Post by exile on Apr 9, 2007 18:55:29 GMT -5
Player Email: caduceus09@gmail.com
Name: Hadrian
Race: Aasimar, Major Asuras Bloodline
Faction: Bleak Cabal, Namer
Alignment: Chaotic Good
Class and Level: Mage-Favored Soul (Odin) 6
Home Plane: Ysgard
Sex: Male
Eyes: Blue
Hair: Black
Height: 6’0
Weight: 176
Age: 26
Max HP: 38
Injuries: None
Reputation: +1
Honor: +5
AC: 11 (+ Dodge/spells: Mage Armor, Shield, Protection from Evil, Shield of Faith, etc.)
DC: None
DR: 1/-
Speed: 31
Initiative: +1
Base Attack Bonus: +4
Fortitude Save: +6 (+5 Base, +1 Con)
Reflex Save: +6 (+5 Base, +1 Dex)
Will Save: +8 (+5 Base, +3 Wis)
Cross-Class Skills
NB: +3 to Appraise from familiar, +2 Spot/Listen from Alertness,
Weapon and Armor Proficiencies
Simple Weapons
Crossbows
Heavy Blades
Spears and Lances
Light Armor
Medium Armor
Shields (except tower shields)
Feats (Current and prospective)
Character level 1: Eschew Material Components
Character level 1: Power Attack (/Combat Casting)
Mage 1 Bonus: Scribe Scroll
Bloodline 2: Dodge
Favored Soul 3 Bonus: Weapon Focus: Spears
Character level 3: Extend Spell
Mage 5 Bonus: Empower Spell
Character level 6: Planewalker Spellslinger - Sacrifice: Arcadia
Familiar Imparted: Alertness
Character level 9: Maximize Spell
Wizard level 10: Quicken Spell
Character level 12: Persistent Spell
Favored Soul 12: Deity's weapon specialization (Spears)
Character Level 15: Multispell
Wizard Level 15: Ignore Material Components
Character level 18: Intensify Spell
Wizard level 20: Improved Metamagic
Racial Abilities
Darkvision, 60’
Fire/Cold Resistance 5
Spell Resistance: 5+CL (11)
Favored Class: Paladin
Bloodline Abilities
1 +2 Sense Motive
2 Dodge
3 Wisdom +1
4 Discern Lies 1/day
5 Asuras affinity +2
6 Smite Evil 1/day
Class Abilities
Summon Familiar
Arcane Sight 1/day
DR 1/-
Currency
12.88 Gold Remaining
20 Platinum
[Blood Pit]
+ 90gold - healing
+ 140gold - buffing
96 platinum
+20 gold - healing
[to be resolved]
Quest Related
- 200gp (25gp owing per person, x5 applicants?)
-3gp for the room
- Oil of Everburning
- Scroll of Log of Everburning
- Note from Theravis
- Handful of nails
- Three bright blue dried flowers wrapped in a handkerchief
- Multifaceted Clear Crystal
- Ossan Pearl
- Gehennan Bloodstone
Weapons
Spear 1d8 (x3) P 20’; 6 lbs
Attack: 0, Damage: 0
Dagger 1d4 (19-20/x2) P/S 10’; 1lbs
Attack: 0, Damage: 0
Equipment
Backpack (2 lbs)
- Bedroll (5lbs)
- Map Case (0.5 lbs)
- Chalk, 10 pieces
- Flask (1.5 lbs)
- Flint and Steel
- Mirror, small steel (0.5lbs)
- Sack (0.5lbs)
- Soap (1lb)
- Waterskin (4lbs)
- Sunrod, 2 (2lbs)
- Tindertwig, 5
- Holy Symbol, Wooden
- Ink (1oz. vial)
- Inkpen
- Paper (10 sheets)
- Spellbook (3lbs)
- Phoenix-Quill (Inscribes up to second house)
Belt Pouch (0.5 lbs)
- Coin
Total weight carried: 27.5 lbs (Light Load =< 33 lbs)
Clothing
Boots, dark leather mid-calf
Braies, black cloth
Ornamental Buckle, Etched Steel Valknut (Symbol of Odin)
Cap, black wide-brimmed
Chemise, black linen
Clasp, Etched Steel Bleaker’s Sigil
Drawers
Girdle
Gloves, dark leather
Robe, black common
Spells Per Day [Level:Total(Remaining)]
Arcane
0:4(4)
1:4(4)
2:4(4)
3:3(3)
Divine
0:6(6)
1:7(7)
2:6(6)
3:4(4)
Spells Known
Arcane
0 (18)
Acid Splash: Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60’.
