Post by Stix on May 6, 2007 18:17:23 GMT -5
The following is a little something on how to gain levels as quickly as possible. I tabulate XP every two weeks, and here's what I'm looking for when I determine how much to give everybody.
Posts. Obvious, right? Given that this is a play-by-post game, if you're not posting, you're not really playing. Posts are worth 10 XP each, to a limit of 100 XP every two weeks. Be warned, though: posts under 50 words aren't likely to count (unless they're particularly substantial), and any one post over 400 words still only counts as one.
Use of Planar Cant. A major part of the feel of Planescape is the lingo. If your character doesn't know it, feel free to misuse it or put it in narrative. Even simple stuff will do it -- just using the word "berk" or "jink" once every two weeks will earn you 50 XP.
Adherence to faction tenets and attitude. This doesn't mean that your character has to be a stereotype -- but belief is the most important thing on the outer planes, and it's the reason you get a faction benefit. If you're not part of a faction, join one! They're another essential part of the setting. 50 XP.
Adherence to alignment. If you're Neutral Good, don't stride through the Lower Ward lopping heads off of washer women. At the very least, it's uncouth. 50 XP.
Making a character-appropriate sacrifice. A sacrifice has got to be permanent and significant to really apply -- it should stand out in the character's mind forever after. Remember: a sacrifice doesn't have to be selfless. 50 XP.
Taking a character-appropriate risk. Examples from recent play include: entertaining a host of Bacchae so they don't tear another person to pieces; picking up the unconscious lower-planar traveler and trekking through a dangerous part of the city at night to try to save his life. 50 XP.
Encouraging roleplaying. Since this is the most important part of a roleplaying game, it's the biggest award. You can pick up this award in a few ways: posting frequently, opening new scenes, starting plot on your own, and otherwise performing actions in-character that require a little back-and-forth. 100 XP.
Exceptional creativity. Recent examples include: writing original poetry or lyrics, making up a dice game. Writing narrative scenes and keeping a character journal in your personal board are two more ways to net this award. 50 XP.
Combat. The tradeoff for risking your life in battle is a variable XP award, based on the difficulty of the fight. Just be careful with regard to the fights you pick.
Posts. Obvious, right? Given that this is a play-by-post game, if you're not posting, you're not really playing. Posts are worth 10 XP each, to a limit of 100 XP every two weeks. Be warned, though: posts under 50 words aren't likely to count (unless they're particularly substantial), and any one post over 400 words still only counts as one.
Use of Planar Cant. A major part of the feel of Planescape is the lingo. If your character doesn't know it, feel free to misuse it or put it in narrative. Even simple stuff will do it -- just using the word "berk" or "jink" once every two weeks will earn you 50 XP.
Adherence to faction tenets and attitude. This doesn't mean that your character has to be a stereotype -- but belief is the most important thing on the outer planes, and it's the reason you get a faction benefit. If you're not part of a faction, join one! They're another essential part of the setting. 50 XP.
Adherence to alignment. If you're Neutral Good, don't stride through the Lower Ward lopping heads off of washer women. At the very least, it's uncouth. 50 XP.
Making a character-appropriate sacrifice. A sacrifice has got to be permanent and significant to really apply -- it should stand out in the character's mind forever after. Remember: a sacrifice doesn't have to be selfless. 50 XP.
Taking a character-appropriate risk. Examples from recent play include: entertaining a host of Bacchae so they don't tear another person to pieces; picking up the unconscious lower-planar traveler and trekking through a dangerous part of the city at night to try to save his life. 50 XP.
Encouraging roleplaying. Since this is the most important part of a roleplaying game, it's the biggest award. You can pick up this award in a few ways: posting frequently, opening new scenes, starting plot on your own, and otherwise performing actions in-character that require a little back-and-forth. 100 XP.
Exceptional creativity. Recent examples include: writing original poetry or lyrics, making up a dice game. Writing narrative scenes and keeping a character journal in your personal board are two more ways to net this award. 50 XP.
Combat. The tradeoff for risking your life in battle is a variable XP award, based on the difficulty of the fight. Just be careful with regard to the fights you pick.