Post by Stix on Nov 17, 2005 11:06:41 GMT -5
Alignment: Same as deity's alignment
Hit Die: d10
Skill Points: 2+Int modifier.
Weapon Proficiencies: Simple Weapons, three Weapon Groups.
Armor Proficiencies: All Armor and Shields (except tower shields).
Class Skills:
Concentration
Craft
Knowledge (Factions)
Knowledge (High Society)
Knowledge (The Planes)
Knowledge (Religion and Philosophy)
Literacy
Speak Language
Profession
Sense Motive
Level 1: Alignment Aura. The Paladin always strongly reflects the alignment of his deity.
Level 1: Class Features. The Paladin receives additional class features based on the focus of his worship (new skills, more skills, increased hit die, better saves).
Level 1: Detect Opposite Alignment. At will, the Paladin may use Detect Chaos/Evil/Good/Law, as the spell(s).
Level 1: Smite 1/day. When in combat with a foe of opposing alignment, the Paladin may attempt a smite attack, adding his Charisma bonus to his attack roll and his paladin level to his damage roll.
Level 2: Divine Grace. The Paladin adds his Charisma bonus to all saving throws.
Level 2: Minor Granted Power. The Paladin receives a supernatural ability granted by the deity he serves.
Level 3: Deity's Aura. The Paladin radiates a particular emotion or quality, based on his deity.
Level 3: Divine Health. The Paladin becomes immune to all natural diseases.
Level 4: Major Granted Power. The Paladin receives a second supernatural ability from his deity.
Level 4: Spells. The Paladin receives a spell repertoire granted by the deity that he serves.
Level 5: Smite 2/day.
Level 5: Bonded Mount or Bonus Feat. If the Paladin's deity permits it, he may call on an animal or magical beast to serve his interests. Otherwise, the Paladin may select any feat.
Level 6: Medium Granted Power 1/week. The Paladin receives a third supernatural ability from his deity.
Level 9: Medium Granted Power 2/week.
Level 10: Smite 3/day.
Level 12: Medium Granted Power 3/week.
Level 15: Medium Granted Power 4/week.
Level 15: Smite 4/day.
Level 18: Medium Granted Power 5/week.
Level 20: Smite 5/day.
Spells per day: (Listed by level: 0/1/2/3/4)
Level 4: 1/0
Level 5: 2/0
Level 6: 2/1
Level 7: 3/1
Level 8: 3/1/0
Level 9: 4/1/0
Level 10: 4/1/1
Level 11: 4/1/1/0
Level 12: 4/1/1/1
Level 13: 4/2/1/1
Level 14: 4/2/1/1/0
Level 15: 4/2/1/1/1
Level 16: 4/2/2/1/1
Level 17: 4/2/2/2/1
Level 18: 4/3/2/2/1
Level 19: 4/3/3/2/2
Level 20: 4/3/3/3/3
Hit Die: d10
Skill Points: 2+Int modifier.
Weapon Proficiencies: Simple Weapons, three Weapon Groups.
Armor Proficiencies: All Armor and Shields (except tower shields).
Class Skills:
Concentration
Craft
Knowledge (Factions)
Knowledge (High Society)
Knowledge (The Planes)
Knowledge (Religion and Philosophy)
Literacy
Speak Language
Profession
Sense Motive
Level | Base Attack Bonus | Fortitude Save | Reflex Save | Will Save | Special |
1 | +1 | +2 | +0 | +0 | Alignment Aura, Class Features, Detect Opposite Alignment, Smite Opposite Alignment 1/day |
2 | +2 | +3 | +0 | +0 | Divine Grace, Minor Granted Power |
3 | +3 | +3 | +1 | +1 | Deity's Aura, Divine Health |
4 | +4 | +4 | +1 | +1 | Major Granted Power, Spells |
5 | +5 | +4 | +1 | +1 | Smite Opposite Alignment 2/day, Bonded Mount or Bonus Feat |
6 | +6/+1 | +5 | +2 | +2 | Medium Granted Power |
7 | +7/+2 | +5 | +2 | +2 | |
8 | +8/+3 | +6 | +2 | +2 | |
9 | +9/+4 | +6 | +3 | +3 | |
10 | +10/+5 | +7 | +3 | +3 | Smite Opposite Alignment 3/day |
11 | +11/+6/+1 | +7 | +3 | +3 | |
12 | +12/+7/+2 | +8 | +4 | +4 | |
13 | +13/+8/+3 | +8 | +4 | +4 | |
14 | +14/+9/+4 | +9 | +4 | +4 | |
15 | +15/+10/+5 | +9 | +5 | +5 | Smite Opposite Alignment 4/day |
16 | +16/+11/+6/+1 | +10 | +5 | +5 | |
17 | +17/+12/+7/+2 | +10 | +5 | +5 | |
18 | +18/+13/+8/+3 | +11 | +6 | +6 | |
19 | +19/+14/+9/+4 | +11 | +6 | +6 | |
20 | +20/+15/+10/+5 | +12 | +6 | +6 | Smite Opposite Alignment 5/day |
Level 1: Alignment Aura. The Paladin always strongly reflects the alignment of his deity.
Level 1: Class Features. The Paladin receives additional class features based on the focus of his worship (new skills, more skills, increased hit die, better saves).
Level 1: Detect Opposite Alignment. At will, the Paladin may use Detect Chaos/Evil/Good/Law, as the spell(s).
Level 1: Smite 1/day. When in combat with a foe of opposing alignment, the Paladin may attempt a smite attack, adding his Charisma bonus to his attack roll and his paladin level to his damage roll.
Level 2: Divine Grace. The Paladin adds his Charisma bonus to all saving throws.
Level 2: Minor Granted Power. The Paladin receives a supernatural ability granted by the deity he serves.
Level 3: Deity's Aura. The Paladin radiates a particular emotion or quality, based on his deity.
Level 3: Divine Health. The Paladin becomes immune to all natural diseases.
Level 4: Major Granted Power. The Paladin receives a second supernatural ability from his deity.
Level 4: Spells. The Paladin receives a spell repertoire granted by the deity that he serves.
Level 5: Smite 2/day.
Level 5: Bonded Mount or Bonus Feat. If the Paladin's deity permits it, he may call on an animal or magical beast to serve his interests. Otherwise, the Paladin may select any feat.
Level 6: Medium Granted Power 1/week. The Paladin receives a third supernatural ability from his deity.
Level 9: Medium Granted Power 2/week.
Level 10: Smite 3/day.
Level 12: Medium Granted Power 3/week.
Level 15: Medium Granted Power 4/week.
Level 15: Smite 4/day.
Level 18: Medium Granted Power 5/week.
Level 20: Smite 5/day.
Spells per day: (Listed by level: 0/1/2/3/4)
Level 4: 1/0
Level 5: 2/0
Level 6: 2/1
Level 7: 3/1
Level 8: 3/1/0
Level 9: 4/1/0
Level 10: 4/1/1
Level 11: 4/1/1/0
Level 12: 4/1/1/1
Level 13: 4/2/1/1
Level 14: 4/2/1/1/0
Level 15: 4/2/1/1/1
Level 16: 4/2/2/1/1
Level 17: 4/2/2/2/1
Level 18: 4/3/2/2/1
Level 19: 4/3/3/2/2
Level 20: 4/3/3/3/3