Post by TheGratefulNed on Apr 25, 2007 17:58:26 GMT -5
Player Email: thegratefulned@yahoo.com
Name: Thurrid Oathseeker
Guānmíng: Shì Pangu 釋盤古 (官名 "official name" assumed by someone in government work)
Race: Dwarf
Faction: Fraternity of Order (Aide)
Alignment: LG
Class and Level: Priest-Samurai 5
Home Plane: Mount Celestia/Solania
Sex: M
Eyes: Brown
Hair: Black
Height: 4'5" (53")
Weight: 202lbs
Age: 68
Deity: Chung Kuel (Truth, testing) LG/Non-evil [a.k.a. Kui Xing, K'uei Hsing, 魁星, kuí xīng]
Deity's Plane: Mount Celestia/Solania/Ministry of Virtue
Stats - 16/16/15, 39 points divided between remaining 3 stats
Str: 14 (modifier: +2)
Dex: 11 (modifier: +0)
Con: 16 (modifier: +3)
Int: 16 (modifier: +3)
Wis: 16 (modifier: +3)[Level 4]
Cha: 14 (modifier: +2)
Max HP: 44
Injuries: none
Reputation: +0
Honor: +0
AC: 13 {Splint Mail, +4 dodge vs. giants - Racial}
DC: 3
DR: 2/-, 1/Slashing
Speed: 20
Initiative: +0
Base Attack Bonus: +5
Saves {+2 vs. poison, spells and spell-like effects - Racial}
Fort: +7 (Base +4, Constitution +3)
Reflex: +1 (Base +1, Dexterity +0)
Will: +7 (Base +4, Wisdom +3)
Str Bonus: +2
Dex Bonus: +0
Con Bonus: +3
Int Bonus: +3
Wis Bonus: +3
Cha Bonus: +2
Class Skills
Unspent Skill Points:
Ride
Concentration 4
Appraise 4 {+2 for stone or metal items - Racial}
Craft: Gemcutting 6 {+2 for stone- or metal-related - Racial}
Decipher Script 2
Knowledge (Arcana) 4
Knowledge (Art)
Knowledge (Dungeoneering)
Knowledge (Factions) 3
Knowledge (Geography)
Knowledge (High Society) 2
Knowledge (History) 4
Knowledge (Law and Bureaucracy) 4
Knowledge (Local)
Knowledge (Medicine)
Knowledge (Nature)
Knowledge (Physical Sciences) 2
Knowledge (The Planes) 3
Knowledge (Religion and Philosophy) 3
Knowledge (Social Sciences) 2
Literacy 4
Speak Language 5
Spellcraft 3
Control 3
Profession
Sense Motive 4
Diplomacy 3
Intimidate 2
Cross-Class Skills
Search 1
Bluff 3
Languages (*denotes literacy)
Ancient Chinese*, Archon, Baatezu*, Common*, Dwarven*, TBA
Weapon and Armor Proficiencies
Simple Weapons
Light Blades
Heavy Blades
Slings and Projectiles
Exotic Weapons
Light Armor
Medium Armor
Heavy Armor
Shields
Feats
Combat Expertise [Character 1]
Rapid Metabolism [Character 1]
[Character 3]
Racial Abilities
* Darkvision, 60'
* Move full speed under Medium/Heavy Load or in Medium/Heavy Armor
* Favored Class: Fighter.
* Weapon Familiarity: Dwarven Waraxe, Dwarven Urgrosh
* Stability: +4 to resist bull rush or trip when standing on ground
* Stonecunning: +2 on Search to notice unusual stonework: disguised/concealed doorways, new construction, unsafe surfaces, shaky ceilings, and the like. Something disguised as stone counts as unusual stonework. Within 10 feet of unusual stonework make reflexive Search check as if actively searching, can use the Search skill to find stonework traps as a rogue. Intuit depth/direction underground.
Priest-Samurai
Hit Die: d10
Skill Points: 6+Int modifier (x4, Level 1) {at least 1/4 must be spent on Knowledge skills}
Weapon Proficiencies: Simple Weapons, Heavy Blades, three Weapon Groups.
