Post by Stix on Nov 17, 2005 11:07:16 GMT -5
Alignment: No restrictions
Hit Die: d10
Skill Points: 2+Int modifier.
Weapon Proficiencies: Simple Weapons, four Weapon Groups.
Armor Proficiencies: All Armor and Shields.
Class Skills:
Climb
Jump
Swim
Ride
Craft
Knowledge (Factions)
Knowledge (The Planes)
Speak Language
Profession
Intimidate
Fighters may select from the following bonus feats:
Blind-Fight
Combat Expertise
- Improved Disarm
- Improved Feint
- Improved Trip
- Whirlwind Attack
Combat Reflexes
Dodge
- Mobility
- Spring Attack
Improved Critical
Improved Initiative
Improved Shield Bash
Improved Unarmed Strike
- Deflect Arrows
- Improved Grapple
- Snatch Arrows
- Stunning Fist
Mounted Combat
- Mounted Archery
- Ride-By Attack
- Spirited Charge
- Trample
Point Blank Shot
- Far Shot
- Precise Shot
- Rapid Shot
- Manyshot
- Shot On The Run
- Improved Precise Shot
Power Attack
- Cleave
- Great Cleave
- Improved Bull Rush
- Improved Overrun
- Improved Sunder
Quick Draw
Rapid Reload
Two-Weapon Fighting
- Two-Weapon Defense
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus
- Weapon Specialization
- Greater Weapon Focus
- Greater Weapon Specialization
Weapon Group Proficiency (any)
Hit Die: d10
Skill Points: 2+Int modifier.
Weapon Proficiencies: Simple Weapons, four Weapon Groups.
Armor Proficiencies: All Armor and Shields.
Class Skills:
Climb
Jump
Swim
Ride
Craft
Knowledge (Factions)
Knowledge (The Planes)
Speak Language
Profession
Intimidate
Level | Base Attack Bonus | Fortitude Save | Reflex Save | Will Save | Special |
1 | +1 | +2 | +0 | +0 | Bonus Feat |
2 | +2 | +3 | +0 | +0 | Bonus Feat |
3 | +3 | +3 | +1 | +1 | |
4 | +4 | +4 | +1 | +1 | Bonus Feat |
5 | +5 | +4 | +1 | +1 | |
6 | +6/+1 | +5 | +2 | +2 | Bonus Feat |
7 | +7/+2 | +5 | +2 | +2 | |
8 | +8/+3 | +6 | +2 | +2 | Bonus Feat |
9 | +9/+4 | +6 | +3 | +3 | |
10 | +10/+5 | +7 | +3 | +3 | Bonus Feat |
11 | +11/+6/+1 | +7 | +3 | +3 | |
12 | +12/+7/+2 | +8 | +4 | +4 | Bonus Feat |
13 | +13/+8/+3 | +8 | +4 | +4 | |
14 | +14/+9/+4 | +9 | +4 | +4 | Bonus Feat |
15 | +15/+10/+5 | +9 | +5 | +5 | |
16 | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus Feat |
17 | +17/+12/+7/+2 | +10 | +5 | +5 | |
18 | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus Feat |
19 | +19/+14/+9/+4 | +11 | +6 | +6 | |
20 | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus Feat |
Fighters may select from the following bonus feats:
Blind-Fight
Combat Expertise
- Improved Disarm
- Improved Feint
- Improved Trip
- Whirlwind Attack
Combat Reflexes
Dodge
- Mobility
- Spring Attack
Improved Critical
Improved Initiative
Improved Shield Bash
Improved Unarmed Strike
- Deflect Arrows
- Improved Grapple
- Snatch Arrows
- Stunning Fist
Mounted Combat
- Mounted Archery
- Ride-By Attack
- Spirited Charge
- Trample
Point Blank Shot
- Far Shot
- Precise Shot
- Rapid Shot
- Manyshot
- Shot On The Run
- Improved Precise Shot
Power Attack
- Cleave
- Great Cleave
- Improved Bull Rush
- Improved Overrun
- Improved Sunder
Quick Draw
Rapid Reload
Two-Weapon Fighting
- Two-Weapon Defense
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus
- Weapon Specialization
- Greater Weapon Focus
- Greater Weapon Specialization
Weapon Group Proficiency (any)