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Madness
Apr 28, 2007 13:56:23 GMT -5
Post by Stix on Apr 28, 2007 13:56:23 GMT -5
0. Guidance: +1 on one attack roll, saving throw, or skill check. 1. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. 1. Confusion, Lesser: One creature is confused for 1 round. 2. Hideous Laughter: Subject loses actions for 1 round/level. 2. Scare: Panics creatures of less than 6 HD. 2. Touch of Madness: Touch attack renders target unable to act for 1 round/level. 3. Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks. 3. Fear: Subjects within cone flee for 1 round/level. 3. Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC. 4. Confusion: Subjects behave oddly for 1 round/level. 4. Modify Memory: Changes 5 minutes of subject’s memories. 5. Nightmare: Sends vision dealing 1d10 damage, fatigue. 6. Eyebite: Target becomes panicked, sickened, and comatose. 6. Irresistible Dance: Forces subject to dance.
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