Post by Stix on Nov 17, 2005 11:11:38 GMT -5
TBA
Climb
Jump
Swim
Balance
Escape Artist
Hide
Move Silently
Tumble
Concentration
Craft
Knowledge (Factions)
Knowledge (the Planes)
Language
Listen
Profession
Search
Sense Motive
Spot
Bluff
Intimidate
Perform
Climb
Jump
Swim
Balance
Escape Artist
Hide
Move Silently
Tumble
Concentration
Craft
Knowledge (Factions)
Knowledge (the Planes)
Language
Listen
Profession
Search
Sense Motive
Spot
Bluff
Intimidate
Perform
Level | Base Attack Bonus | Fortitude Save | Reflex Save | Will Save | Special | Unarmed Damage | AC Bonus |
1 | +0 | +2 | +2 | +2 | Style Feat, AC Bonus, Flurry of Blows, Improved Unarmed Strike | 1d6 | +0 |
2 | +1 | +3 | +3 | +3 | Style Feat, Evasion | 1d6 | +0 |
3 | +2 | +3 | +3 | +3 | Iron Mind, Fast Movement | 1d6 | +0 |
4 | +3 | +4 | +4 | +4 | Style Feat, Ki Strike +1 | 1d8 | +0 |
5 | +3 | +4 | +4 | +4 | Improved Flurry of Blows, Style Mastery | 1d8 | +1 |
6 | +4 | +5 | +5 | +5 | Style Feat | 1d8 | +1 |
7 | +5 | +5 | +5 | +5 | Wholeness of Body, Style Mastery | 1d8 | +1 |
8 | +6/+1 | +6 | +6 | +6 | Style Feat, Ki Strike +2 | 1d10 | +1 |
9 | +6/+1 | +6 | +6 | +6 | Improved Evasion, Style Mastery | 1d10 | +1 |
10 | +7/+2 | +7 | +7 | +7 | Style Feat | 1d10 | +2 |
11 | +8/+3 | +7 | +7 | +7 | Greater Flurry of Blows, Style Mastery | 1d10 | +2 |
12 | +9/+4 | +8 | +8 | +8 | Style Feat, Ki Strike +3 | 2d6 | +2 |
13 | +9/+4 | +8 | +8 | +8 | Iron Spirit, Style Mastery | 2d6 | +2 |
14 | +10/+5 | +9 | +9 | +9 | Style Feat | 2d6 | +2 |
15 | +11/+6/+1 | +9 | +9 | +9 | Quivering Palm, Style Mastery | 2d6 | +3 |
16 | +12/+7/+2 | +10 | +10 | +10 | Style Feat, Ki Strike +4 | 2d8 | +3 |
17 | +12/+7/+2 | +10 | +10 | +10 | Style Mastery | 2d8 | +3 |
18 | +13/+8/+3 | +11 | +11 | +11 | Style Feat | 2d8 | +3 |
19 | +14/+9/+4 | +11 | +11 | +11 | Style Mastery | 2d8 | +3 |
20 | +15/+10/+5 | +12 | +12 | +12 | Style Feat, Ki Strike +5 | 2d10 | +4 |
Style Name | Skill Emphasis | Style Feat #1 | Style Feat #2 | Style Feat #3 | Mastery Requirements | Mastery Bonus |
Striking Serpent | Escape Artist | Dodge | Mobility | Spring Attack | Balance 4, Escape Artist 9 | Dodge feat provides +2 AC bonus |
Close Quarters | Tumble | Improved Grapple | Combat Reflexes | Improved Disarm | Tumble 9, Combat Expertise | +2 to grapple/disarm checks when fighting defensively |
Hand and Foot | Balance | Stunning Fist | Deflect Arrows | Improved Trip | Balance 9, Tumble 4 | +2 bonus to AoO vs. bull rush/trip, +4 to avoid being tripped/rushed |
Keeping Watch | Listen | Combat Reflexes | Lightning Reflexes | Blind-Fight | Listen 9, Agile | +1 AC when unarmed and defending/fighting defensively |
War Dance | Intimidate | Power Attack | Improved Bull Rush | Improved Overrun | Intimidate 4, P/Dance 4 | +4 to bull rush/overrun a demoralized opponent |
False Hand | Bluff | Combat Expertise | Improved Trip | Improved Feint | Bluff 4, Sense Motive 4, Bluff Focus | +4 to trip opponents denied Dex bonus |
Sleeping Hunter | Hide | Weapon Finesse | Improved Initiative | Improved Sunder | Hide 9, Power Attack | +1d6 light weapon damage, once per round, vs. opponent denied Dex bonus |
Stubborn Spirit | Concentration | Toughness | Endurance | Diehard | Concentration 9 | DR 2/- when defending/fighting defensively |
Gentle Way | Sense Motive | Improved Trip | Combat Reflexes | Defensive Throw | Balance 4, Sense Motive 4, Combat Expertise | AoO vs. feint attempts |
Ghost | Move Silently | Blind-Fight | Eyes in the Back of Your Head | Blindsight | Move Silently 9, Listen 9 | Negate penalties for fighting in darkness |
Thief's Hands | Sleight of Hand | Quick Draw | Deflect Arrows | Snatch Arrows | Sleight of Hand 4, Bluff 4, Improved Initiative | +1 to initiative |
Iron Body | Survival | Natural Armor Improvement | Great Fortitude | Damage Reduction | Survival 4, Concentration 4, Toughness | Natural Armor Improvement feat provides +2 AC bonus |