(Not yet known) Detect Poison: Detects Poison in one creature or small object.
Disrupt Undead: Deals 1d6 damage to one undead.
Flare: dazzles one creature (-1 on attack rolls).
Ghost Sound: Figment sounds.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered Conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidgidation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Touch of Fatigue: Touch attack fatigues target.
1 (17)
Alarm: Wards an area for 2 hours/level.
Avoid Planar Effects: Resist harmful planar effects for 1round/5levels; immediate cast.(Planar Handbook)
Comprehend Languages: You understand all spoken and written languages.
Disguise Self: Changes your appearance for 10min/level.
Enlarge Person: Humanoid creature doubles in size.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Object or creatures fall slowly.
Floating Disk: Creates 3-ft.-diameter disk that hlds 100 lb./level.
Jump: Subject gets bonus on Jump checks.
Mage Armor: Gives subject +4 armor bonus.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Weapon: Weapon gains +1 bonus.
Ray of Enfeeblement: Ray deals 1d6+1 per two levels Str damage.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Sleep: Put 4 HD of creatures into magical slumber.
True Strike: +20 on your next attack roll.
2 (6)
Alter Self: Assume form of a similar creature.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
(Bartered from Gl'Fnak) Knock: Opens locked or magically sealed doors.
Mirror Image: Creats decoy duplicates of you (1d4+1 per three levels, max 8).
Protection from Arrows: Subject immune to most ranged attacks.
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
(Not Yet Known) See Invisibility: Reveals invisible creatures or objects.
(Bartered from Gl'Fnak) Spider Climb: Grants ability to walk on walls and ceilings.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
(Bartered from Gl'Fnak) Warp Sense: Detect portals in a 60' radius. Try to identify destination and portal key.
3 (1)
Displacement: Attacks miss subject 50%
(Bartered from Gl'Fnak) Dispell Magic: Cancels magical spells and effects.
(Bartered from Gl'Fnak) Gaseous Form: Subject becomes insubstantial and can fly slowly.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
(Bartered from Gl'Fnak) Hold Person: Paralzes one humanoid for 1rd/level.
(not yet known) Fly: Subject flies at speed of 60ft.
Magic Weapon, Greater: +1/four levels (max +5).
Protection from energy: Absorbs 12 points/level of damage from one kind of energy.
Tongues: Speak any language.
Divine
0 (7)
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object touched.
Guidance: +1 on one attack roll, saving throw, or skill check.
Purify Food and Drink: Purifies 1 cu. Ft./level of food or water.
Read Magic: Read scrolls and spell books.
Resistance: Subject gains +1 on saving throws.
1 (5)
Bless Weapon: Weapon strikes true against foes of opposite alignment.
Cure Light Wounds: Target heals 1d8+1/level max 5.
Divine Favor: +1/3 levels to attack and damage rolls.
Protection from Evil: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Shield of Faith: Aura grants +2 or higher deflection bonus.
2 (4)
Barkskin: Grants +2 (or higher) enhancement to natural armor.
Bull's Strength: Subject gains +4 to Str for 1 min/level.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max+10)
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
3 (3)
Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15)
Speak with Dead: Corpse answers one question / two levels.
