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Post by Stix on Jan 17, 2006 12:48:55 GMT -5
What would you like your character to do in-game? (Note: these things are of a plot-based nature. Examples might include "I want my character to travel to the Inner Planes," "I want my character to attend a relative's funeral," "I want my character to be trapped in a life-or-death situation.")
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Post by Uathach Blackmantle on Jan 17, 2006 14:43:40 GMT -5
I have quite a few thoughts on the matter, and since she has a lot on her plate to deal with [being constantly preoccupied with her own thoughts and internal struggles] I'll list all of the possibilities here [in no particular order, except where stated otherwise].
*Finding her blood father [dead or alive], and learning about the roots of existence. She only knows he's a Cambion and possibly his name [X'atru, Blackmantle, or both first and last names]. This is a top priority, since the root of her identity always bothers her.
*Conduct research into Anatomy and search for obscure knowledge that could change the way her "science" is practiced. Maybe even experiment with electricity and possible applications in medicine.
*Build a special type of Juggernaut Flesh Golem, constructed from the body-parts of many fiends, assorted other races [like the mysterious Bladelings?], combined with the clock-work machine parts of the modrons [for her research and scavenging she would need to travel to Mechanus, Oinos of the Grey Waste and possibly Archeron.]
*Conduct research into the nature of positive energy, it's effects on living tissue, and whether this energy can be used to heal [in other words, research the wizardly version of non-divine healing magic]. She would need to travel to the Inner Planes [the Ethereal and the Elemental planes] or possibly even the Prime because of planar pathways. She would either research a spell, or construct a special type of apparatus designed to penetrate the fabric between planes, create an artificial conduit lasting long enough to channel a small portion of Positive matter through to the test subject/patient. She may need to study the activity of an Entrope to see how this might be done. Likewise, she'd likely need to set up a laboratory on the Ethereal or the Prime, and travel to Thuldanin on a scavenging mission.
*For a more personal "character" based thing [aside from searching for father], I was thinking of a Juliet [or Othello, or Jane Eyre] sort of thing [just an example] where a tragic or failed romance and certainly betrayal leads her to insanity, turning stag on her Faction, and possibly undeath [turns to a Vampire for solace.]
*Found a Hospital, Orphanage and School, if only because the poor and underpriveledged of the Cage are in urgent need of these things, the Gatehouse is seriously overcrowded, and knowing personally the barbaric practises of Ridnir Tecth in the name of science, she wants to make a difference at least to the Hive Ward, where innocent Cagers suffer the most...
*I want her beliefs and her faction ideals to be challenged and turned upside down. Already she's a Hopefull [her ideal "heaven" being Arborea] and thinks somewhat like a morbid "reverse Godsman". She seeks to evolve, searching for answers to the Truth of the multiverse, but deep down she knows she won't find thus amongst the Dead, since they deny the core of the truth she seeks; Life. She's the sort of factioneer who wants to challenge the way others view the Dustmen, and indeed even the way the Dustmen think. She's a poet and a musician at heart, despite her scrutinising analytical side that searches for the truth through examining the innards of various deaders from many planes. The calls of her blood demands constructive expression, whereas her mind seeks cold hard facts. Her spirit is trapped somewhere in between. Perhaps after learning about her father and his own philosophy, she may come to realise the dark of what's been bothering her for so long, and finally see the parallels between the two opposed factions... and how she could combine them to create her own belief system, since, despite their opposition, they have some common ground in ascencion and improving one's self in a "life" of tests...
*Construct assorted other magical items and special apparatus.
*Conduct spell-research.
*Start a "study-group" for likeminded scholars and mages. A good place to start would be with the Fraternity of Order...
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