Combat Skill: High
High-Priority Saves: Fortitude, Will
Low-Priority Saves: Reflex
Granted Powers
Detect Lie (as turning ability)
+1 caster level with all Divination spells
Zone of Truth 1/day
Spells
Spheres
Behavior/Social order/Marriage/Fidelity
Communication/Literature/Speech/Writing
Excellence/Skill
Good
Knowledge/Learning/Wisdom/Reason
Law
Mount Celestia
Truth/Trust
Spells per day: (Listed by level: 0/1/2/3/4/5/6/7/8/9)
Level 5: 5/5/4/3
Special Abilities
Comprehend Language 1/day [Guvner membership]
Equipment
Splint Mail (Dex Bonus: 0, Check: -7)
Bastard Sword (Hit: +3, Dam: d10+2/d10+3(S), Crit: 19-20 x2, Exotic One-handed)[belt, left side]{+1 to hit orcs, goblinoids}
Short Sword (Hit: +3, Dam: d6+2(P), Crit: 19-20 x2)[belt, left front]{+1 to hit orcs, goblinoids}
Grappling Hook, Collapsible [belt, right back]
Backpack[back]
- Bed Roll[Tied to bottom]
- Snorkel
- Hammock
- Small Rock Pick
- Whetstone
- Pole, 3' Collapsible x2
- Piton x4
- Canvas, 3 sq. yd.(54"x72") Weather-proofed
- Candle x10
- Rope, 50' Silk
Sm. Pouch [belt, right front]
- Caltrops
- Shriek Rock x4
Sm. Pouch [belt, right side]
- 2 GP, 5 SP, 2 CP
- Cloth bag
-- Marbles
- Cloth bag
-- Marbles
- Velvet case
-- Jeweler's Loupe
- Cloth bag
-- 2 PP, 9 GP
Total weight: 87
45, 6, 2, 2,
2, 5, .5, 1, 4, 1, 2, 2, 3, .5, 5,
.5, 2, 1,
.5, 1, 1, -
(200 GP)
Eq cost: 177.32 GP
80, 25, 10, 3,
2, .1, 1, 5, 4, .02, .8, .8, .3, 10,
1, 1, 12,
1, .2, 20, .1,
Clothing
Belt, Braies, Sandals, Shirt, Cloth Cap
Clothing cost: 1.13 GP
.3, .6, .05, .1, .08
0th Level [X][X][X][X][X]
Arcane Mark: Inscribes a personal rune (visible or invisible).
Detect Magic: Detects spells and magic items within 60 ft.
Cure Minor Wounds: Cures 1 point of damage.
Guidance: +1 on one attack roll, saving throw, or skill check.
Message: Whispered conversation at distance.
Read Magic: Read scrolls and spellbooks.
Virtue: Subject gains 1 temporary hp.
1st Level [X][X][X][X][X]
Align Weapon: Weapon becomes good or lawful.
Bane: Enemies take -1 on attack rolls and saves against fear.
Bless: Allies gain +1 on attack rolls and saves against fear.
Bless Water M: Makes holy water.
Command: One subject obeys selected command for 1 round.
Comprehend Languages: You understand all spoken and written languages.
Detect Animals or Plants: Detects kinds of animals or plants.
Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
Detect Evil: Reveals creatures, spells, or objects of selected alignment.
Detect Good: Reveals creatures, spells, or objects of selected alignment.
Detect Law: Reveals creatures, spells, or objects of selected alignment.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Snares and Pits: Reveals natural or primitive traps.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Erase: Mundane or magical writing vanishes.
Identify M: Determines properties of magic item.
Sanctuary: Opponents can’t attack you, and you can’t attack.
Shield of Faith: Aura grants +2 or higher deflection bonus.
Summon Monster I: Calls extraplanar creature to fight for you.
Ventriloquism: Throws voice for 1 min./level.
2nd Level [X][X][X][X]
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Zone of Truth: Subjects within range cannot lie.