Familiar Not Yet Summoned:
Herod (Norse; Lit. Army-point; Possibly anglicized to ‘Scout’)
Level 6 Raven Familiar, Tiny
Hit Dice/Hit Points: 6 (Equal to Hadrian’s character level) /19(Equal to 0.5x Hadrian’s total, rounded down)
Initiative: +2
Speed: 10’, fly 40’ (avg)
AC: 17 (+2 size, +2 dex, +3 Natural), touch 14, flat-footed 15
BAB/Grapple: 4/-9 (BAB equal to Hadrian’s)
Attack: Claws +8 melee (1d2-5)
Full Attack: Claws +8 melee (1d2-5)
Space/Reach: 2.5 ft./0 ft.
Special Qualities: Low-light vision
Saves: Fort +5, Ref +7, Will +7 (Hadrian’s base saves + the familiar’s stat adjustments)
Abilities: Str 1, Dex 15, Con, 10, Int 8, Wis 14, Cha, 6
Skills: Listen +5, Spot +7
Feats: Alertness, Weapon Finesse
Alignment: Chaotic Good
Familiar Abilities:
Speak Language (Common)
Impart Skill Bonus +3 to Appraise
Use master’s skills
Natural Armor Adj. +3
Int 8
Impart Alertness
Improved Evasion
Share Spells
Empathic Link
Deliver touch spells
Speak with master
Name: Hadrian
Race: Aasimar, Major Asuras Bloodline
Faction: Bleak Cabal, Namer
Alignment: Chaotic Good
Class and Level: Mage-Favored Soul (Odin) 6
Home Plane: Ysgard
Sex: Male
Eyes: Blue
Hair: Black
Height: 6’0
Weight: 176
Age: 26
Ability | Modifier |
Strength: 10 | +0 |
Dexterity: 12 | +1 |
Constitution: 12 | +1 |
Intelligence: 18 | +4 |
Wisdom: 16 | +3 |
Charisma: 16 | +3 |
Max HP: 38
Injuries: None
Reputation: +1
Honor: +5
AC: 11 (+ Dodge/spells: Mage Armor, Shield, Protection from Evil, Shield of Faith, etc.)
DC: None
DR: 1/-
Speed: 31
Initiative: +1
Base Attack Bonus: +4
Fortitude Save: +6 (+5 Base, +1 Con)
Reflex Save: +6 (+5 Base, +1 Dex)
Will Save: +8 (+5 Base, +3 Wis)
Class Skill | Skill | Ranks | Ability Modifier | Other Modifiers/ Notes |
Climb | +0 | |||
X | Jump | +0 | ||
Swim | +0 | |||
Balance | +1 | |||
Escape Artist | +1 | |||
Hide | +1 | |||
Move Silently | +1 | |||
Open Lock | ||||
Ride | +1 | |||
Sleight of Hand | ||||
Tumble | ||||
Use Rope | +1 | |||
X | Concentration | 9 | +1 | |
Appraise | +4 | |||
X | Craft ( ) | +4 | ||
X | Decipher Script | |||
Disable Device | ||||
Forgery | +4 | |||
X | Knowledge (Arcana) | 8 | +4 | |
X | Knowledge (Factions) | 8 | +4 | |
X | Knowledge (the Planes) | 8 | +4 | |
X | Knowledge (Medicine) | 5 | +4 | |
X | Language | +4 | Common, Old Norse, Asuras, Eladrin | |
X | Literacy | 1 | Common, Old Norse | |
Search | +4 | |||
X | Spellcraft | 9 | +4 | +2 Knowledge synergy |
X | Control | +3 | ||
X | Heal | 1 | +3 | +2 Kn. Synergy |
Listen | +3 | +1 racial bonus | ||
X | Planar Expertise | |||
X | Profession ( ) | |||
X | Sense Motive | +3 | +2 Bloodline Bonus | |
Spot | +3 | +1 racial bonus | ||
Survival | +3 | +2 Knowledge synergy | ||
Bluff | +3 | |||
X | Diplomacy | 6 | +3 | |
Disguise | +3 | -2 racial penalty | ||
Gather Information | +3 | |||
Handle Animal | ||||
Intimidate | +3 | |||
Perform | ||||
Use Magic Device | +2 Spellcraft synergy |
Cross-Class Skills
NB: +3 to Appraise from familiar, +2 Spot/Listen from Alertness,
Weapon and Armor Proficiencies
Simple Weapons
Crossbows
Heavy Blades
Spears and Lances
Light Armor
Medium Armor
