as the genasi of other elements.
In appearance, air genasi vary considerably, but usually display one or more of the following traits:
- Light blue skin or hair
- A constant light wisp of a breeze about them at all times
- A distinctive breathy voice, with strange inflections and accent
- Flesh that is very cool to the touch
Although wind dukes can have any number of different outlooks and personality traits, most are arrogant and pretentious, looking upon other races as inferiors (at least to some degree), and upon other genasi as rivals. Air genasi, surprisingly, have no need to breathe, and consider such base actions a horrible waste of pure, pristine air. Their contempt for breathing creatures begins there, and only gets worse. Of course, this doesn't mean that an air genasi cannot interact and even be friends with members of other races -- it just makes it even more difficult.
Aside from their arrogance, in general air genasi are wild, carefree individuals. They usually care little about their appearance, since having their hair tousled and their clothes ill-mended just shows the natural way of things in their eyes. Emotionally, they vary from calm reservedness to great intensity with little warning between the two.
Wind dukes praise their element above all others, as all genasi do. When their whims lead them to lives of faith, they worship gods of the air or sky, becoming paladins, priests, or clerics; many such gods will also bestow some power on them as favored souls. Fighters, pugilists, and swashbucklers focus on delivering a devastating strike before their opponents can react. Elementalists and rogues are common in equal numbers; slightly less common are Mages, sorcerers, and scouts.
Strength: 9 to 18
Dexterity: 11 to 20
Constitution: 9 to 18
Intelligence: 11 to 20
Wisdom: 7 to 16
Charisma: 7 to 16
Size: Medium
Base Speed: 30
Darkvision, 60'
Nonrespiration
Levitate 1/day
+1 to saves vs. air/lightning/cold; additional +1 every fifth level
+2 Racial bonus to Balance, Jump
-2 Racial penalty to Diplomacy, Gather Information
Favored Class: Elementalist
Male height range: 4'10" - 5'6"
Female height range: 4'9" - 5'5"
Male weight range: 130 - 190 lbs
Female weight range: 80 - 140 lbs
Starting age range: 21 - 50
Lifespan: 120 years
The fundamental elemental nature of the multiverse is as much a part of a genasi as flesh and blood. The genasi are plane-touched beings, the descendants of a union of a human and an elemental creature (often a genie, hence the name genasi). These extremely rare beings inspire more distrust and prejudice than any other plane-touched, for public opinion regards them as more alien. In general, they also maintain a contempt for other races and an air of superiority that doesn't endear them to anyone.
It's often assumed that genasi of differing elements have a natural racial hatred for one another, simply by the fact of their warring elemental natures. This isn't true; a single genasi usually resents and dislikes all others of his kind, not just those of different elements. Not surprisingly, two or more genasi are virtually never encountered together, except by happenstance.
* * * * *
Spirits of the wind, djinn, sylphs, and other such creatures very rarely take special, exceptional human men and women to be their mates. The offspring of these unions are air genasi, or (as they call themselves) wind dukes. Air genasi see themselves as the rightful inheritors of their lineage -- the sky, the wind, and the very air that other creatures breathe.
These beings are usually raised on the plane of Air in floating human cities and castles, although occasionally one will be raised among the djinn. Air genasi are accepted and even respected among the humans and other nonnative beings who have chosen the plane of Air as their homes. Elsewhere on the planes, however, they are as disliked as the genasi of other elements.
In appearance, air genasi vary considerably, but usually display one or more of the following traits:
- Light blue skin or hair
- A constant light wisp of a breeze about them at all times
- A distinctive breathy voice, with strange inflections and accent
- Flesh that is very cool to the touch
Although wind dukes can have any number of different outlooks and personality traits, most are arrogant and pretentious, looking upon other races as inferiors (at least to some degree), and upon other genasi as rivals. Air genasi, surprisingly, have no need to breathe, and consider such base actions a horrible waste of pure, pristine air. Their contempt for breathing creatures begins there, and only gets worse. Of course, this doesn't mean that an air genasi cannot interact and even be friends with members of other races -- it just makes it even more difficult.
Aside from their arrogance, in general air genasi are wild, carefree individuals. They usually care little about their appearance, since having their hair tousled and their clothes ill-mended just shows the natural way of things in their eyes. Emotionally, they vary from calm reservedness to great intensity with little warning between the two.
Wind dukes praise their element above all others, as all genasi do. When their whims lead them to lives of faith, they worship gods of the air or sky, becoming paladins, priests, or clerics; many such gods will also bestow some power on them as favored souls. Fighters, pugilists, and swashbucklers focus on delivering a devastating strike before their opponents can react. Elementalists and rogues are common in equal numbers; slightly less common are Mages, sorcerers, and scouts.
Strength: 9 to 18
Dexterity: 11 to 20
Constitution: 9 to 18
Intelligence: 11 to 20
Wisdom: 7 to 16
Charisma: 7 to 16
Size: Medium
Base Speed: 30
Darkvision, 60'
Nonrespiration
Levitate 1/day
+1 to saves vs. air/lightning/cold; additional +1 every fifth level
+2 Racial bonus to Balance, Jump
-2 Racial penalty to Diplomacy, Gather Information
Favored Class: Elementalist
Male height range: 4'10" - 5'6"
Female height range: 4'9" - 5'5"
Male weight range: 130 - 190 lbs
Female weight range: 80 - 140 lbs
Starting age range: 21 - 50
Lifespan: 120 years