Post by Stix on Dec 21, 2005 3:30:47 GMT -5
Check
Most tasks with a rope are relatively simple. The DCs for various tasks utilizing this skill are summarized on the table below.
10: Tie a firm knot
10*: Secure a grappling hook
15: Tie a special knot, such as one that slips, slides slowly, or loosens with a tug
15: Tie a rope around yourself one-handed
15: Splice two ropes together
Varies Bind a character
*+2 to the DC for every 10' thrown, max DC 20 at 50'.
When you bind another character with a rope, any Escape Artist check that the bound character makes is opposed by your Use Rope check +10.
Action
Varies. Throwing a grappling hook is a standard action that provokes an attack of opportunity. Tying a knot, tying a special knot, or tying a rope around yourself one-handed is a full-round action that provokes an attack of opportunity. Splicing two ropes together takes 5 minutes. Binding a character takes 1 minute.
Special
A silk rope gives you a +2 circumstance bonus on Use Rope checks. If you cast an animate rope spell on a rope, you get a +2 circumstance bonus on any Use Rope checks you make when using that rope.
These bonuses stack.
Synergy
* If you have 5 or more ranks in Use Rope, you get a +2 bonus on Climb checks made to climb a rope, a knotted rope, or a rope-and-wall combination.
* If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.
* If you have 5 or more ranks in Escape Artist, you get a +2 bonus on checks made to bind someone.
Most tasks with a rope are relatively simple. The DCs for various tasks utilizing this skill are summarized on the table below.
10: Tie a firm knot
10*: Secure a grappling hook
15: Tie a special knot, such as one that slips, slides slowly, or loosens with a tug
15: Tie a rope around yourself one-handed
15: Splice two ropes together
Varies Bind a character
*+2 to the DC for every 10' thrown, max DC 20 at 50'.
When you bind another character with a rope, any Escape Artist check that the bound character makes is opposed by your Use Rope check +10.
Action
Varies. Throwing a grappling hook is a standard action that provokes an attack of opportunity. Tying a knot, tying a special knot, or tying a rope around yourself one-handed is a full-round action that provokes an attack of opportunity. Splicing two ropes together takes 5 minutes. Binding a character takes 1 minute.
Special
A silk rope gives you a +2 circumstance bonus on Use Rope checks. If you cast an animate rope spell on a rope, you get a +2 circumstance bonus on any Use Rope checks you make when using that rope.
These bonuses stack.
Synergy
* If you have 5 or more ranks in Use Rope, you get a +2 bonus on Climb checks made to climb a rope, a knotted rope, or a rope-and-wall combination.
* If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.
* If you have 5 or more ranks in Escape Artist, you get a +2 bonus on checks made to bind someone.