Shields (except tower shields)
Feats (Current and prospective)
Character level 1: Eschew Material Components
Character level 1: Power Attack (/Combat Casting)
Mage 1 Bonus: Scribe Scroll
Bloodline 2: Dodge
Favored Soul 3 Bonus: Weapon Focus: Spears
Character level 3: Extend Spell
Mage 5 Bonus: Empower Spell
Character level 6: Planewalker Spellslinger - Sacrifice: Arcadia
Familiar Imparted: Alertness
Character level 9: Maximize Spell
Wizard level 10: Quicken Spell
Character level 12: Persistent Spell
Favored Soul 12: Deity's weapon specialization (Spears)
Character Level 15: Multispell
Wizard Level 15: Ignore Material Components
Character level 18: Intensify Spell
Wizard level 20: Improved Metamagic
Racial Abilities
Darkvision, 60’
Fire/Cold Resistance 5
Spell Resistance: 5+CL (11)
Favored Class: Paladin
Bloodline Abilities
1 +2 Sense Motive
2 Dodge
3 Wisdom +1
4 Discern Lies 1/day
5 Asuras affinity +2
6 Smite Evil 1/day
Class Abilities
Summon Familiar
Arcane Sight 1/day
DR 1/-
Currency
12.88 Gold Remaining
20 Platinum
[Blood Pit]
+ 90gold - healing
+ 140gold - buffing
96 platinum
+20 gold - healing
[to be resolved]
Quest Related
- 200gp (25gp owing per person, x5 applicants?)
-3gp for the room
- Oil of Everburning
- Scroll of Log of Everburning
- Note from Theravis
- Handful of nails
- Three bright blue dried flowers wrapped in a handkerchief
- Multifaceted Clear Crystal
- Ossan Pearl
- Gehennan Bloodstone
Weapons
Spear 1d8 (x3) P 20’; 6 lbs
Attack: 0, Damage: 0
Dagger 1d4 (19-20/x2) P/S 10’; 1lbs
Attack: 0, Damage: 0
Equipment
Backpack (2 lbs)
- Bedroll (5lbs)
- Map Case (0.5 lbs)
- Chalk, 10 pieces
- Flask (1.5 lbs)
- Flint and Steel
- Mirror, small steel (0.5lbs)
- Sack (0.5lbs)
- Soap (1lb)
- Waterskin (4lbs)
- Sunrod, 2 (2lbs)
- Tindertwig, 5
- Holy Symbol, Wooden
- Ink (1oz. vial)
- Inkpen
- Paper (10 sheets)
- Spellbook (3lbs)
- Phoenix-Quill (Inscribes up to second house)
Belt Pouch (0.5 lbs)
- Coin
Total weight carried: 27.5 lbs (Light Load =< 33 lbs)
Clothing
Boots, dark leather mid-calf
Braies, black cloth
Ornamental Buckle, Etched Steel Valknut (Symbol of Odin)
Cap, black wide-brimmed
Chemise, black linen
Clasp, Etched Steel Bleaker’s Sigil
Drawers
Girdle
Gloves, dark leather
Robe, black common
Spells Per Day [Level:Total(Remaining)]
Arcane
0:4(4)
1:4(4)
2:4(4)
3:3(3)
Divine
0:6(6)
1:7(7)
2:6(6)
3:4(4)
Spells Known
Arcane
0 (18)
Acid Splash: Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60’.
(Not yet known) Detect Poison: Detects Poison in one creature or small object.
Disrupt Undead: Deals 1d6 damage to one undead.
Flare: dazzles one creature (-1 on attack rolls).
Ghost Sound: Figment sounds.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered Conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidgidation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Touch of Fatigue: Touch attack fatigues target.
1 (17)
Alarm: Wards an area for 2 hours/level.
Avoid Planar Effects: Resist harmful planar effects for 1round/5levels; immediate cast.(Planar Handbook)
Comprehend Languages: You understand all spoken and written languages.
