Post by Stix on Dec 21, 2005 3:31:12 GMT -5
Armor check penalties apply to all Tumble checks.
You can’t use this skill if your speed has been reduced by encumbrance or armor.
Check
You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the Perform skill). The DCs for various tasks involving the Tumble skill are given on the table below.
15: Treat a fall as if it were 10 feet shorter than it really is when determining damage.
15: Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.
25: Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC.
Modifiers
Lightly obstructed (scree, light rubble, shallow bog, undergrowth): +2
Severely obstructed (natural cavern floor, dense rubble, dense undergrowth): +5
Lightly slippery (wet floor): +2
Severely slippery (ice sheet): +5
Sloped or angled: +2
Accelerated Tumbling
You try to tumble past or through enemies more quickly than normal. By accepting a -10 penalty on your Tumble checks, you can move at your full speed instead of one-half your speed.
Action
Not applicable. Tumbling is part of movement, so a Tumble check is part of a move action.
Try Again
Usually no. An audience, once it has judged a tumbler as an uninteresting performer, is not receptive to repeat performances.
You can try to reduce damage from a fall as an instant reaction only once per fall.
Special
If you have 5 or more ranks in Tumble, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2 dodge bonus to AC.
If you have 5 or more ranks in Tumble, you gain a +6 dodge bonus to AC when executing the total defense standard action instead of the usual +4 dodge bonus to AC.
Synergy
* If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance and Jump checks.
* If you have 5 or more ranks in Jump, you get a +2 bonus on Tumble checks.
You can’t use this skill if your speed has been reduced by encumbrance or armor.
Check
You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the Perform skill). The DCs for various tasks involving the Tumble skill are given on the table below.
15: Treat a fall as if it were 10 feet shorter than it really is when determining damage.
15: Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.
25: Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC.
Modifiers
Lightly obstructed (scree, light rubble, shallow bog, undergrowth): +2
Severely obstructed (natural cavern floor, dense rubble, dense undergrowth): +5
Lightly slippery (wet floor): +2
Severely slippery (ice sheet): +5
Sloped or angled: +2
Accelerated Tumbling
You try to tumble past or through enemies more quickly than normal. By accepting a -10 penalty on your Tumble checks, you can move at your full speed instead of one-half your speed.
Action
Not applicable. Tumbling is part of movement, so a Tumble check is part of a move action.
Try Again
Usually no. An audience, once it has judged a tumbler as an uninteresting performer, is not receptive to repeat performances.
You can try to reduce damage from a fall as an instant reaction only once per fall.
Special
If you have 5 or more ranks in Tumble, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2 dodge bonus to AC.
If you have 5 or more ranks in Tumble, you gain a +6 dodge bonus to AC when executing the total defense standard action instead of the usual +4 dodge bonus to AC.
Synergy
* If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance and Jump checks.
* If you have 5 or more ranks in Jump, you get a +2 bonus on Tumble checks.