3rd Level [X][X][X]
Name: Thurrid Oathseeker
Guānmíng: Shì Pangu 釋盤古 (官名 "official name" assumed by someone in government work)
Race: Dwarf
Faction: Fraternity of Order (Aide)
Alignment: LG
Class and Level: Priest-Samurai 5
Home Plane: Mount Celestia/Solania
Sex: M
Eyes: Brown
Hair: Black
Height: 4'5" (53")
Weight: 202lbs
Age: 68
Deity: Chung Kuel (Truth, testing) LG/Non-evil [a.k.a. Kui Xing, K'uei Hsing, 魁星, kuí xīng]
Deity's Plane: Mount Celestia/Solania/Ministry of Virtue
Stats - 16/16/15, 39 points divided between remaining 3 stats
Str: 14 (modifier: +2)
Dex: 11 (modifier: +0)
Con: 16 (modifier: +3)
Int: 16 (modifier: +3)
Wis: 16 (modifier: +3)[Level 4]
Cha: 14 (modifier: +2)
Max HP: 44
Injuries: none
Reputation: +0
Honor: +0
AC: 13 {Splint Mail, +4 dodge vs. giants - Racial}
DC: 3
DR: 2/-, 1/Slashing
Speed: 20
Initiative: +0
Base Attack Bonus: +5
Saves {+2 vs. poison, spells and spell-like effects - Racial}
Fort: +7 (Base +4, Constitution +3)
Reflex: +1 (Base +1, Dexterity +0)
Will: +7 (Base +4, Wisdom +3)
Str Bonus: +2
Dex Bonus: +0
Con Bonus: +3
Int Bonus: +3
Wis Bonus: +3
Cha Bonus: +2
Class Skills
Unspent Skill Points:
Ride
Concentration 4
Appraise 4 {+2 for stone or metal items - Racial}
Craft: Gemcutting 6 {+2 for stone- or metal-related - Racial}
Decipher Script 2
Knowledge (Arcana) 4
Knowledge (Art)
Knowledge (Dungeoneering)
Knowledge (Factions) 3
Knowledge (Geography)
Knowledge (High Society) 2
Knowledge (History) 4
Knowledge (Law and Bureaucracy) 4
Knowledge (Local)
Knowledge (Medicine)
Knowledge (Nature)
Knowledge (Physical Sciences) 2
Knowledge (The Planes) 3
Knowledge (Religion and Philosophy) 3
Knowledge (Social Sciences) 2
Literacy 4
Speak Language 5
Spellcraft 3
Control 3
Profession
Sense Motive 4
Diplomacy 3
Intimidate 2
Cross-Class Skills
Search 1
Bluff 3
Languages (*denotes literacy)
Ancient Chinese*, Archon, Baatezu*, Common*, Dwarven*, TBA
Weapon and Armor Proficiencies
Simple Weapons
Light Blades
Heavy Blades
Slings and Projectiles
Exotic Weapons
Light Armor
Medium Armor
Heavy Armor
Shields
Feats
Combat Expertise [Character 1]
Rapid Metabolism [Character 1]
[Character 3]
Racial Abilities
* Darkvision, 60'
* Move full speed under Medium/Heavy Load or in Medium/Heavy Armor
* Favored Class: Fighter.
* Weapon Familiarity: Dwarven Waraxe, Dwarven Urgrosh
* Stability: +4 to resist bull rush or trip when standing on ground
* Stonecunning: +2 on Search to notice unusual stonework: disguised/concealed doorways, new construction, unsafe surfaces, shaky ceilings, and the like. Something disguised as stone counts as unusual stonework. Within 10 feet of unusual stonework make reflexive Search check as if actively searching, can use the Search skill to find stonework traps as a rogue. Intuit depth/direction underground.
Priest-Samurai
Hit Die: d10
Skill Points: 6+Int modifier (x4, Level 1) {at least 1/4 must be spent on Knowledge skills}
Weapon Proficiencies: Simple Weapons, Heavy Blades, three Weapon Groups.
