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Post by hatchets on Apr 12, 2008 21:55:59 GMT -5
Soooo whats the word boss?
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Post by Stix on Apr 16, 2008 0:53:32 GMT -5
Sorry, been a long week. Looks good; Drej is approved for play. I'll put up his skill chart soon, and we can finish hammering out the details.
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Post by hatchets on Apr 18, 2008 1:58:03 GMT -5
Sounds good to me. So uhh where do I jump in at exactly?
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Post by Stix on Apr 18, 2008 12:34:36 GMT -5
Right where you did. If you want to try a hand at combat, the Blood Pit is always a good place to jump in, too. If you decide to try it out, go ahead and start a new thread on a day and time of your choosing (somewhere in the date range on the news flasher). Being on the Beastlands causes a person to develop an animal feature based on their highest ability score. In Drej's case, I'm thinking bull horns. It remains after they leave the plane for just as long as they had it on the plane... so, if he's lived there his whole life, he's basically got a permanent animal feature of some sort. Thoughts?
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Post by hatchets on Apr 19, 2008 3:50:02 GMT -5
I like that. Does he get a charge attack too?
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Post by hatchets on Apr 19, 2008 4:01:03 GMT -5
If he gets on this adventure then i will get him in the blood pit afterward if not then i will move him into there. I am gonna take it slow before placing him at different points in time lol right now got alot of life kicking me in the ass again so dont wanna make it more confusing then it is till i get a better feel for things.
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Post by Stix on Apr 20, 2008 9:36:37 GMT -5
That's fine -- the freeform section is set up so you can take posting at your own pace. Just don't feel obligated to wait on me! The features the Beastlands give don't provide any benefit in terms of game mechanics; they're just another one of those traits that tend to give away planewalkers (much like turning gray on the Gray Waste, or going mad on Pandemonium).
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Post by hatchets on May 13, 2008 22:55:02 GMT -5
Alrighty i moved back over here for posting so xp totals doesnt get flooded with stuff and can be for what you made it for.
Now first off, before i get to far ahead of myself heh, how many features do i pick?
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Post by hatchets on May 13, 2008 22:58:25 GMT -5
also give me the other 6 skill points in intimidate, gotta get his stats to match his attitude a little lol
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Post by Stix on May 14, 2008 23:17:53 GMT -5
You have three level-based feats and one racial bonus feat coming to you; these can be chosen from any feat you see listed.
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Post by hatchets on May 14, 2008 23:28:16 GMT -5
Alrighty, lets go with two weapon fighting, rapid metabolism, stealthy, and persuasive for the feats then.
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Post by Stix on May 16, 2008 3:35:45 GMT -5
Updated. You also get your pick of a pugilist bonus feat, any one of the following: - Dodge
- Improved Grapple
- Stunning Fist
- Combat Reflexes
- Power Attack
- Combat Expertise
- Weapon Finesse
- Toughness
- Improved Trip
- Blind-Fight
- Quick Draw
- Natural Armor Improvement
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Post by hatchets on May 17, 2008 0:26:22 GMT -5
combat reflexes
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