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Post by Stix on Apr 28, 2007 13:57:29 GMT -5
0. Cure Minor Wounds: Cures 1 point of damage. 1. Cure Light Wounds: Cures 1d8 damage +1/level (max +5). 2. Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). 2. Delay Poison: Stops poison from harming subject for 1 hour/level. 3. Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). 3. Remove Blindness/Deafness: Cures normal or magical conditions. 3. Remove Disease: Cures all diseases affecting subject. 4. Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). 4. Death Ward: Grants immunity to death spells and negative energy effects. 4. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. 5. Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures. 6. Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
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