Combat Skill: High
High-Priority Saves: Fortitude, Will
Low-Priority Saves: Reflex
Granted Powers
Detect Lie (as turning ability)
+1 caster level with all Divination spells
Zone of Truth 1/day
Spells
Spheres
Behavior/Social order/Marriage/Fidelity
Communication/Literature/Speech/Writing
Excellence/Skill
Good
Knowledge/Learning/Wisdom/Reason
Law
Mount Celestia
Truth/Trust
Spells per day: (Listed by level: 0/1/2/3/4/5/6/7/8/9)
Level 5: 5/5/4/3
Special Abilities
Comprehend Language 1/day [Guvner membership]
Equipment
Splint Mail (Dex Bonus: 0, Check: -7)
Bastard Sword (Hit: +3, Dam: d10+2/d10+3(S), Crit: 19-20 x2, Exotic One-handed)[belt, left side]{+1 to hit orcs, goblinoids}
Short Sword (Hit: +3, Dam: d6+2(P), Crit: 19-20 x2)[belt, left front]{+1 to hit orcs, goblinoids}
Grappling Hook, Collapsible [belt, right back]
Backpack[back]
- Bed Roll[Tied to bottom]
- Snorkel
- Hammock
- Small Rock Pick
- Whetstone
- Pole, 3' Collapsible x2
- Piton x4
- Canvas, 3 sq. yd.(54"x72") Weather-proofed
- Candle x10
- Rope, 50' Silk
Sm. Pouch [belt, right front]
- Caltrops
- Shriek Rock x4
Sm. Pouch [belt, right side]
- 2 GP, 5 SP, 2 CP
- Cloth bag
-- Marbles
- Cloth bag
-- Marbles
- Velvet case
-- Jeweler's Loupe
- Cloth bag
-- 2 PP, 9 GP
Total weight: 87
45, 6, 2, 2,
2, 5, .5, 1, 4, 1, 2, 2, 3, .5, 5,
.5, 2, 1,
.5, 1, 1, -
(200 GP)
Eq cost: 177.32 GP
80, 25, 10, 3,
2, .1, 1, 5, 4, .02, .8, .8, .3, 10,
1, 1, 12,
1, .2, 20, .1,
Clothing
Belt, Braies, Sandals, Shirt, Cloth Cap
Clothing cost: 1.13 GP
.3, .6, .05, .1, .08
0th Level [X][X][X][X][X]
Arcane Mark: Inscribes a personal rune (visible or invisible).
Detect Magic: Detects spells and magic items within 60 ft.
Cure Minor Wounds: Cures 1 point of damage.
Guidance: +1 on one attack roll, saving throw, or skill check.
Message: Whispered conversation at distance.
Read Magic: Read scrolls and spellbooks.
Virtue: Subject gains 1 temporary hp.
1st Level [X][X][X][X][X]
Align Weapon: Weapon becomes good or lawful.
Bane: Enemies take -1 on attack rolls and saves against fear.
Bless: Allies gain +1 on attack rolls and saves against fear.
Bless Water M: Makes holy water.
Command: One subject obeys selected command for 1 round.
Comprehend Languages: You understand all spoken and written languages.
Detect Animals or Plants: Detects kinds of animals or plants.
Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
Detect Evil: Reveals creatures, spells, or objects of selected alignment.
Detect Good: Reveals creatures, spells, or objects of selected alignment.
Detect Law: Reveals creatures, spells, or objects of selected alignment.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Snares and Pits: Reveals natural or primitive traps.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Erase: Mundane or magical writing vanishes.
Identify M: Determines properties of magic item.
Sanctuary: Opponents can’t attack you, and you can’t attack.
Shield of Faith: Aura grants +2 or higher deflection bonus.
Summon Monster I: Calls extraplanar creature to fight for you.
Ventriloquism: Throws voice for 1 min./level.
2nd Level [X][X][X][X]
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Zone of Truth: Subjects within range cannot lie.
3rd Level [X][X][X]