Post by TheGratefulNed on Apr 27, 2007 14:26:42 GMT -5
I know...this is still in 2nd Ed format...I'll work on that.
Character: Compos Mentis
Faction: cotiastsXe
Align: CE
Race: Tiefling
Sex: Male
Age: 21
Height: 5'8"(68")
Weight: 172
Skin: Grey and Leathery
Hair: Dark Red...Usually
Eyes: Yellow(L), Dichromatic Red-Yellow(R)
Class: Wild Mage
Level: 1
Kit: Eremite(Required Int[prime] 15, Con 12)
XP(+10% for High Prime Req): 0
XP to Next Level: 2500
HP: 4
THAC0: 20
AC: 9 (5 with Armor: 0 damage)
MV: 12
Abilities: racial
unmod modifier modified
Str 11 (-1): 10
Dex 15 (+0): 15
Con 13 (+0): 13
Int 18 (+1): 19
Wis 11 (-1): 10
Cha 14 (+1): 15
Ability Specifics:
Str: +0 to Hit, +0 Damage, Weight Allowance: 40, Max Press: 115,
Open Doors: 6, Bend Bars/Lift Gates: 2%
Dex: +0 Reaction, +0 Missile Attack, -1 Defense Adjustment
Con: +0 HP/lvl, Shock: 85%, Resurrection Survival: 90%
Int: 8 Languages, Max Spell Level: 9, Chance to Learn: 105%(Wild), 90%(Other)
Max Spells/Level: All, Illusion Immunity: 1st level
Wis: +0 or +0 Magical Defense
Cha: Max Henchmen: 7, +3 Loyalty Base, +3 Reaction Adjustment
Save v. Paralysis, Poison, Death: 14
Save v. Rod, Staff, Wand: 11
Save v. Petrification, Polymorph: 13
Save v. Breath Weapon: 15
Save v. Spell: 12
Secondary Skill: Jeweler (appraisal of gems and jewelry)
Weapon Profs:[1 slots]
Quarterstaff
Non-Weapon Profs:[4 slots]+[6 language slots]+[bonus kit slot]
Herbalism [0] Int -2(free with Eremite kit)
Reading/Writing [2] Int +1(Common, Yugoloth)
Spellcraft [1] Int -2
Brewing [1] Int +0
Fire Building [1] Wis -1
Astral Running [1] N/A
Cooking [1] Int 0
Alchemy [2] Int -3
unspent [1]
Languages:(*denotes literacy)[2 language slots]]
Common(native)*
Yugoloth*
Mephit
Racial abilities:
Infravision, 120'
Half damage from fire
Detect Magic three times per day
Mirror Image once per day
Vampiric Touch once per week
Tiefling Features:
Fangs
Leathery Skin
Spiny Ridge on Back
Side Effect - Holy water inflicts 1d6 damage
Class Modifications:
Extra Spell Slot per Spell Level(Wild Magic)
+10% to learn wild magic spells
-5% to learn all other spells
Research spells at rate and cost of one spell level lower
50% chance to use wand of wonder to cast any learned spell
50% chance to control: amulet of the planes, bag of beans,
-bag of tricks, deck of illusions, deck of many things,
-well of many worlds
Random level variation - (page 6, Tome of Magic)
Faction Abilities: Babble, 30' Radius once per week
Kit Details:
All spells are brewed into potions
"Casting time" 1d4+2 for everything (speed of drinking potion)
Can give these potions to others
5% chance/level (max 75%) to identify "traditional magical potions" without tasting or risk
Bonus Proficiency: Herbalism
Spells must be range '0' or 'touch'
Potions are only viable the round they are opened
Spells without level-variable aspects are inert after one week*
Spells with level-variable aspects lose one caster level per week after the first*
Potions assumed to be in glass, clay or similar natural container, which are susceptible to breaking
Potions in metal containers have 25% chance of spoiling
*(Freshness cantrip extends efficacy by one week/casting)
PP:
GP: 7
SP: 4
CP: 1
Clothing:
Robe, Common
Sandals
Equipment:
Iron Pot (wt. 2)
Bottles(Clay)x3 (wt. 1.5)
Bottles(Stone)x2 (wt. 4)
Quarterstaff (wt. 2)
Lamp Oil(Flask)x4 (wt. 4)
Large Sack(Large) (wt. .5, total )
Large Belt Pouch (wt. 1, total )
Small Belt Pouch (wt. , total )
Sealing Wax(lb), Tent(Small), Winter Blanket, Wineskin,
