Post by Stix on Apr 11, 2007 0:03:59 GMT -5
Action
Not applicable.
Try Again
Not applicable. There are no checks to fail.
These skills don’t work like others. Languages work as follows.
* You start at 1st level speaking one language (either common or your racial language), and receive an additional number of language slots equal to your starting Intelligence bonus. You may spend these on Speak Language or Literacy.
* You can purchase Speak Language or Literacy just like any other skill, but instead of buying a rank in it, you choose a new language that you can speak or read.
* You either know a language or you don’t; there are no die rolls or checks of any kind.
Outer Planar languages:
Common (spoken by many planars and primes alike)
Archon (lawful good celestials)
Asrai (upper planar water sprites)
Asuras (chaotic good celestials)
Baatezu (lawful evil fiends)
Baku (reclusive shapeshifters who watch over humanoid communities)
Balaena (whale-like beings that swim the River Oceanus)
Bariaur (goat-centaurs from the upper planes)
Bladeling (reclusive metallic beings from Acheron)
Buraq
Diakk
Eladrin (chaotic good celestials)
Foo Dog
Foo Lion
Formian (ant-people from Arcadia)
Gehreleth (chaotic evil fiends)
Githyanki (evil slavers of the Astral Plane)
Githzerai (an insular race from Limbo)
Guardinal (neutral good celestials)
Khaasta (crocodilian raiders)
Lillendi
Lower Planar Common (beings of the lower planes, often used for illicit dealings)
Maelephant
Modron (lawful neutral clockwork beings from Mechanus)
Night Hag (neutral evil witches and soul-traders)
Oread
Psurlon
Ratatosk
Slaad (chaotic neutral frog-creatures from Limbo)
Tanar'ri (chaotic evil fiends)
Tso (slavers of the planes of law)
Yugoloth (neutral evil fiends)
Inner Planar languages:
Common (spoken by many planars and primes alike)
Aquan (water elementals)
Auran (air elementals)
Azer (dwarflike metallic natives to elemental fire)
Dao (earth genies)
Djinni (air genies)
Efreeti (fire genies)
Ignan (fire elementals)
Immoth (ogre-like denizens of paraelemental ice)
Marid (water genies)
Mephit (elemental imps)
Nathri (vaguely goblinoid raiders of the Ethereal Plane)
Nereid (water elemental humanoids)
Pech (earth elemental humanoids)
Salamander (fire elemental humanoids)
Shad (earth elemental humanoids)
Sylph (air elemental humanoids)
Terran (earth elementals)
Tsnng (reclusive humanoid race from quasielemental mineral)
Languages of "prime" races:
Bugbear
Dryad
Dwarven
Elven
Giantish
Gnoll
Gnomish
Goblin
Halfling
Hobgoblin
Kobold
Korred
Lizardfolk
Locathah
Merfolk
Nixie
Orcish
Sahuagin
Satyr
Sirine
Triton
Troglodyte
Trollish
Dead, waning, or remote languages:
Ancient Babylonian (Babylonian realms)
Ancient Celtic (Celtic realms)
Ancient Chinese (dwellers in Chinese realms)
Ancient Egyptian (Egyptian realms)
Ancient Finnish (Finnish realms)
Ancient Greek (Greek realms)
Ancient Japanese (dwellers in Japanese realms)
Ancient Norse (Norse realms)
Ancient Sumerian (Sumerian realms)
Ancient Vedic (Vedic realms)
Aoskian (the holy language of Aoskar, now-dead god of portals)
Not applicable.
Try Again
Not applicable. There are no checks to fail.
These skills don’t work like others. Languages work as follows.
* You start at 1st level speaking one language (either common or your racial language), and receive an additional number of language slots equal to your starting Intelligence bonus. You may spend these on Speak Language or Literacy.
* You can purchase Speak Language or Literacy just like any other skill, but instead of buying a rank in it, you choose a new language that you can speak or read.
* You either know a language or you don’t; there are no die rolls or checks of any kind.
Outer Planar languages:
Common (spoken by many planars and primes alike)
Archon (lawful good celestials)
Asrai (upper planar water sprites)
Asuras (chaotic good celestials)
Baatezu (lawful evil fiends)
Baku (reclusive shapeshifters who watch over humanoid communities)
Balaena (whale-like beings that swim the River Oceanus)
Bariaur (goat-centaurs from the upper planes)
Bladeling (reclusive metallic beings from Acheron)
Buraq
Diakk
Eladrin (chaotic good celestials)
Foo Dog
Foo Lion
Formian (ant-people from Arcadia)
Gehreleth (chaotic evil fiends)
Githyanki (evil slavers of the Astral Plane)
Githzerai (an insular race from Limbo)
Guardinal (neutral good celestials)
Khaasta (crocodilian raiders)
Lillendi
Lower Planar Common (beings of the lower planes, often used for illicit dealings)
Maelephant
Modron (lawful neutral clockwork beings from Mechanus)
Night Hag (neutral evil witches and soul-traders)
Oread
Psurlon
Ratatosk
Slaad (chaotic neutral frog-creatures from Limbo)
Tanar'ri (chaotic evil fiends)
Tso (slavers of the planes of law)
Yugoloth (neutral evil fiends)
Inner Planar languages:
Common (spoken by many planars and primes alike)
Aquan (water elementals)
Auran (air elementals)
Azer (dwarflike metallic natives to elemental fire)
Dao (earth genies)
Djinni (air genies)
Efreeti (fire genies)
Ignan (fire elementals)
Immoth (ogre-like denizens of paraelemental ice)
Marid (water genies)
Mephit (elemental imps)
Nathri (vaguely goblinoid raiders of the Ethereal Plane)
Nereid (water elemental humanoids)
Pech (earth elemental humanoids)
Salamander (fire elemental humanoids)
Shad (earth elemental humanoids)
Sylph (air elemental humanoids)
Terran (earth elementals)
Tsnng (reclusive humanoid race from quasielemental mineral)
Languages of "prime" races:
Bugbear
Dryad
Dwarven
Elven
Giantish
Gnoll
Gnomish
Goblin
Halfling
Hobgoblin
Kobold
Korred
Lizardfolk
Locathah
Merfolk
Nixie
Orcish
Sahuagin
Satyr
Sirine
Triton
Troglodyte
Trollish
Dead, waning, or remote languages:
Ancient Babylonian (Babylonian realms)
Ancient Celtic (Celtic realms)
Ancient Chinese (dwellers in Chinese realms)
Ancient Egyptian (Egyptian realms)
Ancient Finnish (Finnish realms)
Ancient Greek (Greek realms)
Ancient Japanese (dwellers in Japanese realms)
Ancient Norse (Norse realms)
Ancient Sumerian (Sumerian realms)
Ancient Vedic (Vedic realms)
Aoskian (the holy language of Aoskar, now-dead god of portals)