Post by Stix on Apr 15, 2007 0:51:37 GMT -5
Face it, berk, this place is a mess and it likes it that way. Take a chunk from each of the Inner Planes, mix them with a few prime-material landscapes, give the whole stew an extra tumble or two, and that makes Limbo on a quiet day. The Xaositects love this plane for its pure chaos, though even they impose some local order - at least enough so they can survive here and adore what they call the beauty of primal chaos. 'Course, most folks think the Chaosmen are leatherheads, and wish they'd embrace chaos all the way and just disintegrate.
Layers...?: There's some debate as to whether Limbo actually has layers. If there are different layers, they all look the same, so maybe Limbo really only has one level. Who knows?
Special Physical Conditions. Imagine Limbo as a roiling soup of the four basic elements and all their combinations. There's balls of fire, pockets of air, chunks of earth, and waves of water, plus lots of pieces of prime-type terrain floating around - even bits of meadow, forest, and whatnot. Limbo responds to a smart cutter's will, which means he can make a stable pocket around him. The smarter he is, the bigger the pocket he can maintain. But don't go to sleep: Once a body stops concentrating, the pocket reverts to chaos. Only the natives can maintain a pocket unconsciously, and the powers here can set up places that stay whole even when they're gone.
On the other hand, Limbo's petitioners just roll with the plane's changes, composing their bodies from whatever element suits their mood at the time. One minute a petitioner's made of fire, and the next he'll be nothing but wind whistling around some basher's head, or a wave splashing over his boots, or a boulder just sitting there, thinking.
Only natural forms come into being with the imposition of will upon Limbo. A sod can think a meadow into coalescing, for example, but not a building. Once the meadow is there, though, anybody can physically or magically construct a building on the site. In fact, the githzerai who dwell here do just that, so they have whole cities tumbling happily through the chaos of Limbo. The resident powers have temples and suchlike in their realms, too. However, the slaadi - Limbo's natives - generally don't see the need for such trappings. Even pockets of stability are a waste of their time; they're just as comfortable lounging in a blazing fire as in a bubble of water.
Special Magic Conditions. Virtually every spell cast on Limbo has a chaotic effect. The possibilities are too many and varied to even bother listing.
Layers...?: There's some debate as to whether Limbo actually has layers. If there are different layers, they all look the same, so maybe Limbo really only has one level. Who knows?
Special Physical Conditions. Imagine Limbo as a roiling soup of the four basic elements and all their combinations. There's balls of fire, pockets of air, chunks of earth, and waves of water, plus lots of pieces of prime-type terrain floating around - even bits of meadow, forest, and whatnot. Limbo responds to a smart cutter's will, which means he can make a stable pocket around him. The smarter he is, the bigger the pocket he can maintain. But don't go to sleep: Once a body stops concentrating, the pocket reverts to chaos. Only the natives can maintain a pocket unconsciously, and the powers here can set up places that stay whole even when they're gone.
On the other hand, Limbo's petitioners just roll with the plane's changes, composing their bodies from whatever element suits their mood at the time. One minute a petitioner's made of fire, and the next he'll be nothing but wind whistling around some basher's head, or a wave splashing over his boots, or a boulder just sitting there, thinking.
Only natural forms come into being with the imposition of will upon Limbo. A sod can think a meadow into coalescing, for example, but not a building. Once the meadow is there, though, anybody can physically or magically construct a building on the site. In fact, the githzerai who dwell here do just that, so they have whole cities tumbling happily through the chaos of Limbo. The resident powers have temples and suchlike in their realms, too. However, the slaadi - Limbo's natives - generally don't see the need for such trappings. Even pockets of stability are a waste of their time; they're just as comfortable lounging in a blazing fire as in a bubble of water.
Special Magic Conditions. Virtually every spell cast on Limbo has a chaotic effect. The possibilities are too many and varied to even bother listing.