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Post by Stix on Apr 28, 2007 13:54:00 GMT -5
1. Calm Animals: Calms (2d4 + level) HD of animals. 1. Charm Animal: Makes one animal your friend. 1. Detect Animals or Plants: Detects kinds of animals or plants. 1. Hide from Animals: Animals can’t perceive one subject/level. 1. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. 1. Summon Nature’s Ally I: Calls creature to fight. 2. Animal Messenger: Sends a Tiny animal to a specific place. 2. Animal Trance: Fascinates 2d6 HD of animals. 2. Hold Animal: Paralyzes one animal for 1 round/level. 2. Summon Nature’s Ally II: Calls creature to fight. 3. Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5). 3. Speak with Animals: You can communicate with animals. 3. Summon Nature’s Ally III: Calls creature to fight. 4. Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. 4. Summon Nature’s Ally IV: Calls creature to fight. 5. Awaken X: Animal or tree gains human intellect. 5. Summon Nature’s Ally V: Calls creature to fight. 6. Repulsion: Creatures can’t approach you. 6. Summon Nature’s Ally VI: Calls creature to fight.
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