Disguise Self: Changes your appearance for 10min/level.
Enlarge Person: Humanoid creature doubles in size.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Object or creatures fall slowly.
Floating Disk: Creates 3-ft.-diameter disk that hlds 100 lb./level.
Jump: Subject gets bonus on Jump checks.
Mage Armor: Gives subject +4 armor bonus.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Weapon: Weapon gains +1 bonus.
Ray of Enfeeblement: Ray deals 1d6+1 per two levels Str damage.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Sleep: Put 4 HD of creatures into magical slumber.
True Strike: +20 on your next attack roll.
2 (6)
Alter Self: Assume form of a similar creature.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
(Bartered from Gl'Fnak) Knock: Opens locked or magically sealed doors.
Mirror Image: Creats decoy duplicates of you (1d4+1 per three levels, max 8).
Protection from Arrows: Subject immune to most ranged attacks.
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
(Not Yet Known) See Invisibility: Reveals invisible creatures or objects.
(Bartered from Gl'Fnak) Spider Climb: Grants ability to walk on walls and ceilings.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
(Bartered from Gl'Fnak) Warp Sense: Detect portals in a 60' radius. Try to identify destination and portal key.
3 (1)
Displacement: Attacks miss subject 50%
(Bartered from Gl'Fnak) Dispell Magic: Cancels magical spells and effects.
(Bartered from Gl'Fnak) Gaseous Form: Subject becomes insubstantial and can fly slowly.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
(Bartered from Gl'Fnak) Hold Person: Paralzes one humanoid for 1rd/level.
(not yet known) Fly: Subject flies at speed of 60ft.
Magic Weapon, Greater: +1/four levels (max +5).
Protection from energy: Absorbs 12 points/level of damage from one kind of energy.
Tongues: Speak any language.
Divine
0 (7)
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object touched.
Guidance: +1 on one attack roll, saving throw, or skill check.
Purify Food and Drink: Purifies 1 cu. Ft./level of food or water.
Read Magic: Read scrolls and spell books.
Resistance: Subject gains +1 on saving throws.
1 (5)
Bless Weapon: Weapon strikes true against foes of opposite alignment.
Cure Light Wounds: Target heals 1d8+1/level max 5.
Divine Favor: +1/3 levels to attack and damage rolls.
Protection from Evil: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Shield of Faith: Aura grants +2 or higher deflection bonus.
2 (4)
Barkskin: Grants +2 (or higher) enhancement to natural armor.
Bull's Strength: Subject gains +4 to Str for 1 min/level.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max+10)
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
3 (3)
Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15)
Speak with Dead: Corpse answers one question / two levels.
Familiar Not Yet Summoned:
Herod (Norse; Lit. Army-point; Possibly anglicized to ‘Scout’)
Level 6 Raven Familiar, Tiny
Hit Dice/Hit Points: 6 (Equal to Hadrian’s character level) /19(Equal to 0.5x Hadrian’s total, rounded down)
Initiative: +2
Speed: 10’, fly 40’ (avg)
AC: 17 (+2 size, +2 dex, +3 Natural), touch 14, flat-footed 15
BAB/Grapple: 4/-9 (BAB equal to Hadrian’s)
Attack: Claws +8 melee (1d2-5)
Full Attack: Claws +8 melee (1d2-5)
Space/Reach: 2.5 ft./0 ft.
Special Qualities: Low-light vision
Saves: Fort +5, Ref +7, Will +7 (Hadrian’s base saves + the familiar’s stat adjustments)
Abilities: Str 1, Dex 15, Con, 10, Int 8, Wis 14, Cha, 6
Skills: Listen +5, Spot +7
Feats: Alertness, Weapon Finesse
Alignment: Chaotic Good
Familiar Abilities:
Speak Language (Common)
Impart Skill Bonus +3 to Appraise
Use master’s skills
Natural Armor Adj. +3
Int 8
Impart Alertness
Improved Evasion
Share Spells
Empathic Link
Deliver touch spells
Speak with master