Flint and Steel, Sand(red/blue/yellow)x4, Feather(eagle)x3,
Prism(crystal), String(spool)
Weight: 2, 1.5, 4, 2
4, .5, 1, .5,
1, 10, 3, 1,
.1, neg, neg,
.1, .5
Total = 31.2
Attack Att Adj/Dmg Adj Damage(SM/L) Size Type Speed
Quarterstaff +0/+0 1d6/1d6 L B 4
Background:
Arcane Spells*) - Memorized, () - Cast
Range/Comp/Dur/AoE/Save
----------1st Level----------
Mem XX [1 must be wild]
-----------------------------
Armor
Touch/V,S,F/spec/1 creature/none
Blessed scrap of leather
Burning Hands
0/V,S/inst/caster/half
Change Self
0/V,S/2d6+2 per level rds/caster/none
Color Spray(*)
0/V,S,M/inst/5'x20'x20' wedge/spec
Pinch each of red, yellow and blue powder or sand
Find Familiar
spec/V,S,M/spec/1 familiar/spec
1000gp of incense and herbs
Murdock's Feathery Flyer
0/V,S,M/1 round per level/caster/none
eagle feather
Nahal's Reckless Dweomer[wild](*)
spec/V,S/spec/spec/spec
Nystal's Magical Aura
Touch/V,S,M/1 day per level/spec/spec
small square of silk
Read Magic
0/V,S,F/2 rounds per level/spec/none
clear crystal or mineral prism
Unseen Servant
0/V,S,M/1 hour+1 turn per level/30' radius/none
piece of string and bit of wood
----------2nd Level----------
Mem [1 must be wild]
-----------------------------
----------3rd Level----------
Mem [1 must be wild]
-----------------------------
----------4th Level----------
Mem [1 must be wild]
-----------------------------
----------5th Level----------
Mem [1 must be wild]
-----------------------------
----------6th Level----------
Mem [1 must be wild]
-----------------------------
----------7th Level----------
Mem [1 must be wild]
-----------------------------
----------8th Level----------
Mem [1 must be wild]
-----------------------------
----------9th Level----------
Mem [1 must be wild]
-----------------------------
Character: Compos Mentis
Faction: cotiastsXe
Align: CE
Race: Tiefling
Sex: Male
Age: 21
Height: 5'8"(68")
Weight: 172
Skin: Grey and Leathery
Hair: Dark Red...Usually
Eyes: Yellow(L), Dichromatic Red-Yellow(R)
Class: Wild Mage
Level: 1
Kit: Eremite(Required Int[prime] 15, Con 12)
XP(+10% for High Prime Req): 0
XP to Next Level: 2500
HP: 4
THAC0: 20
AC: 9 (5 with Armor: 0 damage)
MV: 12
Abilities: racial
unmod modifier modified
Str 11 (-1): 10
Dex 15 (+0): 15
Con 13 (+0): 13
Int 18 (+1): 19
Wis 11 (-1): 10
Cha 14 (+1): 15
Ability Specifics:
Str: +0 to Hit, +0 Damage, Weight Allowance: 40, Max Press: 115,
Open Doors: 6, Bend Bars/Lift Gates: 2%
Dex: +0 Reaction, +0 Missile Attack, -1 Defense Adjustment
Con: +0 HP/lvl, Shock: 85%, Resurrection Survival: 90%
Int: 8 Languages, Max Spell Level: 9, Chance to Learn: 105%(Wild), 90%(Other)
Max Spells/Level: All, Illusion Immunity: 1st level
Wis: +0 or +0 Magical Defense
Cha: Max Henchmen: 7, +3 Loyalty Base, +3 Reaction Adjustment
Save v. Paralysis, Poison, Death: 14
Save v. Rod, Staff, Wand: 11
Save v. Petrification, Polymorph: 13
Save v. Breath Weapon: 15
Save v. Spell: 12
Secondary Skill: Jeweler (appraisal of gems and jewelry)
Weapon Profs:[1 slots]
Quarterstaff
Non-Weapon Profs:[4 slots]+[6 language slots]+[bonus kit slot]
Herbalism [0] Int -2(free with Eremite kit)
Reading/Writing [2] Int +1(Common, Yugoloth)
Spellcraft [1] Int -2
Brewing [1] Int +0
Fire Building [1] Wis -1
Astral Running [1] N/A
Cooking [1] Int 0
Alchemy [2] Int -3
unspent [1]
Languages:(*denotes literacy)[2 language slots]]
Common(native)*
Yugoloth*
Mephit
Racial abilities:
Infravision, 120'
Half damage from fire
Detect Magic three times per day
