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Post by Stix on Apr 28, 2007 13:58:44 GMT -5
1. Charm Person: Makes one person your friend. 1. Hypnotism: Fascinates 2d4 HD of creatures. 2. Enthrall: Captivates all within 100 ft. + 10 ft./level. 3. Suggestion: Compels subject to follow stated course of action. 4. Charm Monster: Makes monster believe it is your ally. 5. Suggestion, Mass: As suggestion, plus one subject/level. 6. Charm Monster, Mass: As charm monster, but all within 30 ft.
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