|
Sojourn
Apr 28, 2007 13:52:40 GMT -5
Post by Stix on Apr 28, 2007 13:52:40 GMT -5
0. Know Direction: You discern north. 1. Expeditious Retreat: Your speed increases by 30 ft. 1. Jump: Subject gets bonus on Jump checks. 1. Longstrider: Increases your speed. 1. Pass without Trace: One subject/level leaves no tracks. 2. Spider Climb: Grants ability to walk on walls and ceilings. 3. Fly: Subject flies at speed of 60 ft. 3. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. 3. Locate Object: Senses direction toward object (specific or type). 3. Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. 3. Water Breathing: Subjects can breathe underwater. 3. Water Walk: Subject treads on water as if solid. 4. Air Walk: Subject treads on air as if solid (climb at 45-degree angle). 4. Freedom of Movement: Subject moves normally despite impediments. 4. Locate Creature: Indicates direction to familiar creature. 5. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. 6. Find the Path: Shows most direct way to a location. 6. Wind Walk: You and your allies turn vaporous and travel fast.
|
|