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Post by feq on Jun 7, 2007 20:26:58 GMT -5
After diving in to the water and catching and consuming breakfast, Vatndir surfaces on Pier's boat. "Good day I've imagined, isn't it. If you are still up for comparing notes and discussing things, I'm up for it. I think it best if you get your notes, as you mentioned last night. "
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Post by Stix on Jun 24, 2007 22:33:13 GMT -5
"Of course," Piers says with a serene smile. "I still have my original inventory notes of what to take with me. My library is far more extensive than to be portable any more." He offers the genasi a pair of papers, letting him look them over and see what interests him.
(Sorry it took so long; I was recording frogs.)
[whisper=Feq]Cantrips Arcane Mark (Universal) Detect Magic (Universal) Read Magic (Universal) Detect Poison (Divination) Cleanse (Alteration) Mage Hand (Alteration) Mending (Alteration) Message (Alteration) Open/Close (Alteration) Flavor (Alteration) Resistance (Abjuration) Dancing Lights (Invocation) Light (Invocation) Disrupt Undead (Necromancy)
Spells of the First House Comprehend Languages (Divination) Detect Secret Doors (Divination) Detect Undead (Divination) Identify (Divination) True Strike (Divination) Animate Rope (Alteration) Burning Hands (Alteration) Jump (Alteration) Alarm (Abjuration) Avoid Planar Effects (Abjuration, Elemental <All>) Endure Elements (Abjuration, Elemental <All>) Hold Portal (Abjuration) Magic Weapon (Enchantment) Copy (Invocation) Floating Disk (Invocation) Magic Missile (Invocation) Portal Beacon (Invocation)
Spells of the Second House Detect Thoughts (Divination) See Invisibility (Divination) Warp Sense (Divination) Bear’s Endurance (Alteration) Bull’s Strength (Alteration) Cat’s Grace (Alteration) Eagle’s Splendor (Alteration) Fox’s Cunning (Alteration) Knock (Alteration) Levitate (Alteration, Elemental <Air>) Owl’s Wisdom (Alteration) Whispering Wind (Alteration, Elemental <Air>) Arcane Lock (Abjuration) Continual Flame (Invocation, Elemental <Fire>) Gust of Wind (Invocation, Elemental <Air>) Scorching Ray (Invocation, Elemental <Fire>) Wind Wall (Invocation, Elemental <Air>) Command Undead (Necromancy) False Life (Necromancy)
Spells of the Third House Arcane Sight (Divination) Clairaudience/Clairvoyance (Divination) Locate Object (Divination) Tongues (Divination) Calm Wind (Alteration, Elemental <Air>) Fly (Alteration) Gaseous Form (Alteration, Elemental <Air>) Modron Mind (Alteration) Shrink Item (Alteration) Slow (Alteration) Water Breathing (Alteration, Elemental <Air, Water>) Dispel Magic (Abjuration) Protection from Energy (Abjuration, Elemental <All>) Remove Curse (Abjuration) Greater Magic Weapon (Enchantment) Acidic Blast (Invocation, Elemental <Water>) Daylight (Invocation) Fireball (Invocation, Elemental <Fire>) Lightning Bolt (Invocation, Elemental <Air>) Tiny Hut (Invocation) Halt Undead (Necromancy)
Spells of the Fourth House Arcane Eye (Divination) Locate Creature (Divination) Scrying (Divination) Lesser Globe of Invulnerability (Abjuration) Stoneskin (Abjuration, Elemental <Earth>) Fire Shield (Invocation, Elemental <Fire>) Ice Storm (Invocation, Elemental <Water>) Resilient Sphere (Invocation) Wall of Ice (Invocation, Elemental <Water>)
[/whisper]
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Post by feq on Jun 27, 2007 15:54:03 GMT -5
Vatndir responds. "Hmm.. I think I have all of my spells with me. And one I am working on." Vatndir pulls out his scrolsl and sets them forth in front of Piers.
"I imagine that I would like to discuss Flavor, Cat's Grace (though I imagine it better named Angelfish's grace), Shrink Item, GLobe of Invulnerability and Wall of Ice with you. I think that they would be quite useful to me."
"If you have any interest in any of the following, please let me know."
Detect Magic (0, Universal, pp 1-2) Read Magic (0, Universal, pp 3) Arcane Mark (0, Universal, pp 4) Prestidigitation (0, Universal, pp 5) Ray of Frost (0, Water, pp 6) Acid Splash (0, Water, pp 7-9) Mending (0, Transmutation, pp 10) Detect Poison (0, Divination, pp 11) Resistance (0, Abjuration, pp 12) Open/Close (0, Transmutation, pp 13) Daze (0, Enchantment, pp 14) Message (0, Transmutation, pp 15-18) Mage Hand (0, Transmutation, pp 19-22) Metamorphose Liquids (1, Water, pp 23-26) Avoid Planar Effects (1, Elemental <All>, pp 27-31) Summon Monster I (1, Conjuration, pp 32-34) Identify (1, Divination, pp 35-38) Sleep (1, Enchantment, pp 39) Comprehend Languages (1, Divination, pp 40-42) Shield (1, Abjuration, pp 43-45) Jump (1, Transmutation, pp 46-49) Wall of Water (2, Water, pp 50-51) Watery Fist (2, Water, pp 52-55)
Vatndir also presents his notes on the watery double spell. "If perhaps you would look at these notes as well. I'm working on a spell, and I imagine your imput would be most useful."
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