|
Post by Stix on Dec 21, 2005 3:32:59 GMT -5
Armor check penalties apply to all Escape Artist checks.
Check The table below gives the DCs to escape various forms of restraints.
Escape Artist DCs Ropes: Binder’s Use Rope check at +10 Net, animate rope spell, command plants spell, control plants spell, or entangle spell: 20 Snare spell: 23 Manacles: 30 Tight space: 30 Masterwork manacles: 35 Grappler: Grappler’s grapple check result
Action Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Try Again Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.
Synergy * If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone. * If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.
|
|