Post by Stix on May 16, 2007 23:01:05 GMT -5
Prerequisites
Faction: Sign of One, Factotum rank or higher.
Knowledge (any) 6 ranks OR Survival 6 ranks
Alignment: No restrictions
Hit Die: d6
Skill Points: 4+Int modifier.
Weapon Proficiencies: None.
Armor Proficiencies: None.
Combat Skill: Moderate
High-Priority Saves: Reflex, Will
Low-Priority Saves: Fortitude
Class Skills:
Concentration
Craft
Knowledge (Arcana)
Knowledge (Art)
Knowledge (Dungeoneering)
Knowledge (Factions)
Knowledge (Geography)
Knowledge (High Society)
Knowledge (History)
Knowledge (Law and Bureaucracy)
Knowledge (Local)
Knowledge (Medicine)
Knowledge (Nature)
Knowledge (Physical Sciences)
Knowledge (The Planes)
Knowledge (Religion and Philosophy)
Knowledge (Social Sciences)
Literacy
Speak Language
Spellcraft
Control
Planar Expertise
Profession
Sense Motive
Spot
Survival
Level 1: Divination Expertise. A visionary seeker adds his class level to his effective caster level when employing Divination spells.
Level 1: Spellcaster level. The visionary seeker gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 2: Vivid Imagination +2. The visionary seeker receives a +2 bonus on all imagination checks.
Level 3: Intuition +2. The visionary seeker gains a +2 bonus to all Initiative rolls and all Will saves vs. illusions.
Level 3: Spellcaster level. The visionary seeker gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 4: Bend Fate 1/day. The visionary seeker may add 1d6 to the result of any die roll he makes.
Level 5: Spellcaster level. The visionary seeker gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 6: Vivid Imagination +4.
Level 7: Intuition +4.
Level 7: Spellcaster level. The visionary seeker gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 8: Trick Fate 1/day. The visionary seeker may make any roll twice and take the better result.
Level 9: Spellcaster level. The visionary seeker gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 10: Vivid Imagination +6.
Level 10: Moment of Prescience 1/day. The visionary seeker may benefit from a Moment of Prescience, as though he were casting at his highest caster level.
Faction: Sign of One, Factotum rank or higher.
Knowledge (any) 6 ranks OR Survival 6 ranks
Alignment: No restrictions
Hit Die: d6
Skill Points: 4+Int modifier.
Weapon Proficiencies: None.
Armor Proficiencies: None.
Combat Skill: Moderate
High-Priority Saves: Reflex, Will
Low-Priority Saves: Fortitude
Class Skills:
Concentration
Craft
Knowledge (Arcana)
Knowledge (Art)
Knowledge (Dungeoneering)
Knowledge (Factions)
Knowledge (Geography)
Knowledge (High Society)
Knowledge (History)
Knowledge (Law and Bureaucracy)
Knowledge (Local)
Knowledge (Medicine)
Knowledge (Nature)
Knowledge (Physical Sciences)
Knowledge (The Planes)
Knowledge (Religion and Philosophy)
Knowledge (Social Sciences)
Literacy
Speak Language
Spellcraft
Control
Planar Expertise
Profession
Sense Motive
Spot
Survival
Level 1: Divination Expertise. A visionary seeker adds his class level to his effective caster level when employing Divination spells.
Level 1: Spellcaster level. The visionary seeker gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 2: Vivid Imagination +2. The visionary seeker receives a +2 bonus on all imagination checks.
Level 3: Intuition +2. The visionary seeker gains a +2 bonus to all Initiative rolls and all Will saves vs. illusions.
Level 3: Spellcaster level. The visionary seeker gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 4: Bend Fate 1/day. The visionary seeker may add 1d6 to the result of any die roll he makes.
Level 5: Spellcaster level. The visionary seeker gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 6: Vivid Imagination +4.
Level 7: Intuition +4.
Level 7: Spellcaster level. The visionary seeker gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 8: Trick Fate 1/day. The visionary seeker may make any roll twice and take the better result.
Level 9: Spellcaster level. The visionary seeker gains new spellcasting slots (and spells known, if applicable) as if he had also gained a level in a spellcasting class.
Level 10: Vivid Imagination +6.
Level 10: Moment of Prescience 1/day. The visionary seeker may benefit from a Moment of Prescience, as though he were casting at his highest caster level.