Post by Stix on Feb 2, 2008 17:47:14 GMT -5
Alignment: No restrictions
Hit Die: d12
Skill Points: 2+Int modifier.
Weapon Proficiencies: Simple Weapons, five Weapon Groups.
Armor Proficiencies: Light, Medium Armor and Shields.
Class Skills:
Climb
Jump
Balance
Tumble
Craft
Knowledge (Factions)
Knowledge (The Planes)
Speak Language
Sense Motive
Bluff
Intimidate
Perform
Level 1: Weapon Group. The Gladiator attains proficiency in a new weapon group of his choice.
Level 1: Weapon Aptitude. With one hour of training with a weapon of his choice, a Gladiator may redefine any Weapon Group-specific feats. For example, if the Gladiator has Weapon Focus, Weapon Specialization, and Greater Weapon Focus (Axes), an hour of training with a polearm will change these feats to Weapon Focus, Weapon Specialization, and Greater Weapon Focus (Polearms).
Level 2: Improved Unarmed Strike.
Level 3: Expertise. The Gladiator may select one of the following abilities.
Level 4: Uncanny Dodge.
Level 5: Weapon Group.
Level 5: Armor Optimization +1. The armor check penalties and max dexterity bonus on all armor in which the Gladiator is proficient are increased by +1.
Level 7: Expertise.
Level 9: Weapon Group.
Level 10: Armor Optimization +2.
Level 11: Expertise.
Level 13: Weapon Group.
Level 15: Expertise.
Level 15: Armor Optimization +3.
Level 17: Weapon Group.
Level 19: Expertise.
Level 20: Armor Optimization +4.
Gladiators may select from the following bonus feats:
Blind-Fight
Combat Expertise
- Improved Disarm
- Improved Feint
- Improved Trip
- Whirlwind Attack
Combat Reflexes
Dodge
- Mobility
- Spring Attack
Improved Critical
Improved Initiative
Improved Shield Bash
Improved Unarmed Strike
- Deflect Arrows
- Improved Grapple
- Snatch Arrows
- Stunning Fist
Mounted Combat
- Mounted Archery
- Ride-By Attack
- Spirited Charge
- Trample
Power Attack
- Cleave
- Great Cleave
- Improved Bull Rush
- Improved Overrun
- Improved Sunder
Quick Draw
Two-Weapon Fighting
- Two-Weapon Defense
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus
- Weapon Specialization
- Greater Weapon Focus
- Greater Weapon Specialization
Weapon Group Proficiency (any)
Hit Die: d12
Skill Points: 2+Int modifier.
Weapon Proficiencies: Simple Weapons, five Weapon Groups.
Armor Proficiencies: Light, Medium Armor and Shields.
Class Skills:
Climb
Jump
Balance
Tumble
Craft
Knowledge (Factions)
Knowledge (The Planes)
Speak Language
Sense Motive
Bluff
Intimidate
Perform
Level | Base Attack Bonus | Fortitude Save | Reflex Save | Will Save | Special |
1 | +1 | +2 | +0 | +0 | Weapon Group, Weapon Aptitude |
2 | +2 | +3 | +0 | +0 | Improved Unarmed Strike |
3 | +3 | +3 | +1 | +1 | Expertise |
4 | +4 | +4 | +1 | +1 | Bonus Feat, Uncanny Dodge |
5 | +5 | +4 | +1 | +1 | Weapon Group, Armor Optimization +1 |
6 | +6/+1 | +5 | +2 | +2 | |
7 | +7/+2 | +5 | +2 | +2 | Expertise |
8 | +8/+3 | +6 | +2 | +2 | Bonus Feat, Improved Uncanny Dodge |
9 | +9/+4 | +6 | +3 | +3 | Weapon Group |
10 | +10/+5 | +7 | +3 | +3 | Armor Optimization +2 |
11 | +11/+6/+1 | +7 | +3 | +3 | Expertise |
12 | +12/+7/+2 | +8 | +4 | +4 | Bonus Feat |
13 | +13/+8/+3 | +8 | +4 | +4 | Weapon Group |
14 | +14/+9/+4 | +9 | +4 | +4 | |
15 | +15/+10/+5 | +9 | +5 | +5 | Armor Optimization +3, Expertise |
16 | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus Feat |
17 | +17/+12/+7/+2 | +10 | +5 | +5 | Weapon Group |
18 | +18/+13/+8/+3 | +11 | +6 | +6 | |
19 | +19/+14/+9/+4 | +11 | +6 | +6 | Expertise |
20 | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus Feat, Armor Optimization +4 |
Level 1: Weapon Group. The Gladiator attains proficiency in a new weapon group of his choice.
Level 1: Weapon Aptitude. With one hour of training with a weapon of his choice, a Gladiator may redefine any Weapon Group-specific feats. For example, if the Gladiator has Weapon Focus, Weapon Specialization, and Greater Weapon Focus (Axes), an hour of training with a polearm will change these feats to Weapon Focus, Weapon Specialization, and Greater Weapon Focus (Polearms).
Level 2: Improved Unarmed Strike.
Level 3: Expertise. The Gladiator may select one of the following abilities.
- Arena Reflexes. The Gladiator adds his Intelligence modifier to all Reflex saves.
- Arena Precision. The Gladiator adds his Intelligence modifier to all rolls to confirm a critical hit.
- Arena Quickness. The Gladiator adds his Intelligence modifier to all damage rolls versus a flat-footed or flanked opponent.
- Arena Steadfastness. The Gladiator adds his Intelligence modifier to all rolls to resist bull rush, overrun, or trip attacks.
- Arena Guile. The Gladiator adds his Intelligence modifier to all Bluff or Sense Motive rolls concerning a feint maneuver.
- Arena Ardor. The Gladiator adds his Intelligence modifier to all rolls to resist disarm or sunder attacks.
- Arena Cunning. The Gladiator adds his Intelligence modifier to all attack and damage rolls for attacks of opportunity.
Level 4: Uncanny Dodge.
Level 5: Weapon Group.
Level 5: Armor Optimization +1. The armor check penalties and max dexterity bonus on all armor in which the Gladiator is proficient are increased by +1.
Level 7: Expertise.
Level 9: Weapon Group.
Level 10: Armor Optimization +2.
Level 11: Expertise.
Level 13: Weapon Group.
Level 15: Expertise.
Level 15: Armor Optimization +3.
Level 17: Weapon Group.
Level 19: Expertise.
Level 20: Armor Optimization +4.
Gladiators may select from the following bonus feats:
Blind-Fight
Combat Expertise
- Improved Disarm
- Improved Feint
- Improved Trip
- Whirlwind Attack
Combat Reflexes
Dodge
- Mobility
- Spring Attack
Improved Critical
Improved Initiative
Improved Shield Bash
Improved Unarmed Strike
- Deflect Arrows
- Improved Grapple
- Snatch Arrows
- Stunning Fist
Mounted Combat
- Mounted Archery
- Ride-By Attack
- Spirited Charge
- Trample
Power Attack
- Cleave
- Great Cleave
- Improved Bull Rush
- Improved Overrun
- Improved Sunder
Quick Draw
Two-Weapon Fighting
- Two-Weapon Defense
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus
- Weapon Specialization
- Greater Weapon Focus
- Greater Weapon Specialization
Weapon Group Proficiency (any)