Mirror Image once per day
Vampiric Touch once per week
Tiefling Features:
Fangs
Leathery Skin
Spiny Ridge on Back
Side Effect - Holy water inflicts 1d6 damage
Class Modifications:
Extra Spell Slot per Spell Level(Wild Magic)
+10% to learn wild magic spells
-5% to learn all other spells
Research spells at rate and cost of one spell level lower
50% chance to use wand of wonder to cast any learned spell
50% chance to control: amulet of the planes, bag of beans,
-bag of tricks, deck of illusions, deck of many things,
-well of many worlds
Random level variation - (page 6, Tome of Magic)
Faction Abilities: Babble, 30' Radius once per week
Kit Details:
All spells are brewed into potions
"Casting time" 1d4+2 for everything (speed of drinking potion)
Can give these potions to others
5% chance/level (max 75%) to identify "traditional magical potions" without tasting or risk
Bonus Proficiency: Herbalism
Spells must be range '0' or 'touch'
Potions are only viable the round they are opened
Spells without level-variable aspects are inert after one week*
Spells with level-variable aspects lose one caster level per week after the first*
Potions assumed to be in glass, clay or similar natural container, which are susceptible to breaking
Potions in metal containers have 25% chance of spoiling
*(Freshness cantrip extends efficacy by one week/casting)
PP:
GP: 7
SP: 4
CP: 1
Clothing:
Robe, Common
Sandals
Equipment:
Iron Pot (wt. 2)
Bottles(Clay)x3 (wt. 1.5)
Bottles(Stone)x2 (wt. 4)
Quarterstaff (wt. 2)
Lamp Oil(Flask)x4 (wt. 4)
Large Sack(Large) (wt. .5, total )
Large Belt Pouch (wt. 1, total )
Small Belt Pouch (wt. , total )
Sealing Wax(lb), Tent(Small), Winter Blanket, Wineskin,
Flint and Steel, Sand(red/blue/yellow)x4, Feather(eagle)x3,
Prism(crystal), String(spool)
Weight: 2, 1.5, 4, 2
4, .5, 1, .5,
1, 10, 3, 1,
.1, neg, neg,
.1, .5
Total = 31.2
Attack Att Adj/Dmg Adj Damage(SM/L) Size Type Speed
Quarterstaff +0/+0 1d6/1d6 L B 4
Background:
Arcane Spells*) - Memorized, () - Cast
Range/Comp/Dur/AoE/Save
----------1st Level----------
Mem XX [1 must be wild]
-----------------------------
Armor
Touch/V,S,F/spec/1 creature/none
Blessed scrap of leather
Burning Hands
0/V,S/inst/caster/half
Change Self
0/V,S/2d6+2 per level rds/caster/none
Color Spray(*)
0/V,S,M/inst/5'x20'x20' wedge/spec
Pinch each of red, yellow and blue powder or sand
Find Familiar
spec/V,S,M/spec/1 familiar/spec
1000gp of incense and herbs
Murdock's Feathery Flyer
0/V,S,M/1 round per level/caster/none
eagle feather
Nahal's Reckless Dweomer[wild](*)
spec/V,S/spec/spec/spec
Nystal's Magical Aura
Touch/V,S,M/1 day per level/spec/spec
small square of silk
Read Magic
0/V,S,F/2 rounds per level/spec/none
clear crystal or mineral prism
Unseen Servant
0/V,S,M/1 hour+1 turn per level/30' radius/none
piece of string and bit of wood
----------2nd Level----------
Mem [1 must be wild]
-----------------------------
----------3rd Level----------
Mem [1 must be wild]
-----------------------------
----------4th Level----------
Mem [1 must be wild]
-----------------------------
----------5th Level----------
Mem [1 must be wild]
-----------------------------
----------6th Level----------
Mem [1 must be wild]
-----------------------------
----------7th Level----------
Mem [1 must be wild]
-----------------------------
----------8th Level----------
Mem [1 must be wild]
-----------------------------
----------9th Level----------
Mem [1 must be wild]
-----------------------------