Post by Stix on Dec 21, 2005 3:35:04 GMT -5
Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.
Check
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Action
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
Try Again
No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
Synergy
* If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks.
* If you have 5 or more ranks in Knowledge (art), you get a +2 bonus on Craft and Appraise checks of an artistic nature.
* If you have 5 or more ranks in Knowledge (dungeoneering), you get a +2 bonus on Survival checks made while underground.
* If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards on the Prime Material Plane.
* If you have 5 or more ranks in Knowledge (high society), you get a +2 bonus on Diplomacy checks.
* If you have 5 or more ranks in Knowledge (history), you get a +2 bonus on bardic knowledge checks.
* If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on Gather Information checks.
* If you have 5 or more ranks in Knowledge (medicine), you get a +2 bonus on Heal checks.
* If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains).
* If you have 5 or more ranks in Knowledge (physical sciences), you get a +2 bonus on Search checks made to find secret doors or hidden compartments.
* If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on planes other than the Prime Material.
* If you have 5 or more ranks in Knowledge (religion and philosophy), you get a +2 bonus on turning checks against undead.
* If you have 5 or more ranks in Knowledge (social sciences), you get a +2 bonus on Sense Motive checks.
* If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.
Untrained
An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).
Knowledge Variants
Arcana
Art
Bureaucracy
Dungeoneering
Factions
Geography (individual prime worlds)
High Society
History
Law
Local (individual cities)
Medicine
Nature
Physical Sciences
the Planes
Religion and Philosophy
Social Sciences
Check
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Action
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
Try Again
No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
Synergy
* If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks.
* If you have 5 or more ranks in Knowledge (art), you get a +2 bonus on Craft and Appraise checks of an artistic nature.
* If you have 5 or more ranks in Knowledge (dungeoneering), you get a +2 bonus on Survival checks made while underground.
* If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards on the Prime Material Plane.
* If you have 5 or more ranks in Knowledge (high society), you get a +2 bonus on Diplomacy checks.
* If you have 5 or more ranks in Knowledge (history), you get a +2 bonus on bardic knowledge checks.
* If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on Gather Information checks.
* If you have 5 or more ranks in Knowledge (medicine), you get a +2 bonus on Heal checks.
* If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains).
* If you have 5 or more ranks in Knowledge (physical sciences), you get a +2 bonus on Search checks made to find secret doors or hidden compartments.
* If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on planes other than the Prime Material.
* If you have 5 or more ranks in Knowledge (religion and philosophy), you get a +2 bonus on turning checks against undead.
* If you have 5 or more ranks in Knowledge (social sciences), you get a +2 bonus on Sense Motive checks.
* If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.
Untrained
An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).
Knowledge Variants
Arcana
Art
Bureaucracy
Dungeoneering
Factions
Geography (individual prime worlds)
High Society
History
Law
Local (individual cities)
Medicine
Nature
Physical Sciences
the Planes
Religion and Philosophy
Social Sciences