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Post by Stix on Feb 8, 2006 3:06:45 GMT -5
A half-celestial is the aasimar descendant of a greater celestial and an aasimar with a major bloodline of the same celestial's type. Half-celestials often bear strong resemblance to the celestial side of their parentage.
Level adjustment: +3 Alignment requirements: Always good. Racial requirements: Aasimar with major celestial bloodline.
Special qualities:
Smite Evil 1/day. The half-celestial deals bonus damage equal to its hit dice to one opponent of evil alignment. Darkvision, +60'. Spell Resistance. The half-celestial gains Spell Resistance equal to 10+Hit Dice. If the half-celestial has superior spell resistance due to another racial or class ability, it improves by two. Acid, Cold, and Electricity Resistance 10. Disease Immunity. Unarmed attacks count as good-aligned weapon. +1 natural armor bonus. Bless 1/day. Daylight 1/day. Protection from Evil 3/day. +4 vs. Poison. DR 2/+1, 2/evil, 1/material or +1. +4 Str/Con/Wis/Cha, +2 Dex/Int.
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